// This code implements the `-sMODULARIZE` settings by taking the generated
// JS program code (INNER_JS_CODE) and wrapping it in a factory function.

// When targeting node and ES6 we use `await import ..` in the generated code
// so the outer function needs to be marked as async.
async function createRustSkiaModule(moduleArg = {}) {
  var moduleRtn;

// include: shell.js
// include: minimum_runtime_check.js
(function() {
  // "30.0.0" -> 300000
  function humanReadableVersionToPacked(str) {
    str = str.split('-')[0]; // Remove any trailing part from e.g. "12.53.3-alpha"
    var vers = str.split('.').slice(0, 3);
    while(vers.length < 3) vers.push('00');
    vers = vers.map((n, i, arr) => n.padStart(2, '0'));
    return vers.join('');
  }
  // 300000 -> "30.0.0"
  var packedVersionToHumanReadable = n => [n / 10000 | 0, (n / 100 | 0) % 100, n % 100].join('.');

  var TARGET_NOT_SUPPORTED = 2147483647;

  // Note: We use a typeof check here instead of optional chaining using
  // globalThis because older browsers might not have globalThis defined.
  var currentNodeVersion = typeof process !== 'undefined' && process.versions?.node ? humanReadableVersionToPacked(process.versions.node) : TARGET_NOT_SUPPORTED;
  if (currentNodeVersion < TARGET_NOT_SUPPORTED) {
    throw new Error('not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)');
  }
  if (currentNodeVersion < 2147483647) {
    throw new Error(`This emscripten-generated code requires node v${ packedVersionToHumanReadable(2147483647) } (detected v${packedVersionToHumanReadable(currentNodeVersion)})`);
  }

  var userAgent = typeof navigator !== 'undefined' && navigator.userAgent;
  if (!userAgent) {
    return;
  }

  var currentSafariVersion = userAgent.includes("Safari/") && !userAgent.includes("Chrome/") && userAgent.match(/Version\/(\d+\.?\d*\.?\d*)/) ? humanReadableVersionToPacked(userAgent.match(/Version\/(\d+\.?\d*\.?\d*)/)[1]) : TARGET_NOT_SUPPORTED;
  if (currentSafariVersion < 150000) {
    throw new Error(`This emscripten-generated code requires Safari v${ packedVersionToHumanReadable(150000) } (detected v${currentSafariVersion})`);
  }

  var currentFirefoxVersion = userAgent.match(/Firefox\/(\d+(?:\.\d+)?)/) ? parseFloat(userAgent.match(/Firefox\/(\d+(?:\.\d+)?)/)[1]) : TARGET_NOT_SUPPORTED;
  if (currentFirefoxVersion < 79) {
    throw new Error(`This emscripten-generated code requires Firefox v79 (detected v${currentFirefoxVersion})`);
  }

  var currentChromeVersion = userAgent.match(/Chrome\/(\d+(?:\.\d+)?)/) ? parseFloat(userAgent.match(/Chrome\/(\d+(?:\.\d+)?)/)[1]) : TARGET_NOT_SUPPORTED;
  if (currentChromeVersion < 85) {
    throw new Error(`This emscripten-generated code requires Chrome v85 (detected v${currentChromeVersion})`);
  }
})();

// end include: minimum_runtime_check.js
// The Module object: Our interface to the outside world. We import
// and export values on it. There are various ways Module can be used:
// 1. Not defined. We create it here
// 2. A function parameter, function(moduleArg) => Promise<Module>
// 3. pre-run appended it, var Module = {}; ..generated code..
// 4. External script tag defines var Module.
// We need to check if Module already exists (e.g. case 3 above).
// Substitution will be replaced with actual code on later stage of the build,
// this way Closure Compiler will not mangle it (e.g. case 4. above).
// Note that if you want to run closure, and also to use Module
// after the generated code, you will need to define   var Module = {};
// before the code. Then that object will be used in the code, and you
// can continue to use Module afterwards as well.
var Module = moduleArg;

// Determine the runtime environment we are in. You can customize this by
// setting the ENVIRONMENT setting at compile time (see settings.js).

// Attempt to auto-detect the environment
var ENVIRONMENT_IS_WEB = !!globalThis.window;
var ENVIRONMENT_IS_WORKER = !!globalThis.WorkerGlobalScope;
// N.b. Electron.js environment is simultaneously a NODE-environment, but
// also a web environment.
var ENVIRONMENT_IS_NODE = globalThis.process?.versions?.node && globalThis.process?.type != 'renderer';
var ENVIRONMENT_IS_SHELL = !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_NODE && !ENVIRONMENT_IS_WORKER;

// --pre-jses are emitted after the Module integration code, so that they can
// refer to Module (if they choose; they can also define Module)


var arguments_ = [];
var thisProgram = './this.program';
var quit_ = (status, toThrow) => {
  throw toThrow;
};

var _scriptName = import.meta.url;

// `/` should be present at the end if `scriptDirectory` is not empty
var scriptDirectory = '';
function locateFile(path) {
  if (Module['locateFile']) {
    return Module['locateFile'](path, scriptDirectory);
  }
  return scriptDirectory + path;
}

// Hooks that are implemented differently in different runtime environments.
var readAsync, readBinary;

if (ENVIRONMENT_IS_SHELL) {

} else

// Note that this includes Node.js workers when relevant (pthreads is enabled).
// Node.js workers are detected as a combination of ENVIRONMENT_IS_WORKER and
// ENVIRONMENT_IS_NODE.
if (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) {
  try {
    scriptDirectory = new URL('.', _scriptName).href; // includes trailing slash
  } catch {
    // Must be a `blob:` or `data:` URL (e.g. `blob:http://site.com/etc/etc`), we cannot
    // infer anything from them.
  }

  if (!(globalThis.window || globalThis.WorkerGlobalScope)) throw new Error('not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)');

  {
// include: web_or_worker_shell_read.js
readAsync = async (url) => {
    assert(!isFileURI(url), "readAsync does not work with file:// URLs");
    var response = await fetch(url, { credentials: 'same-origin' });
    if (response.ok) {
      return response.arrayBuffer();
    }
    throw new Error(response.status + ' : ' + response.url);
  };
// end include: web_or_worker_shell_read.js
  }
} else
{
  throw new Error('environment detection error');
}

var out = console.log.bind(console);
var err = console.error.bind(console);

var IDBFS = 'IDBFS is no longer included by default; build with -lidbfs.js';
var PROXYFS = 'PROXYFS is no longer included by default; build with -lproxyfs.js';
var WORKERFS = 'WORKERFS is no longer included by default; build with -lworkerfs.js';
var FETCHFS = 'FETCHFS is no longer included by default; build with -lfetchfs.js';
var ICASEFS = 'ICASEFS is no longer included by default; build with -licasefs.js';
var JSFILEFS = 'JSFILEFS is no longer included by default; build with -ljsfilefs.js';
var OPFS = 'OPFS is no longer included by default; build with -lopfs.js';

var NODEFS = 'NODEFS is no longer included by default; build with -lnodefs.js';

// perform assertions in shell.js after we set up out() and err(), as otherwise
// if an assertion fails it cannot print the message

assert(!ENVIRONMENT_IS_WORKER, 'worker environment detected but not enabled at build time.  Add `worker` to `-sENVIRONMENT` to enable.');

assert(!ENVIRONMENT_IS_NODE, 'node environment detected but not enabled at build time.  Add `node` to `-sENVIRONMENT` to enable.');

assert(!ENVIRONMENT_IS_SHELL, 'shell environment detected but not enabled at build time.  Add `shell` to `-sENVIRONMENT` to enable.');

// end include: shell.js

// include: preamble.js
// === Preamble library stuff ===

// Documentation for the public APIs defined in this file must be updated in:
//    site/source/docs/api_reference/preamble.js.rst
// A prebuilt local version of the documentation is available at:
//    site/build/text/docs/api_reference/preamble.js.txt
// You can also build docs locally as HTML or other formats in site/
// An online HTML version (which may be of a different version of Emscripten)
//    is up at http://kripken.github.io/emscripten-site/docs/api_reference/preamble.js.html

var wasmBinary;

if (!globalThis.WebAssembly) {
  err('no native wasm support detected');
}

// Wasm globals

//========================================
// Runtime essentials
//========================================

// whether we are quitting the application. no code should run after this.
// set in exit() and abort()
var ABORT = false;

// set by exit() and abort().  Passed to 'onExit' handler.
// NOTE: This is also used as the process return code in shell environments
// but only when noExitRuntime is false.
var EXITSTATUS;

// In STRICT mode, we only define assert() when ASSERTIONS is set.  i.e. we
// don't define it at all in release modes.  This matches the behaviour of
// MINIMAL_RUNTIME.
// TODO(sbc): Make this the default even without STRICT enabled.
/** @type {function(*, string=)} */
function assert(condition, text) {
  if (!condition) {
    abort('Assertion failed' + (text ? ': ' + text : ''));
  }
}

// We used to include malloc/free by default in the past. Show a helpful error in
// builds with assertions.

/**
 * Indicates whether filename is delivered via file protocol (as opposed to http/https)
 * @noinline
 */
var isFileURI = (filename) => filename.startsWith('file://');

// include: runtime_common.js
// include: runtime_stack_check.js
// Initializes the stack cookie. Called at the startup of main and at the startup of each thread in pthreads mode.
function writeStackCookie() {
  var max = _emscripten_stack_get_end();
  assert((max & 3) == 0);
  // If the stack ends at address zero we write our cookies 4 bytes into the
  // stack.  This prevents interference with SAFE_HEAP and ASAN which also
  // monitor writes to address zero.
  if (max == 0) {
    max += 4;
  }
  // The stack grow downwards towards _emscripten_stack_get_end.
  // We write cookies to the final two words in the stack and detect if they are
  // ever overwritten.
  HEAPU32[((max)>>2)] = 0x02135467;
  HEAPU32[(((max)+(4))>>2)] = 0x89BACDFE;
  // Also test the global address 0 for integrity.
  HEAPU32[((0)>>2)] = 1668509029;
}

function checkStackCookie() {
  if (ABORT) return;
  var max = _emscripten_stack_get_end();
  // See writeStackCookie().
  if (max == 0) {
    max += 4;
  }
  var cookie1 = HEAPU32[((max)>>2)];
  var cookie2 = HEAPU32[(((max)+(4))>>2)];
  if (cookie1 != 0x02135467 || cookie2 != 0x89BACDFE) {
    abort(`Stack overflow! Stack cookie has been overwritten at ${ptrToString(max)}, expected hex dwords 0x89BACDFE and 0x2135467, but received ${ptrToString(cookie2)} ${ptrToString(cookie1)}`);
  }
  // Also test the global address 0 for integrity.
  if (HEAPU32[((0)>>2)] != 0x63736d65 /* 'emsc' */) {
    abort('Runtime error: The application has corrupted its heap memory area (address zero)!');
  }
}
// end include: runtime_stack_check.js
// include: runtime_exceptions.js
// Base Emscripten EH error class
class EmscriptenEH extends Error {}

class EmscriptenSjLj extends EmscriptenEH {}

class CppException extends EmscriptenEH {
  constructor(excPtr) {
    super(excPtr);
    this.excPtr = excPtr;
    const excInfo = getExceptionMessage(this);
    this.name = excInfo[0];
    this.message = excInfo[1];
  }
}

// end include: runtime_exceptions.js
// include: runtime_debug.js
var runtimeDebug = true; // Switch to false at runtime to disable logging at the right times

// Used by XXXXX_DEBUG settings to output debug messages.
function dbg(...args) {
  if (!runtimeDebug && typeof runtimeDebug != 'undefined') return;
  // TODO(sbc): Make this configurable somehow.  Its not always convenient for
  // logging to show up as warnings.
  console.warn(...args);
}

// Endianness check
(() => {
  var h16 = new Int16Array(1);
  var h8 = new Int8Array(h16.buffer);
  h16[0] = 0x6373;
  if (h8[0] !== 0x73 || h8[1] !== 0x63) abort('Runtime error: expected the system to be little-endian! (Run with -sSUPPORT_BIG_ENDIAN to bypass)');
})();

function consumedModuleProp(prop) {
  if (!Object.getOwnPropertyDescriptor(Module, prop)) {
    Object.defineProperty(Module, prop, {
      configurable: true,
      set() {
        abort(`Attempt to set \`Module.${prop}\` after it has already been processed.  This can happen, for example, when code is injected via '--post-js' rather than '--pre-js'`);

      }
    });
  }
}

function makeInvalidEarlyAccess(name) {
  return () => assert(false, `call to '${name}' via reference taken before Wasm module initialization`);

}

function ignoredModuleProp(prop) {
  if (Object.getOwnPropertyDescriptor(Module, prop)) {
    abort(`\`Module.${prop}\` was supplied but \`${prop}\` not included in INCOMING_MODULE_JS_API`);
  }
}

// forcing the filesystem exports a few things by default
function isExportedByForceFilesystem(name) {
  return name === 'FS_createPath' ||
         name === 'FS_createDataFile' ||
         name === 'FS_createPreloadedFile' ||
         name === 'FS_preloadFile' ||
         name === 'FS_unlink' ||
         name === 'addRunDependency' ||
         // The old FS has some functionality that WasmFS lacks.
         name === 'FS_createLazyFile' ||
         name === 'FS_createDevice' ||
         name === 'removeRunDependency';
}

function missingLibrarySymbol(sym) {

  // Any symbol that is not included from the JS library is also (by definition)
  // not exported on the Module object.
  unexportedRuntimeSymbol(sym);
}

function unexportedRuntimeSymbol(sym) {
  if (!Object.getOwnPropertyDescriptor(Module, sym)) {
    Object.defineProperty(Module, sym, {
      configurable: true,
      get() {
        var msg = `'${sym}' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the Emscripten FAQ)`;
        if (isExportedByForceFilesystem(sym)) {
          msg += '. Alternatively, forcing filesystem support (-sFORCE_FILESYSTEM) can export this for you';
        }
        abort(msg);
      },
    });
  }
}

// end include: runtime_debug.js
var readyPromiseResolve, readyPromiseReject;

// Memory management

var runtimeInitialized = false;



function updateMemoryViews() {
  var b = wasmMemory.buffer;
  HEAP8 = new Int8Array(b);
  HEAP16 = new Int16Array(b);
  Module['HEAPU8'] = HEAPU8 = new Uint8Array(b);
  HEAPU16 = new Uint16Array(b);
  Module['HEAP32'] = HEAP32 = new Int32Array(b);
  Module['HEAPU32'] = HEAPU32 = new Uint32Array(b);
  Module['HEAPF32'] = HEAPF32 = new Float32Array(b);
  HEAPF64 = new Float64Array(b);
  HEAP64 = new BigInt64Array(b);
  HEAPU64 = new BigUint64Array(b);
}

// include: memoryprofiler.js
// end include: memoryprofiler.js
// end include: runtime_common.js
assert(globalThis.Int32Array && globalThis.Float64Array && Int32Array.prototype.subarray && Int32Array.prototype.set,
       'JS engine does not provide full typed array support');

function preRun() {
  if (Module['preRun']) {
    if (typeof Module['preRun'] == 'function') Module['preRun'] = [Module['preRun']];
    while (Module['preRun'].length) {
      addOnPreRun(Module['preRun'].shift());
    }
  }
  consumedModuleProp('preRun');
  // Begin ATPRERUNS hooks
  callRuntimeCallbacks(onPreRuns);
  // End ATPRERUNS hooks
}

function initRuntime() {
  assert(!runtimeInitialized);
  runtimeInitialized = true;

  checkStackCookie();

  // Begin ATINITS hooks
  if (!Module['noFSInit'] && !FS.initialized) FS.init();
TTY.init();
  // End ATINITS hooks

  wasmExports['__wasm_call_ctors']();

  // Begin ATPOSTCTORS hooks
  FS.ignorePermissions = false;
  // End ATPOSTCTORS hooks
}

function preMain() {
  checkStackCookie();
  // No ATMAINS hooks
}

function postRun() {
  checkStackCookie();
   // PThreads reuse the runtime from the main thread.

  if (Module['postRun']) {
    if (typeof Module['postRun'] == 'function') Module['postRun'] = [Module['postRun']];
    while (Module['postRun'].length) {
      addOnPostRun(Module['postRun'].shift());
    }
  }
  consumedModuleProp('postRun');

  // Begin ATPOSTRUNS hooks
  callRuntimeCallbacks(onPostRuns);
  // End ATPOSTRUNS hooks
}

/**
 * @param {string|number=} what
 */
function abort(what) {
  Module['onAbort']?.(what);

  what = `Aborted(${what})`;
  // TODO(sbc): Should we remove printing and leave it up to whoever
  // catches the exception?
  err(what);

  ABORT = true;

  // Use a wasm runtime error, because a JS error might be seen as a foreign
  // exception, which means we'd run destructors on it. We need the error to
  // simply make the program stop.
  // FIXME This approach does not work in Wasm EH because it currently does not assume
  // all RuntimeErrors are from traps; it decides whether a RuntimeError is from
  // a trap or not based on a hidden field within the object. So at the moment
  // we don't have a way of throwing a wasm trap from JS. TODO Make a JS API that
  // allows this in the wasm spec.

  // Suppress closure compiler warning here. Closure compiler's builtin extern
  // definition for WebAssembly.RuntimeError claims it takes no arguments even
  // though it can.
  // TODO(https://github.com/google/closure-compiler/pull/3913): Remove if/when upstream closure gets fixed.
  /** @suppress {checkTypes} */
  var e = new WebAssembly.RuntimeError(what);

  readyPromiseReject?.(e);
  // Throw the error whether or not MODULARIZE is set because abort is used
  // in code paths apart from instantiation where an exception is expected
  // to be thrown when abort is called.
  throw e;
}

function createExportWrapper(name, nargs) {
  return (...args) => {
    assert(runtimeInitialized, `native function \`${name}\` called before runtime initialization`);
    var f = wasmExports[name];
    assert(f, `exported native function \`${name}\` not found`);
    // Only assert for too many arguments. Too few can be valid since the missing arguments will be zero filled.
    assert(args.length <= nargs, `native function \`${name}\` called with ${args.length} args but expects ${nargs}`);
    return f(...args);
  };
}

var wasmBinaryFile;

function findWasmBinary() {

  if (Module['locateFile']) {
    return locateFile('render-wasm.wasm?version=2.14.4');
  }

  // Use bundler-friendly `new URL(..., import.meta.url)` pattern; works in browsers too.
  return new URL('render-wasm.wasm?version=2.14.4', import.meta.url).href;

}

function getBinarySync(file) {
  if (file == wasmBinaryFile && wasmBinary) {
    return new Uint8Array(wasmBinary);
  }
  if (readBinary) {
    return readBinary(file);
  }
  // Throwing a plain string here, even though it not normally advisable since
  // this gets turning into an `abort` in instantiateArrayBuffer.
  throw 'both async and sync fetching of the wasm failed';
}

async function getWasmBinary(binaryFile) {
  // If we don't have the binary yet, load it asynchronously using readAsync.
  if (!wasmBinary) {
    // Fetch the binary using readAsync
    try {
      var response = await readAsync(binaryFile);
      return new Uint8Array(response);
    } catch {
      // Fall back to getBinarySync below;
    }
  }

  // Otherwise, getBinarySync should be able to get it synchronously
  return getBinarySync(binaryFile);
}

async function instantiateArrayBuffer(binaryFile, imports) {
  try {
    var binary = await getWasmBinary(binaryFile);
    var instance = await WebAssembly.instantiate(binary, imports);
    return instance;
  } catch (reason) {
    err(`failed to asynchronously prepare wasm: ${reason}`);

    // Warn on some common problems.
    if (isFileURI(binaryFile)) {
      err(`warning: Loading from a file URI (${binaryFile}) is not supported in most browsers. See https://emscripten.org/docs/getting_started/FAQ.html#how-do-i-run-a-local-webserver-for-testing-why-does-my-program-stall-in-downloading-or-preparing`);
    }
    abort(reason);
  }
}

async function instantiateAsync(binary, binaryFile, imports) {
  if (!binary
     ) {
    try {
      var response = fetch(binaryFile, { credentials: 'same-origin' });
      var instantiationResult = await WebAssembly.instantiateStreaming(response, imports);
      return instantiationResult;
    } catch (reason) {
      // We expect the most common failure cause to be a bad MIME type for the binary,
      // in which case falling back to ArrayBuffer instantiation should work.
      err(`wasm streaming compile failed: ${reason}`);
      err('falling back to ArrayBuffer instantiation');
      // fall back of instantiateArrayBuffer below
    };
  }
  return instantiateArrayBuffer(binaryFile, imports);
}

function getWasmImports() {
  // prepare imports
  var imports = {
    'env': wasmImports,
    'wasi_snapshot_preview1': wasmImports,
  };
  return imports;
}

// Create the wasm instance.
// Receives the wasm imports, returns the exports.
async function createWasm() {
  // Load the wasm module and create an instance of using native support in the JS engine.
  // handle a generated wasm instance, receiving its exports and
  // performing other necessary setup
  /** @param {WebAssembly.Module=} module*/
  function receiveInstance(instance, module) {
    wasmExports = instance.exports;

    assignWasmExports(wasmExports);

    updateMemoryViews();

    return wasmExports;
  }

  // Prefer streaming instantiation if available.
  // Async compilation can be confusing when an error on the page overwrites Module
  // (for example, if the order of elements is wrong, and the one defining Module is
  // later), so we save Module and check it later.
  var trueModule = Module;
  function receiveInstantiationResult(result) {
    // 'result' is a ResultObject object which has both the module and instance.
    // receiveInstance() will swap in the exports (to Module.asm) so they can be called
    assert(Module === trueModule, 'the Module object should not be replaced during async compilation - perhaps the order of HTML elements is wrong?');
    trueModule = null;
    // TODO: Due to Closure regression https://github.com/google/closure-compiler/issues/3193, the above line no longer optimizes out down to the following line.
    // When the regression is fixed, can restore the above PTHREADS-enabled path.
    return receiveInstance(result['instance']);
  }

  var info = getWasmImports();

  // User shell pages can write their own Module.instantiateWasm = function(imports, successCallback) callback
  // to manually instantiate the Wasm module themselves. This allows pages to
  // run the instantiation parallel to any other async startup actions they are
  // performing.
  // Also pthreads and wasm workers initialize the wasm instance through this
  // path.
  if (Module['instantiateWasm']) {
    return new Promise((resolve, reject) => {
      try {
        Module['instantiateWasm'](info, (inst, mod) => {
          resolve(receiveInstance(inst, mod));
        });
      } catch(e) {
        err(`Module.instantiateWasm callback failed with error: ${e}`);
        reject(e);
      }
    });
  }

  wasmBinaryFile ??= findWasmBinary();
  var result = await instantiateAsync(wasmBinary, wasmBinaryFile, info);
  var exports = receiveInstantiationResult(result);
  return exports;
}

// end include: preamble.js

// Begin JS library code


  class ExitStatus {
      name = 'ExitStatus';
      constructor(status) {
        this.message = `Program terminated with exit(${status})`;
        this.status = status;
      }
    }

  /** @type {!Int16Array} */
  var HEAP16;

  /** @type {!Int32Array} */
  var HEAP32;

  /** not-@type {!BigInt64Array} */
  var HEAP64;

  /** @type {!Int8Array} */
  var HEAP8;

  /** @type {!Float32Array} */
  var HEAPF32;

  /** @type {!Float64Array} */
  var HEAPF64;

  /** @type {!Uint16Array} */
  var HEAPU16;

  /** @type {!Uint32Array} */
  var HEAPU32;

  /** not-@type {!BigUint64Array} */
  var HEAPU64;

  /** @type {!Uint8Array} */
  var HEAPU8;

  var callRuntimeCallbacks = (callbacks) => {
      while (callbacks.length > 0) {
        // Pass the module as the first argument.
        callbacks.shift()(Module);
      }
    };
  var onPostRuns = [];
  var addOnPostRun = (cb) => onPostRuns.push(cb);

  var onPreRuns = [];
  var addOnPreRun = (cb) => onPreRuns.push(cb);


  
    /**
   * @param {number} ptr
   * @param {string} type
   */
  function getValue(ptr, type = 'i8') {
    if (type.endsWith('*')) type = '*';
    switch (type) {
      case 'i1': return HEAP8[ptr];
      case 'i8': return HEAP8[ptr];
      case 'i16': return HEAP16[((ptr)>>1)];
      case 'i32': return HEAP32[((ptr)>>2)];
      case 'i64': return HEAP64[((ptr)>>3)];
      case 'float': return HEAPF32[((ptr)>>2)];
      case 'double': return HEAPF64[((ptr)>>3)];
      case '*': return HEAPU32[((ptr)>>2)];
      default: abort(`invalid type for getValue: ${type}`);
    }
  }

  var noExitRuntime = true;

  function ptrToString(ptr) {
      assert(typeof ptr === 'number', `ptrToString expects a number, got ${typeof ptr}`);
      // Convert to 32-bit unsigned value
      ptr >>>= 0;
      return '0x' + ptr.toString(16).padStart(8, '0');
    }

  
    /**
   * @param {number} ptr
   * @param {number} value
   * @param {string} type
   */
  function setValue(ptr, value, type = 'i8') {
    if (type.endsWith('*')) type = '*';
    switch (type) {
      case 'i1': HEAP8[ptr] = value; break;
      case 'i8': HEAP8[ptr] = value; break;
      case 'i16': HEAP16[((ptr)>>1)] = value; break;
      case 'i32': HEAP32[((ptr)>>2)] = value; break;
      case 'i64': HEAP64[((ptr)>>3)] = BigInt(value); break;
      case 'float': HEAPF32[((ptr)>>2)] = value; break;
      case 'double': HEAPF64[((ptr)>>3)] = value; break;
      case '*': HEAPU32[((ptr)>>2)] = value; break;
      default: abort(`invalid type for setValue: ${type}`);
    }
  }

  var stackRestore = (val) => __emscripten_stack_restore(val);

  var stackSave = () => _emscripten_stack_get_current();

  var warnOnce = (text) => {
      warnOnce.shown ||= {};
      if (!warnOnce.shown[text]) {
        warnOnce.shown[text] = 1;
        err(text);
      }
    };

  

  var UTF8Decoder = globalThis.TextDecoder && new TextDecoder();
  
  var findStringEnd = (heapOrArray, idx, maxBytesToRead, ignoreNul) => {
      var maxIdx = idx + maxBytesToRead;
      if (ignoreNul) return maxIdx;
      // TextDecoder needs to know the byte length in advance, it doesn't stop on
      // null terminator by itself.
      // As a tiny code save trick, compare idx against maxIdx using a negation,
      // so that maxBytesToRead=undefined/NaN means Infinity.
      while (heapOrArray[idx] && !(idx >= maxIdx)) ++idx;
      return idx;
    };
  
  
    /**
   * Given a pointer 'idx' to a null-terminated UTF8-encoded string in the given
   * array that contains uint8 values, returns a copy of that string as a
   * Javascript String object.
   * heapOrArray is either a regular array, or a JavaScript typed array view.
   * @param {number=} idx
   * @param {number=} maxBytesToRead
   * @param {boolean=} ignoreNul - If true, the function will not stop on a NUL character.
   * @return {string}
   */
  var UTF8ArrayToString = (heapOrArray, idx = 0, maxBytesToRead, ignoreNul) => {
  
      var endPtr = findStringEnd(heapOrArray, idx, maxBytesToRead, ignoreNul);
  
      // When using conditional TextDecoder, skip it for short strings as the overhead of the native call is not worth it.
      if (endPtr - idx > 16 && heapOrArray.buffer && UTF8Decoder) {
        return UTF8Decoder.decode(heapOrArray.subarray(idx, endPtr));
      }
      var str = '';
      while (idx < endPtr) {
        // For UTF8 byte structure, see:
        // http://en.wikipedia.org/wiki/UTF-8#Description
        // https://www.ietf.org/rfc/rfc2279.txt
        // https://tools.ietf.org/html/rfc3629
        var u0 = heapOrArray[idx++];
        if (!(u0 & 0x80)) { str += String.fromCharCode(u0); continue; }
        var u1 = heapOrArray[idx++] & 63;
        if ((u0 & 0xE0) == 0xC0) { str += String.fromCharCode(((u0 & 31) << 6) | u1); continue; }
        var u2 = heapOrArray[idx++] & 63;
        if ((u0 & 0xF0) == 0xE0) {
          u0 = ((u0 & 15) << 12) | (u1 << 6) | u2;
        } else {
          if ((u0 & 0xF8) != 0xF0) warnOnce(`Invalid UTF-8 leading byte ${ptrToString(u0)} encountered when deserializing a UTF-8 string in wasm memory to a JS string!`);
          u0 = ((u0 & 7) << 18) | (u1 << 12) | (u2 << 6) | (heapOrArray[idx++] & 63);
        }
  
        if (u0 < 0x10000) {
          str += String.fromCharCode(u0);
        } else {
          var ch = u0 - 0x10000;
          str += String.fromCharCode(0xD800 | (ch >> 10), 0xDC00 | (ch & 0x3FF));
        }
      }
      return str;
    };
  
    /**
   * Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the
   * emscripten HEAP, returns a copy of that string as a Javascript String object.
   *
   * @param {number} ptr
   * @param {number=} maxBytesToRead - An optional length that specifies the
   *   maximum number of bytes to read. You can omit this parameter to scan the
   *   string until the first 0 byte. If maxBytesToRead is passed, and the string
   *   at [ptr, ptr+maxBytesToReadr[ contains a null byte in the middle, then the
   *   string will cut short at that byte index.
   * @param {boolean=} ignoreNul - If true, the function will not stop on a NUL character.
   * @return {string}
   */
  var UTF8ToString = (ptr, maxBytesToRead, ignoreNul) => {
      assert(typeof ptr == 'number', `UTF8ToString expects a number (got ${typeof ptr})`);
      return ptr ? UTF8ArrayToString(HEAPU8, ptr, maxBytesToRead, ignoreNul) : '';
    };
  var ___assert_fail = (condition, filename, line, func) =>
      abort(`Assertion failed: ${UTF8ToString(condition)}, at: ` + [filename ? UTF8ToString(filename) : 'unknown filename', line, func ? UTF8ToString(func) : 'unknown function']);

  var exceptionCaught =  [];
  
  
  var uncaughtExceptionCount = 0;
  var ___cxa_begin_catch = (ptr) => {
      var info = new ExceptionInfo(ptr);
      if (!info.get_caught()) {
        info.set_caught(true);
        uncaughtExceptionCount--;
      }
      info.set_rethrown(false);
      exceptionCaught.push(info);
      return ___cxa_get_exception_ptr(ptr);
    };

  
  
  
  var exceptionLast = null;
  var ___cxa_end_catch = () => {
      // Clear state flag.
      _setThrew(0, 0);
      assert(exceptionCaught.length > 0);
      // Call destructor if one is registered then clear it.
      var info = exceptionCaught.pop();
  
      ___cxa_decrement_exception_refcount(info.excPtr);
      exceptionLast = null; // XXX in decRef?
    };

  
  class ExceptionInfo {
      // excPtr - Thrown object pointer to wrap. Metadata pointer is calculated from it.
      constructor(excPtr) {
        this.excPtr = excPtr;
        this.ptr = excPtr - 24;
      }
  
      set_type(type) {
        HEAPU32[(((this.ptr)+(4))>>2)] = type;
      }
  
      get_type() {
        return HEAPU32[(((this.ptr)+(4))>>2)];
      }
  
      set_destructor(destructor) {
        HEAPU32[(((this.ptr)+(8))>>2)] = destructor;
      }
  
      get_destructor() {
        return HEAPU32[(((this.ptr)+(8))>>2)];
      }
  
      set_caught(caught) {
        caught = caught ? 1 : 0;
        HEAP8[(this.ptr)+(12)] = caught;
      }
  
      get_caught() {
        return HEAP8[(this.ptr)+(12)] != 0;
      }
  
      set_rethrown(rethrown) {
        rethrown = rethrown ? 1 : 0;
        HEAP8[(this.ptr)+(13)] = rethrown;
      }
  
      get_rethrown() {
        return HEAP8[(this.ptr)+(13)] != 0;
      }
  
      // Initialize native structure fields. Should be called once after allocated.
      init(type, destructor) {
        this.set_adjusted_ptr(0);
        this.set_type(type);
        this.set_destructor(destructor);
      }
  
      set_adjusted_ptr(adjustedPtr) {
        HEAPU32[(((this.ptr)+(16))>>2)] = adjustedPtr;
      }
  
      get_adjusted_ptr() {
        return HEAPU32[(((this.ptr)+(16))>>2)];
      }
    }
  
  
  var setTempRet0 = (val) => __emscripten_tempret_set(val);
  var findMatchingCatch = (args) => {
      var thrown = exceptionLast?.excPtr;
      if (!thrown) {
        // just pass through the null ptr
        setTempRet0(0);
        return 0;
      }
      var info = new ExceptionInfo(thrown);
      info.set_adjusted_ptr(thrown);
      var thrownType = info.get_type();
      if (!thrownType) {
        // just pass through the thrown ptr
        setTempRet0(0);
        return thrown;
      }
  
      // can_catch receives a **, add indirection
      // The different catch blocks are denoted by different types.
      // Due to inheritance, those types may not precisely match the
      // type of the thrown object. Find one which matches, and
      // return the type of the catch block which should be called.
      for (var caughtType of args) {
        if (caughtType === 0 || caughtType === thrownType) {
          // Catch all clause matched or exactly the same type is caught
          break;
        }
        var adjusted_ptr_addr = info.ptr + 16;
        if (___cxa_can_catch(caughtType, thrownType, adjusted_ptr_addr)) {
          setTempRet0(caughtType);
          return thrown;
        }
      }
      setTempRet0(thrownType);
      return thrown;
    };
  var ___cxa_find_matching_catch_2 = () => findMatchingCatch([]);

  var ___cxa_find_matching_catch_3 = (arg0) => findMatchingCatch([arg0]);

  var ___cxa_find_matching_catch_4 = (arg0,arg1) => findMatchingCatch([arg0,arg1]);

  
  
  
  var ___cxa_rethrow = () => {
      if (!exceptionCaught.length) {
        abort('no exception to throw');
      }
      var info = exceptionCaught.at(-1);
      var ptr = info.excPtr;
      info.set_rethrown(true);
      info.set_caught(false);
      uncaughtExceptionCount++;
      ___cxa_increment_exception_refcount(ptr);
      exceptionLast = new CppException(ptr);
      throw exceptionLast;
    };

  
  
  
  
  
  
  
  
  var stackAlloc = (sz) => __emscripten_stack_alloc(sz);
  
  var getExceptionMessageCommon = (ptr) => {
      var sp = stackSave();
      var type_addr_addr = stackAlloc(4);
      var message_addr_addr = stackAlloc(4);
      ___get_exception_message(ptr, type_addr_addr, message_addr_addr);
      var type_addr = HEAPU32[((type_addr_addr)>>2)];
      var message_addr = HEAPU32[((message_addr_addr)>>2)];
      var type = UTF8ToString(type_addr);
      _free(type_addr);
      var message;
      if (message_addr) {
        message = UTF8ToString(message_addr);
        _free(message_addr);
      }
      stackRestore(sp);
      return [type, message];
    };
  var getExceptionMessage = (exn) => getExceptionMessageCommon(exn.excPtr);
  
  var decrementExceptionRefcount = (exn) => ___cxa_decrement_exception_refcount(exn.excPtr);
  
  var incrementExceptionRefcount = (exn) => ___cxa_increment_exception_refcount(exn.excPtr);
  var ___cxa_throw = (ptr, type, destructor) => {
      var info = new ExceptionInfo(ptr);
      // Initialize ExceptionInfo content after it was allocated in __cxa_allocate_exception.
      info.init(type, destructor);
      ___cxa_increment_exception_refcount(ptr);
      exceptionLast = new CppException(ptr);
      uncaughtExceptionCount++;
      throw exceptionLast;
    };

  var ___cxa_uncaught_exceptions = () => uncaughtExceptionCount;

  var ___resumeException = (ptr) => {
      if (!exceptionLast) {
        exceptionLast = new CppException(ptr);
      }
      throw exceptionLast;
    };

  var syscallGetVarargI = () => {
      assert(SYSCALLS.varargs != undefined);
      // the `+` prepended here is necessary to convince the JSCompiler that varargs is indeed a number.
      var ret = HEAP32[((+SYSCALLS.varargs)>>2)];
      SYSCALLS.varargs += 4;
      return ret;
    };
  var syscallGetVarargP = syscallGetVarargI;
  
  
  var PATH = {
  isAbs:(path) => path.charAt(0) === '/',
  splitPath:(filename) => {
        var splitPathRe = /^(\/?|)([\s\S]*?)((?:\.{1,2}|[^\/]+?|)(\.[^.\/]*|))(?:[\/]*)$/;
        return splitPathRe.exec(filename).slice(1);
      },
  normalizeArray:(parts, allowAboveRoot) => {
        // if the path tries to go above the root, `up` ends up > 0
        var up = 0;
        for (var i = parts.length - 1; i >= 0; i--) {
          var last = parts[i];
          if (last === '.') {
            parts.splice(i, 1);
          } else if (last === '..') {
            parts.splice(i, 1);
            up++;
          } else if (up) {
            parts.splice(i, 1);
            up--;
          }
        }
        // if the path is allowed to go above the root, restore leading ..s
        if (allowAboveRoot) {
          for (; up; up--) {
            parts.unshift('..');
          }
        }
        return parts;
      },
  normalize:(path) => {
        var isAbsolute = PATH.isAbs(path),
            trailingSlash = path.slice(-1) === '/';
        // Normalize the path
        path = PATH.normalizeArray(path.split('/').filter((p) => !!p), !isAbsolute).join('/');
        if (!path && !isAbsolute) {
          path = '.';
        }
        if (path && trailingSlash) {
          path += '/';
        }
        return (isAbsolute ? '/' : '') + path;
      },
  dirname:(path) => {
        var result = PATH.splitPath(path),
            root = result[0],
            dir = result[1];
        if (!root && !dir) {
          // No dirname whatsoever
          return '.';
        }
        if (dir) {
          // It has a dirname, strip trailing slash
          dir = dir.slice(0, -1);
        }
        return root + dir;
      },
  basename:(path) => path && path.match(/([^\/]+|\/)\/*$/)[1],
join:(...paths) => PATH.normalize(paths.join('/')),
join2:(l, r) => PATH.normalize(l + '/' + r),
};

var initRandomFill = () => {

    return (view) => (crypto.getRandomValues(view), 0);
  };
var randomFill = (view) => (randomFill = initRandomFill())(view);



var PATH_FS = {
resolve:(...args) => {
      var resolvedPath = '',
        resolvedAbsolute = false;
      for (var i = args.length - 1; i >= -1 && !resolvedAbsolute; i--) {
        var path = (i >= 0) ? args[i] : FS.cwd();
        // Skip empty and invalid entries
        if (typeof path != 'string') {
          throw new TypeError('Arguments to path.resolve must be strings');
        } else if (!path) {
          return ''; // an invalid portion invalidates the whole thing
        }
        resolvedPath = path + '/' + resolvedPath;
        resolvedAbsolute = PATH.isAbs(path);
      }
      // At this point the path should be resolved to a full absolute path, but
      // handle relative paths to be safe (might happen when process.cwd() fails)
      resolvedPath = PATH.normalizeArray(resolvedPath.split('/').filter((p) => !!p), !resolvedAbsolute).join('/');
      return ((resolvedAbsolute ? '/' : '') + resolvedPath) || '.';
    },
relative:(from, to) => {
      from = PATH_FS.resolve(from).slice(1);
      to = PATH_FS.resolve(to).slice(1);
      function trim(arr) {
        var start = 0;
        for (; start < arr.length; start++) {
          if (arr[start] !== '') break;
        }
        var end = arr.length - 1;
        for (; end >= 0; end--) {
          if (arr[end] !== '') break;
        }
        if (start > end) return [];
        return arr.slice(start, end - start + 1);
      }
      var fromParts = trim(from.split('/'));
      var toParts = trim(to.split('/'));
      var length = Math.min(fromParts.length, toParts.length);
      var samePartsLength = length;
      for (var i = 0; i < length; i++) {
        if (fromParts[i] !== toParts[i]) {
          samePartsLength = i;
          break;
        }
      }
      var outputParts = [];
      for (var i = samePartsLength; i < fromParts.length; i++) {
        outputParts.push('..');
      }
      outputParts = outputParts.concat(toParts.slice(samePartsLength));
      return outputParts.join('/');
    },
};



var FS_stdin_getChar_buffer = [];

var lengthBytesUTF8 = (str) => {
    var len = 0;
    for (var i = 0; i < str.length; ++i) {
      // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code
      // unit, not a Unicode code point of the character! So decode
      // UTF16->UTF32->UTF8.
      // See http://unicode.org/faq/utf_bom.html#utf16-3
      var c = str.charCodeAt(i); // possibly a lead surrogate
      if (c <= 0x7F) {
        len++;
      } else if (c <= 0x7FF) {
        len += 2;
      } else if (c >= 0xD800 && c <= 0xDFFF) {
        len += 4; ++i;
      } else {
        len += 3;
      }
    }
    return len;
  };

var stringToUTF8Array = (str, heap, outIdx, maxBytesToWrite) => {
    assert(typeof str === 'string', `stringToUTF8Array expects a string (got ${typeof str})`);
    // Parameter maxBytesToWrite is not optional. Negative values, 0, null,
    // undefined and false each don't write out any bytes.
    if (!(maxBytesToWrite > 0))
      return 0;

    var startIdx = outIdx;
    var endIdx = outIdx + maxBytesToWrite - 1; // -1 for string null terminator.
    for (var i = 0; i < str.length; ++i) {
      // For UTF8 byte structure, see http://en.wikipedia.org/wiki/UTF-8#Description
      // and https://www.ietf.org/rfc/rfc2279.txt
      // and https://tools.ietf.org/html/rfc3629
      var u = str.codePointAt(i);
      if (u <= 0x7F) {
        if (outIdx >= endIdx) break;
        heap[outIdx++] = u;
      } else if (u <= 0x7FF) {
        if (outIdx + 1 >= endIdx) break;
        heap[outIdx++] = 0xC0 | (u >> 6);
        heap[outIdx++] = 0x80 | (u & 63);
      } else if (u <= 0xFFFF) {
        if (outIdx + 2 >= endIdx) break;
        heap[outIdx++] = 0xE0 | (u >> 12);
        heap[outIdx++] = 0x80 | ((u >> 6) & 63);
        heap[outIdx++] = 0x80 | (u & 63);
      } else {
        if (outIdx + 3 >= endIdx) break;
        if (u > 0x10FFFF) warnOnce(`Invalid Unicode code point ${ptrToString(u)} encountered when serializing a JS string to a UTF-8 string in wasm memory! (Valid unicode code points should be in range 0-0x10FFFF).`);
        heap[outIdx++] = 0xF0 | (u >> 18);
        heap[outIdx++] = 0x80 | ((u >> 12) & 63);
        heap[outIdx++] = 0x80 | ((u >> 6) & 63);
        heap[outIdx++] = 0x80 | (u & 63);
        // Gotcha: if codePoint is over 0xFFFF, it is represented as a surrogate pair in UTF-16.
        // We need to manually skip over the second code unit for correct iteration.
        i++;
      }
    }
    // Null-terminate the pointer to the buffer.
    heap[outIdx] = 0;
    return outIdx - startIdx;
  };
/** @type {function(string, boolean=, number=)} */
  var intArrayFromString = (stringy, dontAddNull, length) => {
      var len = length > 0 ? length : lengthBytesUTF8(stringy)+1;
      var u8array = new Array(len);
      var numBytesWritten = stringToUTF8Array(stringy, u8array, 0, u8array.length);
      if (dontAddNull) u8array.length = numBytesWritten;
      return u8array;
    };
  var FS_stdin_getChar = () => {
      if (!FS_stdin_getChar_buffer.length) {
        var result = null;
        if (globalThis.window?.prompt) {
          // Browser.
          result = window.prompt('Input: ');  // returns null on cancel
          if (result !== null) {
            result += '\n';
          }
        } else
        {}
        if (!result) {
          return null;
        }
        FS_stdin_getChar_buffer = intArrayFromString(result, true);
      }
      return FS_stdin_getChar_buffer.shift();
    };
  var TTY = {
  ttys:[],
  init() {
        // https://github.com/emscripten-core/emscripten/pull/1555
        // if (ENVIRONMENT_IS_NODE) {
        //   // currently, FS.init does not distinguish if process.stdin is a file or TTY
        //   // device, it always assumes it's a TTY device. because of this, we're forcing
        //   // process.stdin to UTF8 encoding to at least make stdin reading compatible
        //   // with text files until FS.init can be refactored.
        //   process.stdin.setEncoding('utf8');
        // }
      },
  shutdown() {
        // https://github.com/emscripten-core/emscripten/pull/1555
        // if (ENVIRONMENT_IS_NODE) {
        //   // inolen: any idea as to why node -e 'process.stdin.read()' wouldn't exit immediately (with process.stdin being a tty)?
        //   // isaacs: because now it's reading from the stream, you've expressed interest in it, so that read() kicks off a _read() which creates a ReadReq operation
        //   // inolen: I thought read() in that case was a synchronous operation that just grabbed some amount of buffered data if it exists?
        //   // isaacs: it is. but it also triggers a _read() call, which calls readStart() on the handle
        //   // isaacs: do process.stdin.pause() and i'd think it'd probably close the pending call
        //   process.stdin.pause();
        // }
      },
  register(dev, ops) {
        TTY.ttys[dev] = { input: [], output: [], ops: ops };
        FS.registerDevice(dev, TTY.stream_ops);
      },
  stream_ops:{
  open(stream) {
          var tty = TTY.ttys[stream.node.rdev];
          if (!tty) {
            throw new FS.ErrnoError(43);
          }
          stream.tty = tty;
          stream.seekable = false;
        },
  close(stream) {
          // flush any pending line data
          stream.tty.ops.fsync(stream.tty);
        },
  fsync(stream) {
          stream.tty.ops.fsync(stream.tty);
        },
  read(stream, buffer, offset, length, pos /* ignored */) {
          if (!stream.tty || !stream.tty.ops.get_char) {
            throw new FS.ErrnoError(60);
          }
          var bytesRead = 0;
          for (var i = 0; i < length; i++) {
            var result;
            try {
              result = stream.tty.ops.get_char(stream.tty);
            } catch (e) {
              throw new FS.ErrnoError(29);
            }
            if (result === undefined && bytesRead === 0) {
              throw new FS.ErrnoError(6);
            }
            if (result === null || result === undefined) break;
            bytesRead++;
            buffer[offset+i] = result;
          }
          if (bytesRead) {
            stream.node.atime = Date.now();
          }
          return bytesRead;
        },
  write(stream, buffer, offset, length, pos) {
          if (!stream.tty || !stream.tty.ops.put_char) {
            throw new FS.ErrnoError(60);
          }
          try {
            for (var i = 0; i < length; i++) {
              stream.tty.ops.put_char(stream.tty, buffer[offset+i]);
            }
          } catch (e) {
            throw new FS.ErrnoError(29);
          }
          if (length) {
            stream.node.mtime = stream.node.ctime = Date.now();
          }
          return i;
        },
  },
  default_tty_ops:{
  get_char(tty) {
          return FS_stdin_getChar();
        },
  put_char(tty, val) {
          if (val === null || val === 10) {
            out(UTF8ArrayToString(tty.output));
            tty.output = [];
          } else {
            if (val != 0) tty.output.push(val); // val == 0 would cut text output off in the middle.
          }
        },
  fsync(tty) {
          if (tty.output?.length > 0) {
            out(UTF8ArrayToString(tty.output));
            tty.output = [];
          }
        },
  ioctl_tcgets(tty) {
          // typical setting
          return {
            c_iflag: 25856,
            c_oflag: 5,
            c_cflag: 191,
            c_lflag: 35387,
            c_cc: [
              0x03, 0x1c, 0x7f, 0x15, 0x04, 0x00, 0x01, 0x00, 0x11, 0x13, 0x1a, 0x00,
              0x12, 0x0f, 0x17, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
              0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
            ]
          };
        },
  ioctl_tcsets(tty, optional_actions, data) {
          // currently just ignore
          return 0;
        },
  ioctl_tiocgwinsz(tty) {
          return [24, 80];
        },
  },
  default_tty1_ops:{
  put_char(tty, val) {
          if (val === null || val === 10) {
            err(UTF8ArrayToString(tty.output));
            tty.output = [];
          } else {
            if (val != 0) tty.output.push(val);
          }
        },
  fsync(tty) {
          if (tty.output?.length > 0) {
            err(UTF8ArrayToString(tty.output));
            tty.output = [];
          }
        },
  },
  };
  
  
  var zeroMemory = (ptr, size) => HEAPU8.fill(0, ptr, ptr + size);
  
  var alignMemory = (size, alignment) => {
      assert(alignment, "alignment argument is required");
      return Math.ceil(size / alignment) * alignment;
    };
  var mmapAlloc = (size) => {
      size = alignMemory(size, 65536);
      var ptr = _emscripten_builtin_memalign(65536, size);
      if (ptr) zeroMemory(ptr, size);
      return ptr;
    };
  var MEMFS = {
  ops_table:null,
  mount(mount) {
        return MEMFS.createNode(null, '/', 16895, 0);
      },
  createNode(parent, name, mode, dev) {
        if (FS.isBlkdev(mode) || FS.isFIFO(mode)) {
          // not supported
          throw new FS.ErrnoError(63);
        }
        MEMFS.ops_table ||= {
          dir: {
            node: {
              getattr: MEMFS.node_ops.getattr,
              setattr: MEMFS.node_ops.setattr,
              lookup: MEMFS.node_ops.lookup,
              mknod: MEMFS.node_ops.mknod,
              rename: MEMFS.node_ops.rename,
              unlink: MEMFS.node_ops.unlink,
              rmdir: MEMFS.node_ops.rmdir,
              readdir: MEMFS.node_ops.readdir,
              symlink: MEMFS.node_ops.symlink
            },
            stream: {
              llseek: MEMFS.stream_ops.llseek
            }
          },
          file: {
            node: {
              getattr: MEMFS.node_ops.getattr,
              setattr: MEMFS.node_ops.setattr
            },
            stream: {
              llseek: MEMFS.stream_ops.llseek,
              read: MEMFS.stream_ops.read,
              write: MEMFS.stream_ops.write,
              mmap: MEMFS.stream_ops.mmap,
              msync: MEMFS.stream_ops.msync
            }
          },
          link: {
            node: {
              getattr: MEMFS.node_ops.getattr,
              setattr: MEMFS.node_ops.setattr,
              readlink: MEMFS.node_ops.readlink
            },
            stream: {}
          },
          chrdev: {
            node: {
              getattr: MEMFS.node_ops.getattr,
              setattr: MEMFS.node_ops.setattr
            },
            stream: FS.chrdev_stream_ops
          }
        };
        var node = FS.createNode(parent, name, mode, dev);
        if (FS.isDir(node.mode)) {
          node.node_ops = MEMFS.ops_table.dir.node;
          node.stream_ops = MEMFS.ops_table.dir.stream;
          node.contents = {};
        } else if (FS.isFile(node.mode)) {
          node.node_ops = MEMFS.ops_table.file.node;
          node.stream_ops = MEMFS.ops_table.file.stream;
          // The actual number of bytes used in the typed array, as opposed to
          // contents.length which gives the whole capacity.
          node.usedBytes = 0;
          // The byte data of the file is stored in a typed array.
          // Note: typed arrays are not resizable like normal JS arrays are, so
          // there is a small penalty involved for appending file writes that
          // continuously grow a file similar to std::vector capacity vs used.
          node.contents = MEMFS.emptyFileContents ??= new Uint8Array(0);
        } else if (FS.isLink(node.mode)) {
          node.node_ops = MEMFS.ops_table.link.node;
          node.stream_ops = MEMFS.ops_table.link.stream;
        } else if (FS.isChrdev(node.mode)) {
          node.node_ops = MEMFS.ops_table.chrdev.node;
          node.stream_ops = MEMFS.ops_table.chrdev.stream;
        }
        node.atime = node.mtime = node.ctime = Date.now();
        // add the new node to the parent
        if (parent) {
          parent.contents[name] = node;
          parent.atime = parent.mtime = parent.ctime = node.atime;
        }
        return node;
      },
  getFileDataAsTypedArray(node) {
        assert(FS.isFile(node.mode), 'getFileDataAsTypedArray called on non-file');
        return node.contents.subarray(0, node.usedBytes); // Make sure to not return excess unused bytes.
      },
  expandFileStorage(node, newCapacity) {
        var prevCapacity = node.contents.length;
        if (prevCapacity >= newCapacity) return; // No need to expand, the storage was already large enough.
        // Don't expand strictly to the given requested limit if it's only a very
        // small increase, but instead geometrically grow capacity.
        // For small filesizes (<1MB), perform size*2 geometric increase, but for
        // large sizes, do a much more conservative size*1.125 increase to avoid
        // overshooting the allocation cap by a very large margin.
        var CAPACITY_DOUBLING_MAX = 1024 * 1024;
        newCapacity = Math.max(newCapacity, (prevCapacity * (prevCapacity < CAPACITY_DOUBLING_MAX ? 2.0 : 1.125)) >>> 0);
        if (prevCapacity) newCapacity = Math.max(newCapacity, 256); // At minimum allocate 256b for each file when expanding.
        var oldContents = MEMFS.getFileDataAsTypedArray(node);
        node.contents = new Uint8Array(newCapacity); // Allocate new storage.
        node.contents.set(oldContents);
      },
  resizeFileStorage(node, newSize) {
        if (node.usedBytes == newSize) return;
        var oldContents = node.contents;
        node.contents = new Uint8Array(newSize); // Allocate new storage.
        node.contents.set(oldContents.subarray(0, Math.min(newSize, node.usedBytes))); // Copy old data over to the new storage.
        node.usedBytes = newSize;
      },
  node_ops:{
  getattr(node) {
          var attr = {};
          // device numbers reuse inode numbers.
          attr.dev = FS.isChrdev(node.mode) ? node.id : 1;
          attr.ino = node.id;
          attr.mode = node.mode;
          attr.nlink = 1;
          attr.uid = 0;
          attr.gid = 0;
          attr.rdev = node.rdev;
          if (FS.isDir(node.mode)) {
            attr.size = 4096;
          } else if (FS.isFile(node.mode)) {
            attr.size = node.usedBytes;
          } else if (FS.isLink(node.mode)) {
            attr.size = node.link.length;
          } else {
            attr.size = 0;
          }
          attr.atime = new Date(node.atime);
          attr.mtime = new Date(node.mtime);
          attr.ctime = new Date(node.ctime);
          // NOTE: In our implementation, st_blocks = Math.ceil(st_size/st_blksize),
          //       but this is not required by the standard.
          attr.blksize = 4096;
          attr.blocks = Math.ceil(attr.size / attr.blksize);
          return attr;
        },
  setattr(node, attr) {
          for (const key of ["mode", "atime", "mtime", "ctime"]) {
            if (attr[key] != null) {
              node[key] = attr[key];
            }
          }
          if (attr.size !== undefined) {
            MEMFS.resizeFileStorage(node, attr.size);
          }
        },
  lookup(parent, name) {
          throw new FS.ErrnoError(44);
        },
  mknod(parent, name, mode, dev) {
          return MEMFS.createNode(parent, name, mode, dev);
        },
  rename(old_node, new_dir, new_name) {
          var new_node;
          try {
            new_node = FS.lookupNode(new_dir, new_name);
          } catch (e) {}
          if (new_node) {
            if (FS.isDir(old_node.mode)) {
              // if we're overwriting a directory at new_name, make sure it's empty.
              for (var i in new_node.contents) {
                throw new FS.ErrnoError(55);
              }
            }
            FS.hashRemoveNode(new_node);
          }
          // do the internal rewiring
          delete old_node.parent.contents[old_node.name];
          new_dir.contents[new_name] = old_node;
          old_node.name = new_name;
          new_dir.ctime = new_dir.mtime = old_node.parent.ctime = old_node.parent.mtime = Date.now();
        },
  unlink(parent, name) {
          delete parent.contents[name];
          parent.ctime = parent.mtime = Date.now();
        },
  rmdir(parent, name) {
          var node = FS.lookupNode(parent, name);
          for (var i in node.contents) {
            throw new FS.ErrnoError(55);
          }
          delete parent.contents[name];
          parent.ctime = parent.mtime = Date.now();
        },
  readdir(node) {
          return ['.', '..', ...Object.keys(node.contents)];
        },
  symlink(parent, newname, oldpath) {
          var node = MEMFS.createNode(parent, newname, 0o777 | 40960, 0);
          node.link = oldpath;
          return node;
        },
  readlink(node) {
          if (!FS.isLink(node.mode)) {
            throw new FS.ErrnoError(28);
          }
          return node.link;
        },
  },
  stream_ops:{
  read(stream, buffer, offset, length, position) {
          var contents = stream.node.contents;
          if (position >= stream.node.usedBytes) return 0;
          var size = Math.min(stream.node.usedBytes - position, length);
          assert(size >= 0);
          buffer.set(contents.subarray(position, position + size), offset);
          return size;
        },
  write(stream, buffer, offset, length, position, canOwn) {
          assert(buffer.subarray, 'FS.write expects a TypedArray');
          // If the buffer is located in main memory (HEAP), and if
          // memory can grow, we can't hold on to references of the
          // memory buffer, as they may get invalidated. That means we
          // need to copy its contents.
          if (buffer.buffer === HEAP8.buffer) {
            canOwn = false;
          }
  
          if (!length) return 0;
          var node = stream.node;
          node.mtime = node.ctime = Date.now();
  
          if (canOwn) {
            assert(position === 0, 'canOwn must imply no weird position inside the file');
            node.contents = buffer.subarray(offset, offset + length);
            node.usedBytes = length;
          } else if (node.usedBytes === 0 && position === 0) { // If this is a simple first write to an empty file, do a fast set since we don't need to care about old data.
            node.contents = buffer.slice(offset, offset + length);
            node.usedBytes = length;
          } else {
            MEMFS.expandFileStorage(node, position+length);
            // Use typed array write which is available.
            node.contents.set(buffer.subarray(offset, offset + length), position);
            node.usedBytes = Math.max(node.usedBytes, position + length);
          }
          return length;
        },
  llseek(stream, offset, whence) {
          var position = offset;
          if (whence === 1) {
            position += stream.position;
          } else if (whence === 2) {
            if (FS.isFile(stream.node.mode)) {
              position += stream.node.usedBytes;
            }
          }
          if (position < 0) {
            throw new FS.ErrnoError(28);
          }
          return position;
        },
  mmap(stream, length, position, prot, flags) {
          if (!FS.isFile(stream.node.mode)) {
            throw new FS.ErrnoError(43);
          }
          var ptr;
          var allocated;
          var contents = stream.node.contents;
          // Only make a new copy when MAP_PRIVATE is specified.
          if (!(flags & 2) && contents.buffer === HEAP8.buffer) {
            // We can't emulate MAP_SHARED when the file is not backed by the
            // buffer we're mapping to (e.g. the HEAP buffer).
            allocated = false;
            ptr = contents.byteOffset;
          } else {
            allocated = true;
            ptr = mmapAlloc(length);
            if (!ptr) {
              throw new FS.ErrnoError(48);
            }
            if (contents) {
              // Try to avoid unnecessary slices.
              if (position > 0 || position + length < contents.length) {
                if (contents.subarray) {
                  contents = contents.subarray(position, position + length);
                } else {
                  contents = Array.prototype.slice.call(contents, position, position + length);
                }
              }
              HEAP8.set(contents, ptr);
            }
          }
          return { ptr, allocated };
        },
  msync(stream, buffer, offset, length, mmapFlags) {
          MEMFS.stream_ops.write(stream, buffer, 0, length, offset, false);
          // should we check if bytesWritten and length are the same?
          return 0;
        },
  },
  };
  
  var FS_modeStringToFlags = (str) => {
      if (typeof str != 'string') return str;
      var flagModes = {
        'r': 0,
        'r+': 2,
        'w': 512 | 64 | 1,
        'w+': 512 | 64 | 2,
        'a': 1024 | 64 | 1,
        'a+': 1024 | 64 | 2,
      };
      var flags = flagModes[str];
      if (typeof flags == 'undefined') {
        throw new Error(`Unknown file open mode: ${str}`);
      }
      return flags;
    };
  
  var FS_fileDataToTypedArray = (data) => {
      if (typeof data == 'string') {
        data = intArrayFromString(data, true);
      }
      if (!data.subarray) {
        data = new Uint8Array(data);
      }
      return data;
    };
  
  var FS_getMode = (canRead, canWrite) => {
      var mode = 0;
      if (canRead) mode |= 292 | 73;
      if (canWrite) mode |= 146;
      return mode;
    };
  
  
  
  
  var strError = (errno) => UTF8ToString(_strerror(errno));
  
  var ERRNO_CODES = {
      'EPERM': 63,
      'ENOENT': 44,
      'ESRCH': 71,
      'EINTR': 27,
      'EIO': 29,
      'ENXIO': 60,
      'E2BIG': 1,
      'ENOEXEC': 45,
      'EBADF': 8,
      'ECHILD': 12,
      'EAGAIN': 6,
      'EWOULDBLOCK': 6,
      'ENOMEM': 48,
      'EACCES': 2,
      'EFAULT': 21,
      'ENOTBLK': 105,
      'EBUSY': 10,
      'EEXIST': 20,
      'EXDEV': 75,
      'ENODEV': 43,
      'ENOTDIR': 54,
      'EISDIR': 31,
      'EINVAL': 28,
      'ENFILE': 41,
      'EMFILE': 33,
      'ENOTTY': 59,
      'ETXTBSY': 74,
      'EFBIG': 22,
      'ENOSPC': 51,
      'ESPIPE': 70,
      'EROFS': 69,
      'EMLINK': 34,
      'EPIPE': 64,
      'EDOM': 18,
      'ERANGE': 68,
      'ENOMSG': 49,
      'EIDRM': 24,
      'ECHRNG': 106,
      'EL2NSYNC': 156,
      'EL3HLT': 107,
      'EL3RST': 108,
      'ELNRNG': 109,
      'EUNATCH': 110,
      'ENOCSI': 111,
      'EL2HLT': 112,
      'EDEADLK': 16,
      'ENOLCK': 46,
      'EBADE': 113,
      'EBADR': 114,
      'EXFULL': 115,
      'ENOANO': 104,
      'EBADRQC': 103,
      'EBADSLT': 102,
      'EDEADLOCK': 16,
      'EBFONT': 101,
      'ENOSTR': 100,
      'ENODATA': 116,
      'ETIME': 117,
      'ENOSR': 118,
      'ENONET': 119,
      'ENOPKG': 120,
      'EREMOTE': 121,
      'ENOLINK': 47,
      'EADV': 122,
      'ESRMNT': 123,
      'ECOMM': 124,
      'EPROTO': 65,
      'EMULTIHOP': 36,
      'EDOTDOT': 125,
      'EBADMSG': 9,
      'ENOTUNIQ': 126,
      'EBADFD': 127,
      'EREMCHG': 128,
      'ELIBACC': 129,
      'ELIBBAD': 130,
      'ELIBSCN': 131,
      'ELIBMAX': 132,
      'ELIBEXEC': 133,
      'ENOSYS': 52,
      'ENOTEMPTY': 55,
      'ENAMETOOLONG': 37,
      'ELOOP': 32,
      'EOPNOTSUPP': 138,
      'EPFNOSUPPORT': 139,
      'ECONNRESET': 15,
      'ENOBUFS': 42,
      'EAFNOSUPPORT': 5,
      'EPROTOTYPE': 67,
      'ENOTSOCK': 57,
      'ENOPROTOOPT': 50,
      'ESHUTDOWN': 140,
      'ECONNREFUSED': 14,
      'EADDRINUSE': 3,
      'ECONNABORTED': 13,
      'ENETUNREACH': 40,
      'ENETDOWN': 38,
      'ETIMEDOUT': 73,
      'EHOSTDOWN': 142,
      'EHOSTUNREACH': 23,
      'EINPROGRESS': 26,
      'EALREADY': 7,
      'EDESTADDRREQ': 17,
      'EMSGSIZE': 35,
      'EPROTONOSUPPORT': 66,
      'ESOCKTNOSUPPORT': 137,
      'EADDRNOTAVAIL': 4,
      'ENETRESET': 39,
      'EISCONN': 30,
      'ENOTCONN': 53,
      'ETOOMANYREFS': 141,
      'EUSERS': 136,
      'EDQUOT': 19,
      'ESTALE': 72,
      'ENOTSUP': 138,
      'ENOMEDIUM': 148,
      'EILSEQ': 25,
      'EOVERFLOW': 61,
      'ECANCELED': 11,
      'ENOTRECOVERABLE': 56,
      'EOWNERDEAD': 62,
      'ESTRPIPE': 135,
    };
  
  var asyncLoad = async (url) => {
      var arrayBuffer = await readAsync(url);
      assert(arrayBuffer, `Loading data file "${url}" failed (no arrayBuffer).`);
      return new Uint8Array(arrayBuffer);
    };
  
  
  var FS_createDataFile = (...args) => FS.createDataFile(...args);
  
  var getUniqueRunDependency = (id) => {
      var orig = id;
      while (1) {
        if (!runDependencyTracking[id]) return id;
        id = orig + Math.random();
      }
    };
  
  var runDependencies = 0;
  
  
  var dependenciesFulfilled = null;
  
  var runDependencyTracking = {
  };
  
  var runDependencyWatcher = null;
  var removeRunDependency = (id) => {
      runDependencies--;
  
      Module['monitorRunDependencies']?.(runDependencies);
  
      assert(id, 'removeRunDependency requires an ID');
      assert(runDependencyTracking[id]);
      delete runDependencyTracking[id];
      if (runDependencies == 0) {
        if (runDependencyWatcher !== null) {
          clearInterval(runDependencyWatcher);
          runDependencyWatcher = null;
        }
        if (dependenciesFulfilled) {
          var callback = dependenciesFulfilled;
          dependenciesFulfilled = null;
          callback(); // can add another dependenciesFulfilled
        }
      }
    };
  
  
  var addRunDependency = (id) => {
      runDependencies++;
  
      Module['monitorRunDependencies']?.(runDependencies);
  
      assert(id, 'addRunDependency requires an ID')
      assert(!runDependencyTracking[id]);
      runDependencyTracking[id] = 1;
      if (runDependencyWatcher === null && globalThis.setInterval) {
        // Check for missing dependencies every few seconds
        runDependencyWatcher = setInterval(() => {
          if (ABORT) {
            clearInterval(runDependencyWatcher);
            runDependencyWatcher = null;
            return;
          }
          var shown = false;
          for (var dep in runDependencyTracking) {
            if (!shown) {
              shown = true;
              err('still waiting on run dependencies:');
            }
            err(`dependency: ${dep}`);
          }
          if (shown) {
            err('(end of list)');
          }
        }, 10000);
      }
    };
  
  
  var preloadPlugins = [];
  var FS_handledByPreloadPlugin = async (byteArray, fullname) => {
      // Ensure plugins are ready.
      if (typeof Browser != 'undefined') Browser.init();
  
      for (var plugin of preloadPlugins) {
        if (plugin['canHandle'](fullname)) {
          assert(plugin['handle'].constructor.name === 'AsyncFunction', 'Filesystem plugin handlers must be async functions (See #24914)')
          return plugin['handle'](byteArray, fullname);
        }
      }
      // If no plugin handled this file then return the original/unmodified
      // byteArray.
      return byteArray;
    };
  var FS_preloadFile = async (parent, name, url, canRead, canWrite, dontCreateFile, canOwn, preFinish) => {
      // TODO we should allow people to just pass in a complete filename instead
      // of parent and name being that we just join them anyways
      var fullname = name ? PATH_FS.resolve(PATH.join2(parent, name)) : parent;
      var dep = getUniqueRunDependency(`cp ${fullname}`); // might have several active requests for the same fullname
      addRunDependency(dep);
  
      try {
        var byteArray = url;
        if (typeof url == 'string') {
          byteArray = await asyncLoad(url);
        }
  
        byteArray = await FS_handledByPreloadPlugin(byteArray, fullname);
        preFinish?.();
        if (!dontCreateFile) {
          FS_createDataFile(parent, name, byteArray, canRead, canWrite, canOwn);
        }
      } finally {
        removeRunDependency(dep);
      }
    };
  var FS_createPreloadedFile = (parent, name, url, canRead, canWrite, onload, onerror, dontCreateFile, canOwn, preFinish) => {
      FS_preloadFile(parent, name, url, canRead, canWrite, dontCreateFile, canOwn, preFinish).then(onload).catch(onerror);
    };
  var FS = {
  root:null,
  mounts:[],
  devices:{
  },
  streams:[],
  nextInode:1,
  nameTable:null,
  currentPath:"/",
  initialized:false,
  ignorePermissions:true,
  filesystems:null,
  syncFSRequests:0,
  ErrnoError:class extends Error {
        name = 'ErrnoError';
        // We set the `name` property to be able to identify `FS.ErrnoError`
        // - the `name` is a standard ECMA-262 property of error objects. Kind of good to have it anyway.
        // - when using PROXYFS, an error can come from an underlying FS
        // as different FS objects have their own FS.ErrnoError each,
        // the test `err instanceof FS.ErrnoError` won't detect an error coming from another filesystem, causing bugs.
        // we'll use the reliable test `err.name == "ErrnoError"` instead
        constructor(errno) {
          super(runtimeInitialized ? strError(errno) : '');
          this.errno = errno;
          for (var key in ERRNO_CODES) {
            if (ERRNO_CODES[key] === errno) {
              this.code = key;
              break;
            }
          }
        }
      },
  FSStream:class {
        shared = {};
        get object() {
          return this.node;
        }
        set object(val) {
          this.node = val;
        }
        get isRead() {
          return (this.flags & 2097155) !== 1;
        }
        get isWrite() {
          return (this.flags & 2097155) !== 0;
        }
        get isAppend() {
          return (this.flags & 1024);
        }
        get flags() {
          return this.shared.flags;
        }
        set flags(val) {
          this.shared.flags = val;
        }
        get position() {
          return this.shared.position;
        }
        set position(val) {
          this.shared.position = val;
        }
      },
  FSNode:class {
        node_ops = {};
        stream_ops = {};
        readMode = 292 | 73;
        writeMode = 146;
        mounted = null;
        constructor(parent, name, mode, rdev) {
          if (!parent) {
            parent = this;  // root node sets parent to itself
          }
          this.parent = parent;
          this.mount = parent.mount;
          this.id = FS.nextInode++;
          this.name = name;
          this.mode = mode;
          this.rdev = rdev;
          this.atime = this.mtime = this.ctime = Date.now();
        }
        get read() {
          return (this.mode & this.readMode) === this.readMode;
        }
        set read(val) {
          val ? this.mode |= this.readMode : this.mode &= ~this.readMode;
        }
        get write() {
          return (this.mode & this.writeMode) === this.writeMode;
        }
        set write(val) {
          val ? this.mode |= this.writeMode : this.mode &= ~this.writeMode;
        }
        get isFolder() {
          return FS.isDir(this.mode);
        }
        get isDevice() {
          return FS.isChrdev(this.mode);
        }
      },
  lookupPath(path, opts = {}) {
        if (!path) {
          throw new FS.ErrnoError(44);
        }
        opts.follow_mount ??= true
  
        if (!PATH.isAbs(path)) {
          path = FS.cwd() + '/' + path;
        }
  
        // limit max consecutive symlinks to 40 (SYMLOOP_MAX).
        linkloop: for (var nlinks = 0; nlinks < 40; nlinks++) {
          // split the absolute path
          var parts = path.split('/').filter((p) => !!p);
  
          // start at the root
          var current = FS.root;
          var current_path = '/';
  
          for (var i = 0; i < parts.length; i++) {
            var islast = (i === parts.length-1);
            if (islast && opts.parent) {
              // stop resolving
              break;
            }
  
            if (parts[i] === '.') {
              continue;
            }
  
            if (parts[i] === '..') {
              current_path = PATH.dirname(current_path);
              if (FS.isRoot(current)) {
                path = current_path + '/' + parts.slice(i + 1).join('/');
                // We're making progress here, don't let many consecutive ..'s
                // lead to ELOOP
                nlinks--;
                continue linkloop;
              } else {
                current = current.parent;
              }
              continue;
            }
  
            current_path = PATH.join2(current_path, parts[i]);
            try {
              current = FS.lookupNode(current, parts[i]);
            } catch (e) {
              // if noent_okay is true, suppress a ENOENT in the last component
              // and return an object with an undefined node. This is needed for
              // resolving symlinks in the path when creating a file.
              if ((e?.errno === 44) && islast && opts.noent_okay) {
                return { path: current_path };
              }
              throw e;
            }
  
            // jump to the mount's root node if this is a mountpoint
            if (FS.isMountpoint(current) && (!islast || opts.follow_mount)) {
              current = current.mounted.root;
            }
  
            // by default, lookupPath will not follow a symlink if it is the final path component.
            // setting opts.follow = true will override this behavior.
            if (FS.isLink(current.mode) && (!islast || opts.follow)) {
              if (!current.node_ops.readlink) {
                throw new FS.ErrnoError(52);
              }
              var link = current.node_ops.readlink(current);
              if (!PATH.isAbs(link)) {
                link = PATH.dirname(current_path) + '/' + link;
              }
              path = link + '/' + parts.slice(i + 1).join('/');
              continue linkloop;
            }
          }
          return { path: current_path, node: current };
        }
        throw new FS.ErrnoError(32);
      },
  getPath(node) {
        var path;
        while (true) {
          if (FS.isRoot(node)) {
            var mount = node.mount.mountpoint;
            if (!path) return mount;
            return mount[mount.length-1] !== '/' ? `${mount}/${path}` : mount + path;
          }
          path = path ? `${node.name}/${path}` : node.name;
          node = node.parent;
        }
      },
  hashName(parentid, name) {
        var hash = 0;
  
        for (var i = 0; i < name.length; i++) {
          hash = ((hash << 5) - hash + name.charCodeAt(i)) | 0;
        }
        return ((parentid + hash) >>> 0) % FS.nameTable.length;
      },
  hashAddNode(node) {
        var hash = FS.hashName(node.parent.id, node.name);
        node.name_next = FS.nameTable[hash];
        FS.nameTable[hash] = node;
      },
  hashRemoveNode(node) {
        var hash = FS.hashName(node.parent.id, node.name);
        if (FS.nameTable[hash] === node) {
          FS.nameTable[hash] = node.name_next;
        } else {
          var current = FS.nameTable[hash];
          while (current) {
            if (current.name_next === node) {
              current.name_next = node.name_next;
              break;
            }
            current = current.name_next;
          }
        }
      },
  lookupNode(parent, name) {
        var errCode = FS.mayLookup(parent);
        if (errCode) {
          throw new FS.ErrnoError(errCode);
        }
        var hash = FS.hashName(parent.id, name);
        for (var node = FS.nameTable[hash]; node; node = node.name_next) {
          var nodeName = node.name;
          if (node.parent.id === parent.id && nodeName === name) {
            return node;
          }
        }
        // if we failed to find it in the cache, call into the VFS
        return FS.lookup(parent, name);
      },
  createNode(parent, name, mode, rdev) {
        assert(typeof parent == 'object')
        var node = new FS.FSNode(parent, name, mode, rdev);
  
        FS.hashAddNode(node);
  
        return node;
      },
  destroyNode(node) {
        FS.hashRemoveNode(node);
      },
  isRoot(node) {
        return node === node.parent;
      },
  isMountpoint(node) {
        return !!node.mounted;
      },
  isFile(mode) {
        return (mode & 61440) === 32768;
      },
  isDir(mode) {
        return (mode & 61440) === 16384;
      },
  isLink(mode) {
        return (mode & 61440) === 40960;
      },
  isChrdev(mode) {
        return (mode & 61440) === 8192;
      },
  isBlkdev(mode) {
        return (mode & 61440) === 24576;
      },
  isFIFO(mode) {
        return (mode & 61440) === 4096;
      },
  isSocket(mode) {
        return (mode & 49152) === 49152;
      },
  flagsToPermissionString(flag) {
        var perms = ['r', 'w', 'rw'][flag & 3];
        if ((flag & 512)) {
          perms += 'w';
        }
        return perms;
      },
  nodePermissions(node, perms) {
        if (FS.ignorePermissions) {
          return 0;
        }
        // return 0 if any user, group or owner bits are set.
        if (perms.includes('r') && !(node.mode & 292)) {
          return 2;
        }
        if (perms.includes('w') && !(node.mode & 146)) {
          return 2;
        }
        if (perms.includes('x') && !(node.mode & 73)) {
          return 2;
        }
        return 0;
      },
  mayLookup(dir) {
        if (!FS.isDir(dir.mode)) return 54;
        var errCode = FS.nodePermissions(dir, 'x');
        if (errCode) return errCode;
        if (!dir.node_ops.lookup) return 2;
        return 0;
      },
  mayCreate(dir, name) {
        if (!FS.isDir(dir.mode)) {
          return 54;
        }
        try {
          var node = FS.lookupNode(dir, name);
          return 20;
        } catch (e) {
        }
        return FS.nodePermissions(dir, 'wx');
      },
  mayDelete(dir, name, isdir) {
        var node;
        try {
          node = FS.lookupNode(dir, name);
        } catch (e) {
          return e.errno;
        }
        var errCode = FS.nodePermissions(dir, 'wx');
        if (errCode) {
          return errCode;
        }
        if (isdir) {
          if (!FS.isDir(node.mode)) {
            return 54;
          }
          if (FS.isRoot(node) || FS.getPath(node) === FS.cwd()) {
            return 10;
          }
        } else if (FS.isDir(node.mode)) {
          return 31;
        }
        return 0;
      },
  mayOpen(node, flags) {
        if (!node) {
          return 44;
        }
        if (FS.isLink(node.mode)) {
          return 32;
        }
        var mode = FS.flagsToPermissionString(flags);
        if (FS.isDir(node.mode)) {
          // opening for write
          // TODO: check for O_SEARCH? (== search for dir only)
          if (mode !== 'r' || (flags & (512 | 64))) {
            return 31;
          }
        }
        return FS.nodePermissions(node, mode);
      },
  checkOpExists(op, err) {
        if (!op) {
          throw new FS.ErrnoError(err);
        }
        return op;
      },
  MAX_OPEN_FDS:4096,
  nextfd() {
        for (var fd = 0; fd <= FS.MAX_OPEN_FDS; fd++) {
          if (!FS.streams[fd]) {
            return fd;
          }
        }
        throw new FS.ErrnoError(33);
      },
  getStreamChecked(fd) {
        var stream = FS.getStream(fd);
        if (!stream) {
          throw new FS.ErrnoError(8);
        }
        return stream;
      },
  getStream:(fd) => FS.streams[fd],
  createStream(stream, fd = -1) {
        assert(fd >= -1);
  
        // clone it, so we can return an instance of FSStream
        stream = Object.assign(new FS.FSStream(), stream);
        if (fd == -1) {
          fd = FS.nextfd();
        }
        stream.fd = fd;
        FS.streams[fd] = stream;
        return stream;
      },
  closeStream(fd) {
        FS.streams[fd] = null;
      },
  dupStream(origStream, fd = -1) {
        var stream = FS.createStream(origStream, fd);
        stream.stream_ops?.dup?.(stream);
        return stream;
      },
  doSetAttr(stream, node, attr) {
        var setattr = stream?.stream_ops.setattr;
        var arg = setattr ? stream : node;
        setattr ??= node.node_ops.setattr;
        FS.checkOpExists(setattr, 63)
        setattr(arg, attr);
      },
  chrdev_stream_ops:{
  open(stream) {
          var device = FS.getDevice(stream.node.rdev);
          // override node's stream ops with the device's
          stream.stream_ops = device.stream_ops;
          // forward the open call
          stream.stream_ops.open?.(stream);
        },
  llseek() {
          throw new FS.ErrnoError(70);
        },
  },
  major:(dev) => ((dev) >> 8),
  minor:(dev) => ((dev) & 0xff),
  makedev:(ma, mi) => ((ma) << 8 | (mi)),
  registerDevice(dev, ops) {
        FS.devices[dev] = { stream_ops: ops };
      },
  getDevice:(dev) => FS.devices[dev],
  getMounts(mount) {
        var mounts = [];
        var check = [mount];
  
        while (check.length) {
          var m = check.pop();
  
          mounts.push(m);
  
          check.push(...m.mounts);
        }
  
        return mounts;
      },
  syncfs(populate, callback) {
        if (typeof populate == 'function') {
          callback = populate;
          populate = false;
        }
  
        FS.syncFSRequests++;
  
        if (FS.syncFSRequests > 1) {
          err(`warning: ${FS.syncFSRequests} FS.syncfs operations in flight at once, probably just doing extra work`);
        }
  
        var mounts = FS.getMounts(FS.root.mount);
        var completed = 0;
  
        function doCallback(errCode) {
          assert(FS.syncFSRequests > 0);
          FS.syncFSRequests--;
          return callback(errCode);
        }
  
        function done(errCode) {
          if (errCode) {
            if (!done.errored) {
              done.errored = true;
              return doCallback(errCode);
            }
            return;
          }
          if (++completed >= mounts.length) {
            doCallback(null);
          }
        };
  
        // sync all mounts
        for (var mount of mounts) {
          if (mount.type.syncfs) {
            mount.type.syncfs(mount, populate, done);
          } else {
            done(null);
          }
        }
      },
  mount(type, opts, mountpoint) {
        if (typeof type == 'string') {
          // The filesystem was not included, and instead we have an error
          // message stored in the variable.
          throw type;
        }
        var root = mountpoint === '/';
        var pseudo = !mountpoint;
        var node;
  
        if (root && FS.root) {
          throw new FS.ErrnoError(10);
        } else if (!root && !pseudo) {
          var lookup = FS.lookupPath(mountpoint, { follow_mount: false });
  
          mountpoint = lookup.path;  // use the absolute path
          node = lookup.node;
  
          if (FS.isMountpoint(node)) {
            throw new FS.ErrnoError(10);
          }
  
          if (!FS.isDir(node.mode)) {
            throw new FS.ErrnoError(54);
          }
        }
  
        var mount = {
          type,
          opts,
          mountpoint,
          mounts: []
        };
  
        // create a root node for the fs
        var mountRoot = type.mount(mount);
        mountRoot.mount = mount;
        mount.root = mountRoot;
  
        if (root) {
          FS.root = mountRoot;
        } else if (node) {
          // set as a mountpoint
          node.mounted = mount;
  
          // add the new mount to the current mount's children
          if (node.mount) {
            node.mount.mounts.push(mount);
          }
        }
  
        return mountRoot;
      },
  unmount(mountpoint) {
        var lookup = FS.lookupPath(mountpoint, { follow_mount: false });
  
        if (!FS.isMountpoint(lookup.node)) {
          throw new FS.ErrnoError(28);
        }
  
        // destroy the nodes for this mount, and all its child mounts
        var node = lookup.node;
        var mount = node.mounted;
        var mounts = FS.getMounts(mount);
  
        for (var [hash, current] of Object.entries(FS.nameTable)) {
          while (current) {
            var next = current.name_next;
  
            if (mounts.includes(current.mount)) {
              FS.destroyNode(current);
            }
  
            current = next;
          }
        }
  
        // no longer a mountpoint
        node.mounted = null;
  
        // remove this mount from the child mounts
        var idx = node.mount.mounts.indexOf(mount);
        assert(idx !== -1);
        node.mount.mounts.splice(idx, 1);
      },
  lookup(parent, name) {
        return parent.node_ops.lookup(parent, name);
      },
  mknod(path, mode, dev) {
        var lookup = FS.lookupPath(path, { parent: true });
        var parent = lookup.node;
        var name = PATH.basename(path);
        if (!name) {
          throw new FS.ErrnoError(28);
        }
        if (name === '.' || name === '..') {
          throw new FS.ErrnoError(20);
        }
        var errCode = FS.mayCreate(parent, name);
        if (errCode) {
          throw new FS.ErrnoError(errCode);
        }
        if (!parent.node_ops.mknod) {
          throw new FS.ErrnoError(63);
        }
        return parent.node_ops.mknod(parent, name, mode, dev);
      },
  statfs(path) {
        return FS.statfsNode(FS.lookupPath(path, {follow: true}).node);
      },
  statfsStream(stream) {
        // We keep a separate statfsStream function because noderawfs overrides
        // it. In noderawfs, stream.node is sometimes null. Instead, we need to
        // look at stream.path.
        return FS.statfsNode(stream.node);
      },
  statfsNode(node) {
        // NOTE: None of the defaults here are true. We're just returning safe and
        //       sane values. Currently nodefs and rawfs replace these defaults,
        //       other file systems leave them alone.
        var rtn = {
          bsize: 4096,
          frsize: 4096,
          blocks: 1e6,
          bfree: 5e5,
          bavail: 5e5,
          files: FS.nextInode,
          ffree: FS.nextInode - 1,
          fsid: 42,
          flags: 2,
          namelen: 255,
        };
  
        if (node.node_ops.statfs) {
          Object.assign(rtn, node.node_ops.statfs(node.mount.opts.root));
        }
        return rtn;
      },
  create(path, mode = 0o666) {
        mode &= 4095;
        mode |= 32768;
        return FS.mknod(path, mode, 0);
      },
  mkdir(path, mode = 0o777) {
        mode &= 511 | 512;
        mode |= 16384;
        return FS.mknod(path, mode, 0);
      },
  mkdirTree(path, mode) {
        var dirs = path.split('/');
        var d = '';
        for (var dir of dirs) {
          if (!dir) continue;
          if (d || PATH.isAbs(path)) d += '/';
          d += dir;
          try {
            FS.mkdir(d, mode);
          } catch(e) {
            if (e.errno != 20) throw e;
          }
        }
      },
  mkdev(path, mode, dev) {
        if (typeof dev == 'undefined') {
          dev = mode;
          mode = 0o666;
        }
        mode |= 8192;
        return FS.mknod(path, mode, dev);
      },
  symlink(oldpath, newpath) {
        if (!PATH_FS.resolve(oldpath)) {
          throw new FS.ErrnoError(44);
        }
        var lookup = FS.lookupPath(newpath, { parent: true });
        var parent = lookup.node;
        if (!parent) {
          throw new FS.ErrnoError(44);
        }
        var newname = PATH.basename(newpath);
        var errCode = FS.mayCreate(parent, newname);
        if (errCode) {
          throw new FS.ErrnoError(errCode);
        }
        if (!parent.node_ops.symlink) {
          throw new FS.ErrnoError(63);
        }
        return parent.node_ops.symlink(parent, newname, oldpath);
      },
  rename(old_path, new_path) {
        var old_dirname = PATH.dirname(old_path);
        var new_dirname = PATH.dirname(new_path);
        var old_name = PATH.basename(old_path);
        var new_name = PATH.basename(new_path);
        // parents must exist
        var lookup, old_dir, new_dir;
  
        // let the errors from non existent directories percolate up
        lookup = FS.lookupPath(old_path, { parent: true });
        old_dir = lookup.node;
        lookup = FS.lookupPath(new_path, { parent: true });
        new_dir = lookup.node;
  
        if (!old_dir || !new_dir) throw new FS.ErrnoError(44);
        // need to be part of the same mount
        if (old_dir.mount !== new_dir.mount) {
          throw new FS.ErrnoError(75);
        }
        // source must exist
        var old_node = FS.lookupNode(old_dir, old_name);
        // old path should not be an ancestor of the new path
        var relative = PATH_FS.relative(old_path, new_dirname);
        if (relative.charAt(0) !== '.') {
          throw new FS.ErrnoError(28);
        }
        // new path should not be an ancestor of the old path
        relative = PATH_FS.relative(new_path, old_dirname);
        if (relative.charAt(0) !== '.') {
          throw new FS.ErrnoError(55);
        }
        // see if the new path already exists
        var new_node;
        try {
          new_node = FS.lookupNode(new_dir, new_name);
        } catch (e) {
          // not fatal
        }
        // early out if nothing needs to change
        if (old_node === new_node) {
          return;
        }
        // we'll need to delete the old entry
        var isdir = FS.isDir(old_node.mode);
        var errCode = FS.mayDelete(old_dir, old_name, isdir);
        if (errCode) {
          throw new FS.ErrnoError(errCode);
        }
        // need delete permissions if we'll be overwriting.
        // need create permissions if new doesn't already exist.
        errCode = new_node ?
          FS.mayDelete(new_dir, new_name, isdir) :
          FS.mayCreate(new_dir, new_name);
        if (errCode) {
          throw new FS.ErrnoError(errCode);
        }
        if (!old_dir.node_ops.rename) {
          throw new FS.ErrnoError(63);
        }
        if (FS.isMountpoint(old_node) || (new_node && FS.isMountpoint(new_node))) {
          throw new FS.ErrnoError(10);
        }
        // if we are going to change the parent, check write permissions
        if (new_dir !== old_dir) {
          errCode = FS.nodePermissions(old_dir, 'w');
          if (errCode) {
            throw new FS.ErrnoError(errCode);
          }
        }
        // remove the node from the lookup hash
        FS.hashRemoveNode(old_node);
        // do the underlying fs rename
        try {
          old_dir.node_ops.rename(old_node, new_dir, new_name);
          // update old node (we do this here to avoid each backend
          // needing to)
          old_node.parent = new_dir;
        } catch (e) {
          throw e;
        } finally {
          // add the node back to the hash (in case node_ops.rename
          // changed its name)
          FS.hashAddNode(old_node);
        }
      },
  rmdir(path) {
        var lookup = FS.lookupPath(path, { parent: true });
        var parent = lookup.node;
        var name = PATH.basename(path);
        var node = FS.lookupNode(parent, name);
        var errCode = FS.mayDelete(parent, name, true);
        if (errCode) {
          throw new FS.ErrnoError(errCode);
        }
        if (!parent.node_ops.rmdir) {
          throw new FS.ErrnoError(63);
        }
        if (FS.isMountpoint(node)) {
          throw new FS.ErrnoError(10);
        }
        parent.node_ops.rmdir(parent, name);
        FS.destroyNode(node);
      },
  readdir(path) {
        var lookup = FS.lookupPath(path, { follow: true });
        var node = lookup.node;
        var readdir = FS.checkOpExists(node.node_ops.readdir, 54);
        return readdir(node);
      },
  unlink(path) {
        var lookup = FS.lookupPath(path, { parent: true });
        var parent = lookup.node;
        if (!parent) {
          throw new FS.ErrnoError(44);
        }
        var name = PATH.basename(path);
        var node = FS.lookupNode(parent, name);
        var errCode = FS.mayDelete(parent, name, false);
        if (errCode) {
          // According to POSIX, we should map EISDIR to EPERM, but
          // we instead do what Linux does (and we must, as we use
          // the musl linux libc).
          throw new FS.ErrnoError(errCode);
        }
        if (!parent.node_ops.unlink) {
          throw new FS.ErrnoError(63);
        }
        if (FS.isMountpoint(node)) {
          throw new FS.ErrnoError(10);
        }
        parent.node_ops.unlink(parent, name);
        FS.destroyNode(node);
      },
  readlink(path) {
        var lookup = FS.lookupPath(path);
        var link = lookup.node;
        if (!link) {
          throw new FS.ErrnoError(44);
        }
        if (!link.node_ops.readlink) {
          throw new FS.ErrnoError(28);
        }
        return link.node_ops.readlink(link);
      },
  stat(path, dontFollow) {
        var lookup = FS.lookupPath(path, { follow: !dontFollow });
        var node = lookup.node;
        var getattr = FS.checkOpExists(node.node_ops.getattr, 63);
        return getattr(node);
      },
  fstat(fd) {
        var stream = FS.getStreamChecked(fd);
        var node = stream.node;
        var getattr = stream.stream_ops.getattr;
        var arg = getattr ? stream : node;
        getattr ??= node.node_ops.getattr;
        FS.checkOpExists(getattr, 63)
        return getattr(arg);
      },
  lstat(path) {
        return FS.stat(path, true);
      },
  doChmod(stream, node, mode, dontFollow) {
        FS.doSetAttr(stream, node, {
          mode: (mode & 4095) | (node.mode & ~4095),
          ctime: Date.now(),
          dontFollow
        });
      },
  chmod(path, mode, dontFollow) {
        var node;
        if (typeof path == 'string') {
          var lookup = FS.lookupPath(path, { follow: !dontFollow });
          node = lookup.node;
        } else {
          node = path;
        }
        FS.doChmod(null, node, mode, dontFollow);
      },
  lchmod(path, mode) {
        FS.chmod(path, mode, true);
      },
  fchmod(fd, mode) {
        var stream = FS.getStreamChecked(fd);
        FS.doChmod(stream, stream.node, mode, false);
      },
  doChown(stream, node, dontFollow) {
        FS.doSetAttr(stream, node, {
          timestamp: Date.now(),
          dontFollow
          // we ignore the uid / gid for now
        });
      },
  chown(path, uid, gid, dontFollow) {
        var node;
        if (typeof path == 'string') {
          var lookup = FS.lookupPath(path, { follow: !dontFollow });
          node = lookup.node;
        } else {
          node = path;
        }
        FS.doChown(null, node, dontFollow);
      },
  lchown(path, uid, gid) {
        FS.chown(path, uid, gid, true);
      },
  fchown(fd, uid, gid) {
        var stream = FS.getStreamChecked(fd);
        FS.doChown(stream, stream.node, false);
      },
  doTruncate(stream, node, len) {
        if (FS.isDir(node.mode)) {
          throw new FS.ErrnoError(31);
        }
        if (!FS.isFile(node.mode)) {
          throw new FS.ErrnoError(28);
        }
        var errCode = FS.nodePermissions(node, 'w');
        if (errCode) {
          throw new FS.ErrnoError(errCode);
        }
        FS.doSetAttr(stream, node, {
          size: len,
          timestamp: Date.now()
        });
      },
  truncate(path, len) {
        if (len < 0) {
          throw new FS.ErrnoError(28);
        }
        var node;
        if (typeof path == 'string') {
          var lookup = FS.lookupPath(path, { follow: true });
          node = lookup.node;
        } else {
          node = path;
        }
        FS.doTruncate(null, node, len);
      },
  ftruncate(fd, len) {
        var stream = FS.getStreamChecked(fd);
        if (len < 0 || (stream.flags & 2097155) === 0) {
          throw new FS.ErrnoError(28);
        }
        FS.doTruncate(stream, stream.node, len);
      },
  utime(path, atime, mtime) {
        var lookup = FS.lookupPath(path, { follow: true });
        var node = lookup.node;
        var setattr = FS.checkOpExists(node.node_ops.setattr, 63);
        setattr(node, {
          atime: atime,
          mtime: mtime
        });
      },
  open(path, flags, mode = 0o666) {
        if (path === "") {
          throw new FS.ErrnoError(44);
        }
        flags = FS_modeStringToFlags(flags);
        if ((flags & 64)) {
          mode = (mode & 4095) | 32768;
        } else {
          mode = 0;
        }
        var node;
        var isDirPath;
        if (typeof path == 'object') {
          node = path;
        } else {
          isDirPath = path.endsWith("/");
          // noent_okay makes it so that if the final component of the path
          // doesn't exist, lookupPath returns `node: undefined`. `path` will be
          // updated to point to the target of all symlinks.
          var lookup = FS.lookupPath(path, {
            follow: !(flags & 131072),
            noent_okay: true
          });
          node = lookup.node;
          path = lookup.path;
        }
        // perhaps we need to create the node
        var created = false;
        if ((flags & 64)) {
          if (node) {
            // if O_CREAT and O_EXCL are set, error out if the node already exists
            if ((flags & 128)) {
              throw new FS.ErrnoError(20);
            }
          } else if (isDirPath) {
            throw new FS.ErrnoError(31);
          } else {
            // node doesn't exist, try to create it
            // Ignore the permission bits here to ensure we can `open` this new
            // file below. We use chmod below to apply the permissions once the
            // file is open.
            node = FS.mknod(path, mode | 0o777, 0);
            created = true;
          }
        }
        if (!node) {
          throw new FS.ErrnoError(44);
        }
        // can't truncate a device
        if (FS.isChrdev(node.mode)) {
          flags &= ~512;
        }
        // if asked only for a directory, then this must be one
        if ((flags & 65536) && !FS.isDir(node.mode)) {
          throw new FS.ErrnoError(54);
        }
        // check permissions, if this is not a file we just created now (it is ok to
        // create and write to a file with read-only permissions; it is read-only
        // for later use)
        if (!created) {
          var errCode = FS.mayOpen(node, flags);
          if (errCode) {
            throw new FS.ErrnoError(errCode);
          }
        }
        // do truncation if necessary
        if ((flags & 512) && !created) {
          FS.truncate(node, 0);
        }
        // we've already handled these, don't pass down to the underlying vfs
        flags &= ~(128 | 512 | 131072);
  
        // register the stream with the filesystem
        var stream = FS.createStream({
          node,
          path: FS.getPath(node),  // we want the absolute path to the node
          flags,
          seekable: true,
          position: 0,
          stream_ops: node.stream_ops,
          // used by the file family libc calls (fopen, fwrite, ferror, etc.)
          ungotten: [],
          error: false
        });
        // call the new stream's open function
        if (stream.stream_ops.open) {
          stream.stream_ops.open(stream);
        }
        if (created) {
          FS.chmod(node, mode & 0o777);
        }
        return stream;
      },
  close(stream) {
        if (FS.isClosed(stream)) {
          throw new FS.ErrnoError(8);
        }
        if (stream.getdents) stream.getdents = null; // free readdir state
        try {
          if (stream.stream_ops.close) {
            stream.stream_ops.close(stream);
          }
        } catch (e) {
          throw e;
        } finally {
          FS.closeStream(stream.fd);
        }
        stream.fd = null;
      },
  isClosed(stream) {
        return stream.fd === null;
      },
  llseek(stream, offset, whence) {
        if (FS.isClosed(stream)) {
          throw new FS.ErrnoError(8);
        }
        if (!stream.seekable || !stream.stream_ops.llseek) {
          throw new FS.ErrnoError(70);
        }
        if (whence != 0 && whence != 1 && whence != 2) {
          throw new FS.ErrnoError(28);
        }
        stream.position = stream.stream_ops.llseek(stream, offset, whence);
        stream.ungotten = [];
        return stream.position;
      },
  read(stream, buffer, offset, length, position) {
        assert(offset >= 0);
        if (length < 0 || position < 0) {
          throw new FS.ErrnoError(28);
        }
        if (FS.isClosed(stream)) {
          throw new FS.ErrnoError(8);
        }
        if ((stream.flags & 2097155) === 1) {
          throw new FS.ErrnoError(8);
        }
        if (FS.isDir(stream.node.mode)) {
          throw new FS.ErrnoError(31);
        }
        if (!stream.stream_ops.read) {
          throw new FS.ErrnoError(28);
        }
        var seeking = typeof position != 'undefined';
        if (!seeking) {
          position = stream.position;
        } else if (!stream.seekable) {
          throw new FS.ErrnoError(70);
        }
        var bytesRead = stream.stream_ops.read(stream, buffer, offset, length, position);
        if (!seeking) stream.position += bytesRead;
        return bytesRead;
      },
  write(stream, buffer, offset, length, position, canOwn) {
        assert(offset >= 0);
        assert(buffer.subarray, 'FS.write expects a TypedArray');
        if (length < 0 || position < 0) {
          throw new FS.ErrnoError(28);
        }
        if (FS.isClosed(stream)) {
          throw new FS.ErrnoError(8);
        }
        if ((stream.flags & 2097155) === 0) {
          throw new FS.ErrnoError(8);
        }
        if (FS.isDir(stream.node.mode)) {
          throw new FS.ErrnoError(31);
        }
        if (!stream.stream_ops.write) {
          throw new FS.ErrnoError(28);
        }
        if (stream.seekable && stream.flags & 1024) {
          // seek to the end before writing in append mode
          FS.llseek(stream, 0, 2);
        }
        var seeking = typeof position != 'undefined';
        if (!seeking) {
          position = stream.position;
        } else if (!stream.seekable) {
          throw new FS.ErrnoError(70);
        }
        var bytesWritten = stream.stream_ops.write(stream, buffer, offset, length, position, canOwn);
        if (!seeking) stream.position += bytesWritten;
        return bytesWritten;
      },
  mmap(stream, length, position, prot, flags) {
        // User requests writing to file (prot & PROT_WRITE != 0).
        // Checking if we have permissions to write to the file unless
        // MAP_PRIVATE flag is set. According to POSIX spec it is possible
        // to write to file opened in read-only mode with MAP_PRIVATE flag,
        // as all modifications will be visible only in the memory of
        // the current process.
        if ((prot & 2) !== 0
            && (flags & 2) === 0
            && (stream.flags & 2097155) !== 2) {
          throw new FS.ErrnoError(2);
        }
        if ((stream.flags & 2097155) === 1) {
          throw new FS.ErrnoError(2);
        }
        if (!stream.stream_ops.mmap) {
          throw new FS.ErrnoError(43);
        }
        if (!length) {
          throw new FS.ErrnoError(28);
        }
        return stream.stream_ops.mmap(stream, length, position, prot, flags);
      },
  msync(stream, buffer, offset, length, mmapFlags) {
        assert(offset >= 0);
        if (!stream.stream_ops.msync) {
          return 0;
        }
        return stream.stream_ops.msync(stream, buffer, offset, length, mmapFlags);
      },
  ioctl(stream, cmd, arg) {
        if (!stream.stream_ops.ioctl) {
          throw new FS.ErrnoError(59);
        }
        return stream.stream_ops.ioctl(stream, cmd, arg);
      },
  readFile(path, opts = {}) {
        opts.flags = opts.flags || 0;
        opts.encoding = opts.encoding || 'binary';
        if (opts.encoding !== 'utf8' && opts.encoding !== 'binary') {
          abort(`Invalid encoding type "${opts.encoding}"`);
        }
        var stream = FS.open(path, opts.flags);
        var stat = FS.stat(path);
        var length = stat.size;
        var buf = new Uint8Array(length);
        FS.read(stream, buf, 0, length, 0);
        if (opts.encoding === 'utf8') {
          buf = UTF8ArrayToString(buf);
        }
        FS.close(stream);
        return buf;
      },
  writeFile(path, data, opts = {}) {
        opts.flags = opts.flags || 577;
        var stream = FS.open(path, opts.flags, opts.mode);
        data = FS_fileDataToTypedArray(data);
        FS.write(stream, data, 0, data.byteLength, undefined, opts.canOwn);
        FS.close(stream);
      },
  cwd:() => FS.currentPath,
  chdir(path) {
        var lookup = FS.lookupPath(path, { follow: true });
        if (lookup.node === null) {
          throw new FS.ErrnoError(44);
        }
        if (!FS.isDir(lookup.node.mode)) {
          throw new FS.ErrnoError(54);
        }
        var errCode = FS.nodePermissions(lookup.node, 'x');
        if (errCode) {
          throw new FS.ErrnoError(errCode);
        }
        FS.currentPath = lookup.path;
      },
  createDefaultDirectories() {
        FS.mkdir('/tmp');
        FS.mkdir('/home');
        FS.mkdir('/home/web_user');
      },
  createDefaultDevices() {
        // create /dev
        FS.mkdir('/dev');
        // setup /dev/null
        FS.registerDevice(FS.makedev(1, 3), {
          read: () => 0,
          write: (stream, buffer, offset, length, pos) => length,
          llseek: () => 0,
        });
        FS.mkdev('/dev/null', FS.makedev(1, 3));
        // setup /dev/tty and /dev/tty1
        // stderr needs to print output using err() rather than out()
        // so we register a second tty just for it.
        TTY.register(FS.makedev(5, 0), TTY.default_tty_ops);
        TTY.register(FS.makedev(6, 0), TTY.default_tty1_ops);
        FS.mkdev('/dev/tty', FS.makedev(5, 0));
        FS.mkdev('/dev/tty1', FS.makedev(6, 0));
        // setup /dev/[u]random
        // use a buffer to avoid overhead of individual crypto calls per byte
        var randomBuffer = new Uint8Array(1024), randomLeft = 0;
        var randomByte = () => {
          if (randomLeft === 0) {
            randomFill(randomBuffer);
            randomLeft = randomBuffer.byteLength;
          }
          return randomBuffer[--randomLeft];
        };
        FS.createDevice('/dev', 'random', randomByte);
        FS.createDevice('/dev', 'urandom', randomByte);
        // we're not going to emulate the actual shm device,
        // just create the tmp dirs that reside in it commonly
        FS.mkdir('/dev/shm');
        FS.mkdir('/dev/shm/tmp');
      },
  createSpecialDirectories() {
        // create /proc/self/fd which allows /proc/self/fd/6 => readlink gives the
        // name of the stream for fd 6 (see test_unistd_ttyname)
        FS.mkdir('/proc');
        var proc_self = FS.mkdir('/proc/self');
        FS.mkdir('/proc/self/fd');
        FS.mount({
          mount() {
            var node = FS.createNode(proc_self, 'fd', 16895, 73);
            node.stream_ops = {
              llseek: MEMFS.stream_ops.llseek,
            };
            node.node_ops = {
              lookup(parent, name) {
                var fd = +name;
                var stream = FS.getStreamChecked(fd);
                var ret = {
                  parent: null,
                  mount: { mountpoint: 'fake' },
                  node_ops: { readlink: () => stream.path },
                  id: fd + 1,
                };
                ret.parent = ret; // make it look like a simple root node
                return ret;
              },
              readdir() {
                return Array.from(FS.streams.entries())
                  .filter(([k, v]) => v)
                  .map(([k, v]) => k.toString());
              }
            };
            return node;
          }
        }, {}, '/proc/self/fd');
      },
  createStandardStreams(input, output, error) {
        // TODO deprecate the old functionality of a single
        // input / output callback and that utilizes FS.createDevice
        // and instead require a unique set of stream ops
  
        // by default, we symlink the standard streams to the
        // default tty devices. however, if the standard streams
        // have been overwritten we create a unique device for
        // them instead.
        if (input) {
          FS.createDevice('/dev', 'stdin', input);
        } else {
          FS.symlink('/dev/tty', '/dev/stdin');
        }
        if (output) {
          FS.createDevice('/dev', 'stdout', null, output);
        } else {
          FS.symlink('/dev/tty', '/dev/stdout');
        }
        if (error) {
          FS.createDevice('/dev', 'stderr', null, error);
        } else {
          FS.symlink('/dev/tty1', '/dev/stderr');
        }
  
        // open default streams for the stdin, stdout and stderr devices
        var stdin = FS.open('/dev/stdin', 0);
        var stdout = FS.open('/dev/stdout', 1);
        var stderr = FS.open('/dev/stderr', 1);
        assert(stdin.fd === 0, `invalid handle for stdin (${stdin.fd})`);
        assert(stdout.fd === 1, `invalid handle for stdout (${stdout.fd})`);
        assert(stderr.fd === 2, `invalid handle for stderr (${stderr.fd})`);
      },
  staticInit() {
        FS.nameTable = new Array(4096);
  
        FS.mount(MEMFS, {}, '/');
  
        FS.createDefaultDirectories();
        FS.createDefaultDevices();
        FS.createSpecialDirectories();
  
        FS.filesystems = {
          'MEMFS': MEMFS,
        };
      },
  init(input, output, error) {
        assert(!FS.initialized, 'FS.init was previously called. If you want to initialize later with custom parameters, remove any earlier calls (note that one is automatically added to the generated code)');
        FS.initialized = true;
  
        // Allow Module.stdin etc. to provide defaults, if none explicitly passed to us here
        input ??= Module['stdin'];
        output ??= Module['stdout'];
        error ??= Module['stderr'];
  
        FS.createStandardStreams(input, output, error);
      },
  quit() {
        FS.initialized = false;
        // force-flush all streams, so we get musl std streams printed out
        _fflush(0);
        // close all of our streams
        for (var stream of FS.streams) {
          if (stream) {
            FS.close(stream);
          }
        }
      },
  findObject(path, dontResolveLastLink) {
        var ret = FS.analyzePath(path, dontResolveLastLink);
        if (!ret.exists) {
          return null;
        }
        return ret.object;
      },
  analyzePath(path, dontResolveLastLink) {
        // operate from within the context of the symlink's target
        try {
          var lookup = FS.lookupPath(path, { follow: !dontResolveLastLink });
          path = lookup.path;
        } catch (e) {
        }
        var ret = {
          isRoot: false, exists: false, error: 0, name: null, path: null, object: null,
          parentExists: false, parentPath: null, parentObject: null
        };
        try {
          var lookup = FS.lookupPath(path, { parent: true });
          ret.parentExists = true;
          ret.parentPath = lookup.path;
          ret.parentObject = lookup.node;
          ret.name = PATH.basename(path);
          lookup = FS.lookupPath(path, { follow: !dontResolveLastLink });
          ret.exists = true;
          ret.path = lookup.path;
          ret.object = lookup.node;
          ret.name = lookup.node.name;
          ret.isRoot = lookup.path === '/';
        } catch (e) {
          ret.error = e.errno;
        };
        return ret;
      },
  createPath(parent, path, canRead, canWrite) {
        parent = typeof parent == 'string' ? parent : FS.getPath(parent);
        var parts = path.split('/').reverse();
        while (parts.length) {
          var part = parts.pop();
          if (!part) continue;
          var current = PATH.join2(parent, part);
          try {
            FS.mkdir(current);
          } catch (e) {
            if (e.errno != 20) throw e;
          }
          parent = current;
        }
        return current;
      },
  createFile(parent, name, properties, canRead, canWrite) {
        var path = PATH.join2(typeof parent == 'string' ? parent : FS.getPath(parent), name);
        var mode = FS_getMode(canRead, canWrite);
        return FS.create(path, mode);
      },
  createDataFile(parent, name, data, canRead, canWrite, canOwn) {
        var path = name;
        if (parent) {
          parent = typeof parent == 'string' ? parent : FS.getPath(parent);
          path = name ? PATH.join2(parent, name) : parent;
        }
        var mode = FS_getMode(canRead, canWrite);
        var node = FS.create(path, mode);
        if (data) {
          data = FS_fileDataToTypedArray(data);
          // make sure we can write to the file
          FS.chmod(node, mode | 146);
          var stream = FS.open(node, 577);
          FS.write(stream, data, 0, data.length, 0, canOwn);
          FS.close(stream);
          FS.chmod(node, mode);
        }
      },
  createDevice(parent, name, input, output) {
        var path = PATH.join2(typeof parent == 'string' ? parent : FS.getPath(parent), name);
        var mode = FS_getMode(!!input, !!output);
        FS.createDevice.major ??= 64;
        var dev = FS.makedev(FS.createDevice.major++, 0);
        // Create a fake device that a set of stream ops to emulate
        // the old behavior.
        FS.registerDevice(dev, {
          open(stream) {
            stream.seekable = false;
          },
          close(stream) {
            // flush any pending line data
            if (output?.buffer?.length) {
              output(10);
            }
          },
          read(stream, buffer, offset, length, pos /* ignored */) {
            var bytesRead = 0;
            for (var i = 0; i < length; i++) {
              var result;
              try {
                result = input();
              } catch (e) {
                throw new FS.ErrnoError(29);
              }
              if (result === undefined && bytesRead === 0) {
                throw new FS.ErrnoError(6);
              }
              if (result === null || result === undefined) break;
              bytesRead++;
              buffer[offset+i] = result;
            }
            if (bytesRead) {
              stream.node.atime = Date.now();
            }
            return bytesRead;
          },
          write(stream, buffer, offset, length, pos) {
            for (var i = 0; i < length; i++) {
              try {
                output(buffer[offset+i]);
              } catch (e) {
                throw new FS.ErrnoError(29);
              }
            }
            if (length) {
              stream.node.mtime = stream.node.ctime = Date.now();
            }
            return i;
          }
        });
        return FS.mkdev(path, mode, dev);
      },
  forceLoadFile(obj) {
        if (obj.isDevice || obj.isFolder || obj.link || obj.contents) return true;
        if (globalThis.XMLHttpRequest) {
          abort("Lazy loading should have been performed (contents set) in createLazyFile, but it was not. Lazy loading only works in web workers. Use --embed-file or --preload-file in emcc on the main thread.");
        } else { // Command-line.
          try {
            obj.contents = readBinary(obj.url);
          } catch (e) {
            throw new FS.ErrnoError(29);
          }
        }
      },
  createLazyFile(parent, name, url, canRead, canWrite) {
        // Lazy chunked Uint8Array (implements get and length from Uint8Array).
        // Actual getting is abstracted away for eventual reuse.
        class LazyUint8Array {
          lengthKnown = false;
          chunks = []; // Loaded chunks. Index is the chunk number
          get(idx) {
            if (idx > this.length-1 || idx < 0) {
              return undefined;
            }
            var chunkOffset = idx % this.chunkSize;
            var chunkNum = (idx / this.chunkSize)|0;
            return this.getter(chunkNum)[chunkOffset];
          }
          setDataGetter(getter) {
            this.getter = getter;
          }
          cacheLength() {
            // Find length
            var xhr = new XMLHttpRequest();
            xhr.open('HEAD', url, false);
            xhr.send(null);
            if (!(xhr.status >= 200 && xhr.status < 300 || xhr.status === 304)) abort("Couldn't load " + url + ". Status: " + xhr.status);
            var datalength = Number(xhr.getResponseHeader("Content-length"));
            var header;
            var hasByteServing = (header = xhr.getResponseHeader("Accept-Ranges")) && header === "bytes";
            var usesGzip = (header = xhr.getResponseHeader("Content-Encoding")) && header === "gzip";
  
            var chunkSize = 1024*1024; // Chunk size in bytes
  
            if (!hasByteServing) chunkSize = datalength;
  
            // Function to get a range from the remote URL.
            var doXHR = (from, to) => {
              if (from > to) abort("invalid range (" + from + ", " + to + ") or no bytes requested!");
              if (to > datalength-1) abort("only " + datalength + " bytes available! programmer error!");
  
              // TODO: Use mozResponseArrayBuffer, responseStream, etc. if available.
              var xhr = new XMLHttpRequest();
              xhr.open('GET', url, false);
              if (datalength !== chunkSize) xhr.setRequestHeader("Range", "bytes=" + from + "-" + to);
  
              // Some hints to the browser that we want binary data.
              xhr.responseType = 'arraybuffer';
              if (xhr.overrideMimeType) {
                xhr.overrideMimeType('text/plain; charset=x-user-defined');
              }
  
              xhr.send(null);
              if (!(xhr.status >= 200 && xhr.status < 300 || xhr.status === 304)) abort("Couldn't load " + url + ". Status: " + xhr.status);
              if (xhr.response !== undefined) {
                return new Uint8Array(/** @type{Array<number>} */(xhr.response || []));
              }
              return intArrayFromString(xhr.responseText || '', true);
            };
            var lazyArray = this;
            lazyArray.setDataGetter((chunkNum) => {
              var start = chunkNum * chunkSize;
              var end = (chunkNum+1) * chunkSize - 1; // including this byte
              end = Math.min(end, datalength-1); // if datalength-1 is selected, this is the last block
              if (typeof lazyArray.chunks[chunkNum] == 'undefined') {
                lazyArray.chunks[chunkNum] = doXHR(start, end);
              }
              if (typeof lazyArray.chunks[chunkNum] == 'undefined') abort('doXHR failed!');
              return lazyArray.chunks[chunkNum];
            });
  
            if (usesGzip || !datalength) {
              // if the server uses gzip or doesn't supply the length, we have to download the whole file to get the (uncompressed) length
              chunkSize = datalength = 1; // this will force getter(0)/doXHR do download the whole file
              datalength = this.getter(0).length;
              chunkSize = datalength;
              out("LazyFiles on gzip forces download of the whole file when length is accessed");
            }
  
            this._length = datalength;
            this._chunkSize = chunkSize;
            this.lengthKnown = true;
          }
          get length() {
            if (!this.lengthKnown) {
              this.cacheLength();
            }
            return this._length;
          }
          get chunkSize() {
            if (!this.lengthKnown) {
              this.cacheLength();
            }
            return this._chunkSize;
          }
        }
  
        if (globalThis.XMLHttpRequest) {
          if (!ENVIRONMENT_IS_WORKER) abort('Cannot do synchronous binary XHRs outside webworkers in modern browsers. Use --embed-file or --preload-file in emcc');
          var lazyArray = new LazyUint8Array();
          var properties = { isDevice: false, contents: lazyArray };
        } else {
          var properties = { isDevice: false, url: url };
        }
  
        var node = FS.createFile(parent, name, properties, canRead, canWrite);
        // This is a total hack, but I want to get this lazy file code out of the
        // core of MEMFS. If we want to keep this lazy file concept I feel it should
        // be its own thin LAZYFS proxying calls to MEMFS.
        if (properties.contents) {
          node.contents = properties.contents;
        } else if (properties.url) {
          node.contents = null;
          node.url = properties.url;
        }
        // Add a function that defers querying the file size until it is asked the first time.
        Object.defineProperties(node, {
          usedBytes: {
            get: function() { return this.contents.length; }
          }
        });
        // override each stream op with one that tries to force load the lazy file first
        var stream_ops = {};
        for (const [key, fn] of Object.entries(node.stream_ops)) {
          stream_ops[key] = (...args) => {
            FS.forceLoadFile(node);
            return fn(...args);
          };
        }
        function writeChunks(stream, buffer, offset, length, position) {
          var contents = stream.node.contents;
          if (position >= contents.length)
            return 0;
          var size = Math.min(contents.length - position, length);
          assert(size >= 0);
          if (contents.slice) { // normal array
            for (var i = 0; i < size; i++) {
              buffer[offset + i] = contents[position + i];
            }
          } else {
            for (var i = 0; i < size; i++) { // LazyUint8Array from sync binary XHR
              buffer[offset + i] = contents.get(position + i);
            }
          }
          return size;
        }
        // use a custom read function
        stream_ops.read = (stream, buffer, offset, length, position) => {
          FS.forceLoadFile(node);
          return writeChunks(stream, buffer, offset, length, position)
        };
        // use a custom mmap function
        stream_ops.mmap = (stream, length, position, prot, flags) => {
          FS.forceLoadFile(node);
          var ptr = mmapAlloc(length);
          if (!ptr) {
            throw new FS.ErrnoError(48);
          }
          writeChunks(stream, HEAP8, ptr, length, position);
          return { ptr, allocated: true };
        };
        node.stream_ops = stream_ops;
        return node;
      },
  };
  
  var SYSCALLS = {
  calculateAt(dirfd, path, allowEmpty) {
        if (PATH.isAbs(path)) {
          return path;
        }
        // relative path
        var dir;
        if (dirfd === -100) {
          dir = FS.cwd();
        } else {
          var dirstream = SYSCALLS.getStreamFromFD(dirfd);
          dir = dirstream.path;
        }
        if (path.length == 0) {
          if (!allowEmpty) {
            throw new FS.ErrnoError(44);;
          }
          return dir;
        }
        return dir + '/' + path;
      },
  writeStat(buf, stat) {
        HEAPU32[((buf)>>2)] = stat.dev;
        HEAPU32[(((buf)+(4))>>2)] = stat.mode;
        HEAPU32[(((buf)+(8))>>2)] = stat.nlink;
        HEAPU32[(((buf)+(12))>>2)] = stat.uid;
        HEAPU32[(((buf)+(16))>>2)] = stat.gid;
        HEAPU32[(((buf)+(20))>>2)] = stat.rdev;
        HEAP64[(((buf)+(24))>>3)] = BigInt(stat.size);
        HEAP32[(((buf)+(32))>>2)] = 4096;
        HEAP32[(((buf)+(36))>>2)] = stat.blocks;
        var atime = stat.atime.getTime();
        var mtime = stat.mtime.getTime();
        var ctime = stat.ctime.getTime();
        HEAP64[(((buf)+(40))>>3)] = BigInt(Math.floor(atime / 1000));
        HEAPU32[(((buf)+(48))>>2)] = (atime % 1000) * 1000 * 1000;
        HEAP64[(((buf)+(56))>>3)] = BigInt(Math.floor(mtime / 1000));
        HEAPU32[(((buf)+(64))>>2)] = (mtime % 1000) * 1000 * 1000;
        HEAP64[(((buf)+(72))>>3)] = BigInt(Math.floor(ctime / 1000));
        HEAPU32[(((buf)+(80))>>2)] = (ctime % 1000) * 1000 * 1000;
        HEAP64[(((buf)+(88))>>3)] = BigInt(stat.ino);
        return 0;
      },
  writeStatFs(buf, stats) {
        HEAPU32[(((buf)+(4))>>2)] = stats.bsize;
        HEAPU32[(((buf)+(60))>>2)] = stats.bsize;
        HEAP64[(((buf)+(8))>>3)] = BigInt(stats.blocks);
        HEAP64[(((buf)+(16))>>3)] = BigInt(stats.bfree);
        HEAP64[(((buf)+(24))>>3)] = BigInt(stats.bavail);
        HEAP64[(((buf)+(32))>>3)] = BigInt(stats.files);
        HEAP64[(((buf)+(40))>>3)] = BigInt(stats.ffree);
        HEAPU32[(((buf)+(48))>>2)] = stats.fsid;
        HEAPU32[(((buf)+(64))>>2)] = stats.flags;  // ST_NOSUID
        HEAPU32[(((buf)+(56))>>2)] = stats.namelen;
      },
  doMsync(addr, stream, len, flags, offset) {
        if (!FS.isFile(stream.node.mode)) {
          throw new FS.ErrnoError(43);
        }
        if (flags & 2) {
          // MAP_PRIVATE calls need not to be synced back to underlying fs
          return 0;
        }
        var buffer = HEAPU8.slice(addr, addr + len);
        FS.msync(stream, buffer, offset, len, flags);
      },
  getStreamFromFD(fd) {
        var stream = FS.getStreamChecked(fd);
        return stream;
      },
  varargs:undefined,
  getStr(ptr) {
        var ret = UTF8ToString(ptr);
        return ret;
      },
  };
  function ___syscall_fcntl64(fd, cmd, varargs) {
  SYSCALLS.varargs = varargs;
  try {
  
      var stream = SYSCALLS.getStreamFromFD(fd);
      switch (cmd) {
        case 0: {
          var arg = syscallGetVarargI();
          if (arg < 0) {
            return -28;
          }
          while (FS.streams[arg]) {
            arg++;
          }
          var newStream;
          newStream = FS.dupStream(stream, arg);
          return newStream.fd;
        }
        case 1:
        case 2:
          return 0;  // FD_CLOEXEC makes no sense for a single process.
        case 3:
          return stream.flags;
        case 4: {
          var arg = syscallGetVarargI();
          stream.flags |= arg;
          return 0;
        }
        case 12: {
          var arg = syscallGetVarargP();
          var offset = 0;
          // We're always unlocked.
          HEAP16[(((arg)+(offset))>>1)] = 2;
          return 0;
        }
        case 13:
        case 14:
          // Pretend that the locking is successful. These are process-level locks,
          // and Emscripten programs are a single process. If we supported linking a
          // filesystem between programs, we'd need to do more here.
          // See https://github.com/emscripten-core/emscripten/issues/23697
          return 0;
      }
      return -28;
    } catch (e) {
    if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
    return -e.errno;
  }
  }
  

  function ___syscall_fstat64(fd, buf) {
  try {
  
      return SYSCALLS.writeStat(buf, FS.fstat(fd));
    } catch (e) {
    if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
    return -e.errno;
  }
  }
  

  
  var stringToUTF8 = (str, outPtr, maxBytesToWrite) => {
      assert(typeof maxBytesToWrite == 'number', 'stringToUTF8(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!');
      return stringToUTF8Array(str, HEAPU8, outPtr, maxBytesToWrite);
    };
  function ___syscall_getcwd(buf, size) {
  try {
  
      if (size === 0) return -28;
      var cwd = FS.cwd();
      var cwdLengthInBytes = lengthBytesUTF8(cwd) + 1;
      if (size < cwdLengthInBytes) return -68;
      stringToUTF8(cwd, buf, size);
      return cwdLengthInBytes;
    } catch (e) {
    if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
    return -e.errno;
  }
  }
  

  
  function ___syscall_ioctl(fd, op, varargs) {
  SYSCALLS.varargs = varargs;
  try {
  
      var stream = SYSCALLS.getStreamFromFD(fd);
      switch (op) {
        case 21509: {
          if (!stream.tty) return -59;
          return 0;
        }
        case 21505: {
          if (!stream.tty) return -59;
          if (stream.tty.ops.ioctl_tcgets) {
            var termios = stream.tty.ops.ioctl_tcgets(stream);
            var argp = syscallGetVarargP();
            HEAP32[((argp)>>2)] = termios.c_iflag || 0;
            HEAP32[(((argp)+(4))>>2)] = termios.c_oflag || 0;
            HEAP32[(((argp)+(8))>>2)] = termios.c_cflag || 0;
            HEAP32[(((argp)+(12))>>2)] = termios.c_lflag || 0;
            for (var i = 0; i < 32; i++) {
              HEAP8[(argp + i)+(17)] = termios.c_cc[i] || 0;
            }
            return 0;
          }
          return 0;
        }
        case 21510:
        case 21511:
        case 21512: {
          if (!stream.tty) return -59;
          return 0; // no-op, not actually adjusting terminal settings
        }
        case 21506:
        case 21507:
        case 21508: {
          if (!stream.tty) return -59;
          if (stream.tty.ops.ioctl_tcsets) {
            var argp = syscallGetVarargP();
            var c_iflag = HEAP32[((argp)>>2)];
            var c_oflag = HEAP32[(((argp)+(4))>>2)];
            var c_cflag = HEAP32[(((argp)+(8))>>2)];
            var c_lflag = HEAP32[(((argp)+(12))>>2)];
            var c_cc = []
            for (var i = 0; i < 32; i++) {
              c_cc.push(HEAP8[(argp + i)+(17)]);
            }
            return stream.tty.ops.ioctl_tcsets(stream.tty, op, { c_iflag, c_oflag, c_cflag, c_lflag, c_cc });
          }
          return 0; // no-op, not actually adjusting terminal settings
        }
        case 21519: {
          if (!stream.tty) return -59;
          var argp = syscallGetVarargP();
          HEAP32[((argp)>>2)] = 0;
          return 0;
        }
        case 21520: {
          if (!stream.tty) return -59;
          return -28; // not supported
        }
        case 21537:
        case 21531: {
          var argp = syscallGetVarargP();
          return FS.ioctl(stream, op, argp);
        }
        case 21523: {
          // TODO: in theory we should write to the winsize struct that gets
          // passed in, but for now musl doesn't read anything on it
          if (!stream.tty) return -59;
          if (stream.tty.ops.ioctl_tiocgwinsz) {
            var winsize = stream.tty.ops.ioctl_tiocgwinsz(stream.tty);
            var argp = syscallGetVarargP();
            HEAP16[((argp)>>1)] = winsize[0];
            HEAP16[(((argp)+(2))>>1)] = winsize[1];
          }
          return 0;
        }
        case 21524: {
          // TODO: technically, this ioctl call should change the window size.
          // but, since emscripten doesn't have any concept of a terminal window
          // yet, we'll just silently throw it away as we do TIOCGWINSZ
          if (!stream.tty) return -59;
          return 0;
        }
        case 21515: {
          if (!stream.tty) return -59;
          return 0;
        }
        default: return -28; // not supported
      }
    } catch (e) {
    if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
    return -e.errno;
  }
  }
  

  function ___syscall_lstat64(path, buf) {
  try {
  
      path = SYSCALLS.getStr(path);
      return SYSCALLS.writeStat(buf, FS.lstat(path));
    } catch (e) {
    if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
    return -e.errno;
  }
  }
  

  function ___syscall_newfstatat(dirfd, path, buf, flags) {
  try {
  
      path = SYSCALLS.getStr(path);
      var nofollow = flags & 256;
      var allowEmpty = flags & 4096;
      flags = flags & (~6400);
      assert(!flags, `unknown flags in __syscall_newfstatat: ${flags}`);
      path = SYSCALLS.calculateAt(dirfd, path, allowEmpty);
      return SYSCALLS.writeStat(buf, nofollow ? FS.lstat(path) : FS.stat(path));
    } catch (e) {
    if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
    return -e.errno;
  }
  }
  

  
  function ___syscall_openat(dirfd, path, flags, varargs) {
  SYSCALLS.varargs = varargs;
  try {
  
      path = SYSCALLS.getStr(path);
      path = SYSCALLS.calculateAt(dirfd, path);
      var mode = varargs ? syscallGetVarargI() : 0;
      return FS.open(path, flags, mode).fd;
    } catch (e) {
    if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
    return -e.errno;
  }
  }
  

  function ___syscall_stat64(path, buf) {
  try {
  
      path = SYSCALLS.getStr(path);
      return SYSCALLS.writeStat(buf, FS.stat(path));
    } catch (e) {
    if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
    return -e.errno;
  }
  }
  

  var __abort_js = () =>
      abort('native code called abort()');

  var __emscripten_throw_longjmp = () => {
      throw new EmscriptenSjLj;
    };

  
  
  
  
  
  var INT53_MAX = 9007199254740992;
  
  var INT53_MIN = -9007199254740992;
  var bigintToI53Checked = (num) => (num < INT53_MIN || num > INT53_MAX) ? NaN : Number(num);
  function __mmap_js(len, prot, flags, fd, offset, allocated, addr) {
    offset = bigintToI53Checked(offset);
  
  
  try {
  
      // musl's mmap doesn't allow values over a certain limit
      // see OFF_MASK in mmap.c.
      assert(!isNaN(offset));
      var stream = SYSCALLS.getStreamFromFD(fd);
      var res = FS.mmap(stream, len, offset, prot, flags);
      var ptr = res.ptr;
      HEAP32[((allocated)>>2)] = res.allocated;
      HEAPU32[((addr)>>2)] = ptr;
      return 0;
    } catch (e) {
    if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
    return -e.errno;
  }
  ;
  }

  
  function __munmap_js(addr, len, prot, flags, fd, offset) {
    offset = bigintToI53Checked(offset);
  
  
  try {
  
      var stream = SYSCALLS.getStreamFromFD(fd);
      if (prot & 2) {
        SYSCALLS.doMsync(addr, stream, len, flags, offset);
      }
    } catch (e) {
    if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
    return -e.errno;
  }
  ;
  }

  
  var __tzset_js = (timezone, daylight, std_name, dst_name) => {
      // TODO: Use (malleable) environment variables instead of system settings.
      var currentYear = new Date().getFullYear();
      var winter = new Date(currentYear, 0, 1);
      var summer = new Date(currentYear, 6, 1);
      var winterOffset = winter.getTimezoneOffset();
      var summerOffset = summer.getTimezoneOffset();
  
      // Local standard timezone offset. Local standard time is not adjusted for
      // daylight savings.  This code uses the fact that getTimezoneOffset returns
      // a greater value during Standard Time versus Daylight Saving Time (DST).
      // Thus it determines the expected output during Standard Time, and it
      // compares whether the output of the given date the same (Standard) or less
      // (DST).
      var stdTimezoneOffset = Math.max(winterOffset, summerOffset);
  
      // timezone is specified as seconds west of UTC ("The external variable
      // `timezone` shall be set to the difference, in seconds, between
      // Coordinated Universal Time (UTC) and local standard time."), the same
      // as returned by stdTimezoneOffset.
      // See http://pubs.opengroup.org/onlinepubs/009695399/functions/tzset.html
      HEAPU32[((timezone)>>2)] = stdTimezoneOffset * 60;
  
      HEAP32[((daylight)>>2)] = Number(winterOffset != summerOffset);
  
      var extractZone = (timezoneOffset) => {
        // Why inverse sign?
        // Read here https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Date/getTimezoneOffset
        var sign = timezoneOffset >= 0 ? "-" : "+";
  
        var absOffset = Math.abs(timezoneOffset)
        var hours = String(Math.floor(absOffset / 60)).padStart(2, "0");
        var minutes = String(absOffset % 60).padStart(2, "0");
  
        return `UTC${sign}${hours}${minutes}`;
      }
  
      var winterName = extractZone(winterOffset);
      var summerName = extractZone(summerOffset);
      assert(winterName);
      assert(summerName);
      assert(lengthBytesUTF8(winterName) <= 16, `timezone name truncated to fit in TZNAME_MAX (${winterName})`);
      assert(lengthBytesUTF8(summerName) <= 16, `timezone name truncated to fit in TZNAME_MAX (${summerName})`);
      if (summerOffset < winterOffset) {
        // Northern hemisphere
        stringToUTF8(winterName, std_name, 17);
        stringToUTF8(summerName, dst_name, 17);
      } else {
        stringToUTF8(winterName, dst_name, 17);
        stringToUTF8(summerName, std_name, 17);
      }
    };

  var _emscripten_get_now = () => performance.now();
  
  var _emscripten_date_now = () => Date.now();
  
  var nowIsMonotonic = 1;
  
  var checkWasiClock = (clock_id) => clock_id >= 0 && clock_id <= 3;
  
  function _clock_time_get(clk_id, ignored_precision, ptime) {
    ignored_precision = bigintToI53Checked(ignored_precision);
  
  
      if (!checkWasiClock(clk_id)) {
        return 28;
      }
      var now;
      // all wasi clocks but realtime are monotonic
      if (clk_id === 0) {
        now = _emscripten_date_now();
      } else if (nowIsMonotonic) {
        now = _emscripten_get_now();
      } else {
        return 52;
      }
      // "now" is in ms, and wasi times are in ns.
      var nsec = Math.round(now * 1000 * 1000);
      HEAP64[((ptime)>>3)] = BigInt(nsec);
      return 0;
    ;
  }



  var GLctx;
  
  var webgl_enable_ANGLE_instanced_arrays = (ctx) => {
      // Extension available in WebGL 1 from Firefox 26 and Google Chrome 30 onwards. Core feature in WebGL 2.
      var ext = ctx.getExtension('ANGLE_instanced_arrays');
      // Because this extension is a core function in WebGL 2, assign the extension entry points in place of
      // where the core functions will reside in WebGL 2. This way the calling code can call these without
      // having to dynamically branch depending if running against WebGL 1 or WebGL 2.
      if (ext) {
        ctx['vertexAttribDivisor'] = (index, divisor) => ext['vertexAttribDivisorANGLE'](index, divisor);
        ctx['drawArraysInstanced'] = (mode, first, count, primcount) => ext['drawArraysInstancedANGLE'](mode, first, count, primcount);
        ctx['drawElementsInstanced'] = (mode, count, type, indices, primcount) => ext['drawElementsInstancedANGLE'](mode, count, type, indices, primcount);
        return 1;
      }
    };
  
  var webgl_enable_OES_vertex_array_object = (ctx) => {
      // Extension available in WebGL 1 from Firefox 25 and WebKit 536.28/desktop Safari 6.0.3 onwards. Core feature in WebGL 2.
      var ext = ctx.getExtension('OES_vertex_array_object');
      if (ext) {
        ctx['createVertexArray'] = () => ext['createVertexArrayOES']();
        ctx['deleteVertexArray'] = (vao) => ext['deleteVertexArrayOES'](vao);
        ctx['bindVertexArray'] = (vao) => ext['bindVertexArrayOES'](vao);
        ctx['isVertexArray'] = (vao) => ext['isVertexArrayOES'](vao);
        return 1;
      }
    };
  
  var webgl_enable_WEBGL_draw_buffers = (ctx) => {
      // Extension available in WebGL 1 from Firefox 28 onwards. Core feature in WebGL 2.
      var ext = ctx.getExtension('WEBGL_draw_buffers');
      if (ext) {
        ctx['drawBuffers'] = (n, bufs) => ext['drawBuffersWEBGL'](n, bufs);
        return 1;
      }
    };
  
  var webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance = (ctx) =>
      // Closure is expected to be allowed to minify the '.dibvbi' property, so not accessing it quoted.
      !!(ctx.dibvbi = ctx.getExtension('WEBGL_draw_instanced_base_vertex_base_instance'));
  
  var webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance = (ctx) => {
      // Closure is expected to be allowed to minify the '.mdibvbi' property, so not accessing it quoted.
      return !!(ctx.mdibvbi = ctx.getExtension('WEBGL_multi_draw_instanced_base_vertex_base_instance'));
    };
  
  var webgl_enable_EXT_polygon_offset_clamp = (ctx) =>
      !!(ctx.extPolygonOffsetClamp = ctx.getExtension('EXT_polygon_offset_clamp'));
  
  var webgl_enable_EXT_clip_control = (ctx) =>
      !!(ctx.extClipControl = ctx.getExtension('EXT_clip_control'));
  
  var webgl_enable_WEBGL_polygon_mode = (ctx) =>
      !!(ctx.webglPolygonMode = ctx.getExtension('WEBGL_polygon_mode'));
  
  var webgl_enable_WEBGL_multi_draw = (ctx) =>
      // Closure is expected to be allowed to minify the '.multiDrawWebgl' property, so not accessing it quoted.
      !!(ctx.multiDrawWebgl = ctx.getExtension('WEBGL_multi_draw'));
  
  var getEmscriptenSupportedExtensions = (ctx) => {
      // Restrict the list of advertised extensions to those that we actually
      // support.
      var supportedExtensions = [
        // WebGL 1 extensions
        'ANGLE_instanced_arrays',
        'EXT_blend_minmax',
        'EXT_disjoint_timer_query',
        'EXT_frag_depth',
        'EXT_shader_texture_lod',
        'EXT_sRGB',
        'OES_element_index_uint',
        'OES_fbo_render_mipmap',
        'OES_standard_derivatives',
        'OES_texture_float',
        'OES_texture_half_float',
        'OES_texture_half_float_linear',
        'OES_vertex_array_object',
        'WEBGL_color_buffer_float',
        'WEBGL_depth_texture',
        'WEBGL_draw_buffers',
        // WebGL 2 extensions
        'EXT_color_buffer_float',
        'EXT_conservative_depth',
        'EXT_disjoint_timer_query_webgl2',
        'EXT_texture_norm16',
        'NV_shader_noperspective_interpolation',
        'WEBGL_clip_cull_distance',
        // WebGL 1 and WebGL 2 extensions
        'EXT_clip_control',
        'EXT_color_buffer_half_float',
        'EXT_depth_clamp',
        'EXT_float_blend',
        'EXT_polygon_offset_clamp',
        'EXT_texture_compression_bptc',
        'EXT_texture_compression_rgtc',
        'EXT_texture_filter_anisotropic',
        'KHR_parallel_shader_compile',
        'OES_texture_float_linear',
        'WEBGL_blend_func_extended',
        'WEBGL_compressed_texture_astc',
        'WEBGL_compressed_texture_etc',
        'WEBGL_compressed_texture_etc1',
        'WEBGL_compressed_texture_s3tc',
        'WEBGL_compressed_texture_s3tc_srgb',
        'WEBGL_debug_renderer_info',
        'WEBGL_debug_shaders',
        'WEBGL_lose_context',
        'WEBGL_multi_draw',
        'WEBGL_polygon_mode'
      ];
      // .getSupportedExtensions() can return null if context is lost, so coerce to empty array.
      return (ctx.getSupportedExtensions() || []).filter(ext => supportedExtensions.includes(ext));
    };
  
  
  var GL = {
  counter:1,
  buffers:[],
  programs:[],
  framebuffers:[],
  renderbuffers:[],
  textures:[],
  shaders:[],
  vaos:[],
  contexts:[],
  offscreenCanvases:{
  },
  queries:[],
  samplers:[],
  transformFeedbacks:[],
  syncs:[],
  stringCache:{
  },
  stringiCache:{
  },
  unpackAlignment:4,
  unpackRowLength:0,
  recordError:(errorCode) => {
        if (!GL.lastError) {
          GL.lastError = errorCode;
        }
      },
  getNewId:(table) => {
        var ret = GL.counter++;
        for (var i = table.length; i < ret; i++) {
          table[i] = null;
        }
        return ret;
      },
  genObject:(n, buffers, createFunction, objectTable
        ) => {
        for (var i = 0; i < n; i++) {
          var buffer = GLctx[createFunction]();
          var id = buffer && GL.getNewId(objectTable);
          if (buffer) {
            buffer.name = id;
            objectTable[id] = buffer;
          } else {
            GL.recordError(0x502 /* GL_INVALID_OPERATION */);
          }
          HEAP32[(((buffers)+(i*4))>>2)] = id;
        }
      },
  getSource:(shader, count, string, length) => {
        var source = '';
        for (var i = 0; i < count; ++i) {
          var len = length ? HEAPU32[(((length)+(i*4))>>2)] : undefined;
          source += UTF8ToString(HEAPU32[(((string)+(i*4))>>2)], len);
        }
        return source;
      },
  createContext:(/** @type {HTMLCanvasElement} */ canvas, webGLContextAttributes) => {
  
        // BUG: Workaround Safari WebGL issue: After successfully acquiring WebGL
        // context on a canvas, calling .getContext() will always return that
        // context independent of which 'webgl' or 'webgl2'
        // context version was passed. See:
        //   https://webkit.org/b/222758
        // and:
        //   https://github.com/emscripten-core/emscripten/issues/13295.
        // TODO: Once the bug is fixed and shipped in Safari, adjust the Safari
        // version field in above check.
        if (!canvas.getContextSafariWebGL2Fixed) {
          canvas.getContextSafariWebGL2Fixed = canvas.getContext;
          /** @type {function(this:HTMLCanvasElement, string, (Object|null)=): (Object|null)} */
          function fixedGetContext(ver, attrs) {
            var gl = canvas.getContextSafariWebGL2Fixed(ver, attrs);
            return ((ver == 'webgl') == (gl instanceof WebGLRenderingContext)) ? gl : null;
          }
          canvas.getContext = fixedGetContext;
        }
  
        var ctx =
          (webGLContextAttributes.majorVersion > 1)
          ? canvas.getContext("webgl2", webGLContextAttributes) :
          canvas.getContext("webgl", webGLContextAttributes);
  
        if (!ctx) return 0;
  
        var handle = GL.registerContext(ctx, webGLContextAttributes);
  
        return handle;
      },
  registerContext:(ctx, webGLContextAttributes) => {
        // without pthreads a context is just an integer ID
        var handle = GL.getNewId(GL.contexts);
  
        var context = {
          handle,
          attributes: webGLContextAttributes,
          version: webGLContextAttributes.majorVersion,
          GLctx: ctx
        };
  
        // Store the created context object so that we can access the context
        // given a canvas without having to pass the parameters again.
        if (ctx.canvas) ctx.canvas.GLctxObject = context;
        GL.contexts[handle] = context;
        if (typeof webGLContextAttributes.enableExtensionsByDefault == 'undefined' || webGLContextAttributes.enableExtensionsByDefault) {
          GL.initExtensions(context);
        }
  
        return handle;
      },
  makeContextCurrent:(contextHandle) => {
  
        // Active Emscripten GL layer context object.
        GL.currentContext = GL.contexts[contextHandle];
        // Active WebGL context object.
        Module['ctx'] = GLctx = GL.currentContext?.GLctx;
        return !(contextHandle && !GLctx);
      },
  getContext:(contextHandle) => {
        return GL.contexts[contextHandle];
      },
  deleteContext:(contextHandle) => {
        if (GL.currentContext === GL.contexts[contextHandle]) {
          GL.currentContext = null;
        }
        if (typeof JSEvents == 'object') {
          // Release all JS event handlers on the DOM element that the GL context is
          // associated with since the context is now deleted.
          JSEvents.removeAllHandlersOnTarget(GL.contexts[contextHandle].GLctx.canvas);
        }
        // Make sure the canvas object no longer refers to the context object so
        // there are no GC surprises.
        if (GL.contexts[contextHandle]?.GLctx.canvas) {
          GL.contexts[contextHandle].GLctx.canvas.GLctxObject = undefined;
        }
        GL.contexts[contextHandle] = null;
      },
  initExtensions:(context) => {
        // If this function is called without a specific context object, init the
        // extensions of the currently active context.
        context ||= GL.currentContext;
  
        if (context.initExtensionsDone) return;
        context.initExtensionsDone = true;
  
        var GLctx = context.GLctx;
  
        // Detect the presence of a few extensions manually, since the GL interop
        // layer itself will need to know if they exist.
  
        // Extensions that are available in both WebGL 1 and WebGL 2
        webgl_enable_WEBGL_multi_draw(GLctx);
        webgl_enable_EXT_polygon_offset_clamp(GLctx);
        webgl_enable_EXT_clip_control(GLctx);
        webgl_enable_WEBGL_polygon_mode(GLctx);
        // Extensions that are only available in WebGL 1 (the calls will be no-ops
        // if called on a WebGL 2 context active)
        webgl_enable_ANGLE_instanced_arrays(GLctx);
        webgl_enable_OES_vertex_array_object(GLctx);
        webgl_enable_WEBGL_draw_buffers(GLctx);
        // Extensions that are available from WebGL >= 2 (no-op if called on a WebGL 1 context active)
        webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance(GLctx);
        webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance(GLctx);
  
        // On WebGL 2, EXT_disjoint_timer_query is replaced with an alternative
        // that's based on core APIs, and exposes only the queryCounterEXT()
        // entrypoint.
        if (context.version >= 2) {
          GLctx.disjointTimerQueryExt = GLctx.getExtension("EXT_disjoint_timer_query_webgl2");
        }
  
        // However, Firefox exposes the WebGL 1 version on WebGL 2 as well and
        // thus we look for the WebGL 1 version again if the WebGL 2 version
        // isn't present. https://bugzil.la/1328882
        if (context.version < 2 || !GLctx.disjointTimerQueryExt)
        {
          GLctx.disjointTimerQueryExt = GLctx.getExtension("EXT_disjoint_timer_query");
        }
  
        for (var ext of getEmscriptenSupportedExtensions(GLctx)) {
          // WEBGL_lose_context, WEBGL_debug_renderer_info and WEBGL_debug_shaders
          // are not enabled by default.
          if (!ext.includes('lose_context') && !ext.includes('debug')) {
            // Call .getExtension() to enable that extension permanently.
            GLctx.getExtension(ext);
          }
        }
      },
  };
  var _emscripten_glActiveTexture = (x0) => GLctx.activeTexture(x0);

  var _emscripten_glAttachShader = (program, shader) => {
      GLctx.attachShader(GL.programs[program], GL.shaders[shader]);
    };

  var _emscripten_glBeginQuery = (target, id) => {
      GLctx.beginQuery(target, GL.queries[id]);
    };

  var _emscripten_glBeginQueryEXT = (target, id) => {
      GLctx.disjointTimerQueryExt['beginQueryEXT'](target, GL.queries[id]);
    };

  var _emscripten_glBeginTransformFeedback = (x0) => GLctx.beginTransformFeedback(x0);

  
  var _emscripten_glBindAttribLocation = (program, index, name) => {
      GLctx.bindAttribLocation(GL.programs[program], index, UTF8ToString(name));
    };

  var _emscripten_glBindBuffer = (target, buffer) => {
  
      if (target == 0x88EB /*GL_PIXEL_PACK_BUFFER*/) {
        // In WebGL 2 glReadPixels entry point, we need to use a different WebGL 2
        // API function call when a buffer is bound to
        // GL_PIXEL_PACK_BUFFER_BINDING point, so must keep track whether that
        // binding point is non-null to know what is the proper API function to
        // call.
        GLctx.currentPixelPackBufferBinding = buffer;
      } else if (target == 0x88EC /*GL_PIXEL_UNPACK_BUFFER*/) {
        // In WebGL 2 gl(Compressed)Tex(Sub)Image[23]D entry points, we need to
        // use a different WebGL 2 API function call when a buffer is bound to
        // GL_PIXEL_UNPACK_BUFFER_BINDING point, so must keep track whether that
        // binding point is non-null to know what is the proper API function to
        // call.
        GLctx.currentPixelUnpackBufferBinding = buffer;
      }
      GLctx.bindBuffer(target, GL.buffers[buffer]);
    };

  var _emscripten_glBindBufferBase = (target, index, buffer) => {
      GLctx.bindBufferBase(target, index, GL.buffers[buffer]);
    };

  var _emscripten_glBindBufferRange = (target, index, buffer, offset, ptrsize) => {
      GLctx.bindBufferRange(target, index, GL.buffers[buffer], offset, ptrsize);
    };

  var _emscripten_glBindFramebuffer = (target, framebuffer) => {
  
      GLctx.bindFramebuffer(target, GL.framebuffers[framebuffer]);
  
    };

  var _emscripten_glBindRenderbuffer = (target, renderbuffer) => {
      GLctx.bindRenderbuffer(target, GL.renderbuffers[renderbuffer]);
    };

  var _emscripten_glBindSampler = (unit, sampler) => {
      GLctx.bindSampler(unit, GL.samplers[sampler]);
    };

  var _emscripten_glBindTexture = (target, texture) => {
      GLctx.bindTexture(target, GL.textures[texture]);
    };

  var _emscripten_glBindTransformFeedback = (target, id) => {
      GLctx.bindTransformFeedback(target, GL.transformFeedbacks[id]);
    };

  var _emscripten_glBindVertexArray = (vao) => {
      GLctx.bindVertexArray(GL.vaos[vao]);
    };

  
  var _glBindVertexArray = _emscripten_glBindVertexArray;
  var _emscripten_glBindVertexArrayOES = _glBindVertexArray;

  var _emscripten_glBlendColor = (x0, x1, x2, x3) => GLctx.blendColor(x0, x1, x2, x3);

  var _emscripten_glBlendEquation = (x0) => GLctx.blendEquation(x0);

  var _emscripten_glBlendEquationSeparate = (x0, x1) => GLctx.blendEquationSeparate(x0, x1);

  var _emscripten_glBlendFunc = (x0, x1) => GLctx.blendFunc(x0, x1);

  var _emscripten_glBlendFuncSeparate = (x0, x1, x2, x3) => GLctx.blendFuncSeparate(x0, x1, x2, x3);

  var _emscripten_glBlitFramebuffer = (x0, x1, x2, x3, x4, x5, x6, x7, x8, x9) => GLctx.blitFramebuffer(x0, x1, x2, x3, x4, x5, x6, x7, x8, x9);

  var _emscripten_glBufferData = (target, size, data, usage) => {
  
      if (GL.currentContext.version >= 2) {
        // If size is zero, WebGL would interpret uploading the whole input
        // arraybuffer (starting from given offset), which would not make sense in
        // WebAssembly, so avoid uploading if size is zero. However we must still
        // call bufferData to establish a backing storage of zero bytes.
        if (data && size) {
          GLctx.bufferData(target, HEAPU8, usage, data, size);
        } else {
          GLctx.bufferData(target, size, usage);
        }
        return;
      }
      // N.b. here first form specifies a heap subarray, second form an integer
      // size, so the ?: code here is polymorphic. It is advised to avoid
      // randomly mixing both uses in calling code, to avoid any potential JS
      // engine JIT issues.
      GLctx.bufferData(target, data ? HEAPU8.subarray(data, data+size) : size, usage);
    };

  var _emscripten_glBufferSubData = (target, offset, size, data) => {
      if (GL.currentContext.version >= 2) {
        size && GLctx.bufferSubData(target, offset, HEAPU8, data, size);
        return;
      }
      GLctx.bufferSubData(target, offset, HEAPU8.subarray(data, data+size));
    };

  var _emscripten_glCheckFramebufferStatus = (x0) => GLctx.checkFramebufferStatus(x0);

  var _emscripten_glClear = (x0) => GLctx.clear(x0);

  var _emscripten_glClearBufferfi = (x0, x1, x2, x3) => GLctx.clearBufferfi(x0, x1, x2, x3);

  var _emscripten_glClearBufferfv = (buffer, drawbuffer, value) => {
  
      GLctx.clearBufferfv(buffer, drawbuffer, HEAPF32, ((value)>>2));
    };

  var _emscripten_glClearBufferiv = (buffer, drawbuffer, value) => {
  
      GLctx.clearBufferiv(buffer, drawbuffer, HEAP32, ((value)>>2));
    };

  var _emscripten_glClearBufferuiv = (buffer, drawbuffer, value) => {
  
      GLctx.clearBufferuiv(buffer, drawbuffer, HEAPU32, ((value)>>2));
    };

  var _emscripten_glClearColor = (x0, x1, x2, x3) => GLctx.clearColor(x0, x1, x2, x3);

  var _emscripten_glClearDepthf = (x0) => GLctx.clearDepth(x0);

  var _emscripten_glClearStencil = (x0) => GLctx.clearStencil(x0);

  var _emscripten_glClientWaitSync = (sync, flags, timeout) => {
      // WebGL2 vs GLES3 differences: in GLES3, the timeout parameter is a uint64, where 0xFFFFFFFFFFFFFFFFULL means GL_TIMEOUT_IGNORED.
      // In JS, there's no 64-bit value types, so instead timeout is taken to be signed, and GL_TIMEOUT_IGNORED is given value -1.
      // Inherently the value accepted in the timeout is lossy, and can't take in arbitrary u64 bit pattern (but most likely doesn't matter)
      // See https://www.khronos.org/registry/webgl/specs/latest/2.0/#5.15
      timeout = Number(timeout);
      return GLctx.clientWaitSync(GL.syncs[sync], flags, timeout);
    };

  var _emscripten_glClipControlEXT = (origin, depth) => {
      GLctx.extClipControl['clipControlEXT'](origin, depth);
    };

  var _emscripten_glColorMask = (red, green, blue, alpha) => {
      GLctx.colorMask(!!red, !!green, !!blue, !!alpha);
    };

  var _emscripten_glCompileShader = (shader) => {
      GLctx.compileShader(GL.shaders[shader]);
    };

  var _emscripten_glCompressedTexImage2D = (target, level, internalFormat, width, height, border, imageSize, data) => {
      // `data` may be null here, which means "allocate uninitialized space but
      // don't upload" in GLES parlance, but `compressedTexImage2D` requires the
      // final data parameter, so we simply pass a heap view starting at zero
      // effectively uploading whatever happens to be near address zero.  See
      // https://github.com/emscripten-core/emscripten/issues/19300.
      if (GL.currentContext.version >= 2) {
        if (GLctx.currentPixelUnpackBufferBinding || !imageSize) {
          GLctx.compressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data);
          return;
        }
        GLctx.compressedTexImage2D(target, level, internalFormat, width, height, border, HEAPU8, data, imageSize);
        return;
      }
      GLctx.compressedTexImage2D(target, level, internalFormat, width, height, border, HEAPU8.subarray((data), data+imageSize));
    };

  var _emscripten_glCompressedTexImage3D = (target, level, internalFormat, width, height, depth, border, imageSize, data) => {
      if (GLctx.currentPixelUnpackBufferBinding) {
        GLctx.compressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data);
      } else {
        GLctx.compressedTexImage3D(target, level, internalFormat, width, height, depth, border, HEAPU8, data, imageSize);
      }
    };

  var _emscripten_glCompressedTexSubImage2D = (target, level, xoffset, yoffset, width, height, format, imageSize, data) => {
      if (GL.currentContext.version >= 2) {
        if (GLctx.currentPixelUnpackBufferBinding || !imageSize) {
          GLctx.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
          return;
        }
        GLctx.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, HEAPU8, data, imageSize);
        return;
      }
      GLctx.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, HEAPU8.subarray((data), data+imageSize));
    };

  var _emscripten_glCompressedTexSubImage3D = (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data) => {
      if (GLctx.currentPixelUnpackBufferBinding) {
        GLctx.compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
      } else {
        GLctx.compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, HEAPU8, data, imageSize);
      }
    };

  var _emscripten_glCopyBufferSubData = (x0, x1, x2, x3, x4) => GLctx.copyBufferSubData(x0, x1, x2, x3, x4);

  var _emscripten_glCopyTexImage2D = (x0, x1, x2, x3, x4, x5, x6, x7) => GLctx.copyTexImage2D(x0, x1, x2, x3, x4, x5, x6, x7);

  var _emscripten_glCopyTexSubImage2D = (x0, x1, x2, x3, x4, x5, x6, x7) => GLctx.copyTexSubImage2D(x0, x1, x2, x3, x4, x5, x6, x7);

  var _emscripten_glCopyTexSubImage3D = (x0, x1, x2, x3, x4, x5, x6, x7, x8) => GLctx.copyTexSubImage3D(x0, x1, x2, x3, x4, x5, x6, x7, x8);

  var _emscripten_glCreateProgram = () => {
      var id = GL.getNewId(GL.programs);
      var program = GLctx.createProgram();
      // Store additional information needed for each shader program:
      program.name = id;
      // Lazy cache results of
      // glGetProgramiv(GL_ACTIVE_UNIFORM_MAX_LENGTH/GL_ACTIVE_ATTRIBUTE_MAX_LENGTH/GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH)
      program.maxUniformLength = program.maxAttributeLength = program.maxUniformBlockNameLength = 0;
      program.uniformIdCounter = 1;
      GL.programs[id] = program;
      return id;
    };

  var _emscripten_glCreateShader = (shaderType) => {
      var id = GL.getNewId(GL.shaders);
      GL.shaders[id] = GLctx.createShader(shaderType);
  
      return id;
    };

  var _emscripten_glCullFace = (x0) => GLctx.cullFace(x0);

  var _emscripten_glDeleteBuffers = (n, buffers) => {
      for (var i = 0; i < n; i++) {
        var id = HEAP32[(((buffers)+(i*4))>>2)];
        var buffer = GL.buffers[id];
  
        // From spec: "glDeleteBuffers silently ignores 0's and names that do not
        // correspond to existing buffer objects."
        if (!buffer) continue;
  
        GLctx.deleteBuffer(buffer);
        buffer.name = 0;
        GL.buffers[id] = null;
  
        if (id == GLctx.currentPixelPackBufferBinding) GLctx.currentPixelPackBufferBinding = 0;
        if (id == GLctx.currentPixelUnpackBufferBinding) GLctx.currentPixelUnpackBufferBinding = 0;
      }
    };

  var _emscripten_glDeleteFramebuffers = (n, framebuffers) => {
      for (var i = 0; i < n; ++i) {
        var id = HEAP32[(((framebuffers)+(i*4))>>2)];
        var framebuffer = GL.framebuffers[id];
        if (!framebuffer) continue; // GL spec: "glDeleteFramebuffers silently ignores 0s and names that do not correspond to existing framebuffer objects".
        GLctx.deleteFramebuffer(framebuffer);
        framebuffer.name = 0;
        GL.framebuffers[id] = null;
      }
    };

  var _emscripten_glDeleteProgram = (id) => {
      if (!id) return;
      var program = GL.programs[id];
      if (!program) {
        // glDeleteProgram actually signals an error when deleting a nonexisting
        // object, unlike some other GL delete functions.
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
      GLctx.deleteProgram(program);
      program.name = 0;
      GL.programs[id] = null;
    };

  var _emscripten_glDeleteQueries = (n, ids) => {
      for (var i = 0; i < n; i++) {
        var id = HEAP32[(((ids)+(i*4))>>2)];
        var query = GL.queries[id];
        if (!query) continue; // GL spec: "unused names in ids are ignored, as is the name zero."
        GLctx.deleteQuery(query);
        GL.queries[id] = null;
      }
    };

  var _emscripten_glDeleteQueriesEXT = (n, ids) => {
      for (var i = 0; i < n; i++) {
        var id = HEAP32[(((ids)+(i*4))>>2)];
        var query = GL.queries[id];
        if (!query) continue; // GL spec: "unused names in ids are ignored, as is the name zero."
        GLctx.disjointTimerQueryExt['deleteQueryEXT'](query);
        GL.queries[id] = null;
      }
    };

  var _emscripten_glDeleteRenderbuffers = (n, renderbuffers) => {
      for (var i = 0; i < n; i++) {
        var id = HEAP32[(((renderbuffers)+(i*4))>>2)];
        var renderbuffer = GL.renderbuffers[id];
        if (!renderbuffer) continue; // GL spec: "glDeleteRenderbuffers silently ignores 0s and names that do not correspond to existing renderbuffer objects".
        GLctx.deleteRenderbuffer(renderbuffer);
        renderbuffer.name = 0;
        GL.renderbuffers[id] = null;
      }
    };

  var _emscripten_glDeleteSamplers = (n, samplers) => {
      for (var i = 0; i < n; i++) {
        var id = HEAP32[(((samplers)+(i*4))>>2)];
        var sampler = GL.samplers[id];
        if (!sampler) continue;
        GLctx.deleteSampler(sampler);
        sampler.name = 0;
        GL.samplers[id] = null;
      }
    };

  var _emscripten_glDeleteShader = (id) => {
      if (!id) return;
      var shader = GL.shaders[id];
      if (!shader) {
        // glDeleteShader actually signals an error when deleting a nonexisting
        // object, unlike some other GL delete functions.
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
      GLctx.deleteShader(shader);
      GL.shaders[id] = null;
    };

  var _emscripten_glDeleteSync = (id) => {
      if (!id) return;
      var sync = GL.syncs[id];
      if (!sync) { // glDeleteSync signals an error when deleting a nonexisting object, unlike some other GL delete functions.
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
      GLctx.deleteSync(sync);
      sync.name = 0;
      GL.syncs[id] = null;
    };

  var _emscripten_glDeleteTextures = (n, textures) => {
      for (var i = 0; i < n; i++) {
        var id = HEAP32[(((textures)+(i*4))>>2)];
        var texture = GL.textures[id];
        // GL spec: "glDeleteTextures silently ignores 0s and names that do not
        // correspond to existing textures".
        if (!texture) continue;
        GLctx.deleteTexture(texture);
        texture.name = 0;
        GL.textures[id] = null;
      }
    };

  var _emscripten_glDeleteTransformFeedbacks = (n, ids) => {
      for (var i = 0; i < n; i++) {
        var id = HEAP32[(((ids)+(i*4))>>2)];
        var transformFeedback = GL.transformFeedbacks[id];
        if (!transformFeedback) continue; // GL spec: "unused names in ids are ignored, as is the name zero."
        GLctx.deleteTransformFeedback(transformFeedback);
        transformFeedback.name = 0;
        GL.transformFeedbacks[id] = null;
      }
    };

  var _emscripten_glDeleteVertexArrays = (n, vaos) => {
      for (var i = 0; i < n; i++) {
        var id = HEAP32[(((vaos)+(i*4))>>2)];
        GLctx.deleteVertexArray(GL.vaos[id]);
        GL.vaos[id] = null;
      }
    };

  
  var _glDeleteVertexArrays = _emscripten_glDeleteVertexArrays;
  var _emscripten_glDeleteVertexArraysOES = _glDeleteVertexArrays;

  var _emscripten_glDepthFunc = (x0) => GLctx.depthFunc(x0);

  var _emscripten_glDepthMask = (flag) => {
      GLctx.depthMask(!!flag);
    };

  var _emscripten_glDepthRangef = (x0, x1) => GLctx.depthRange(x0, x1);

  var _emscripten_glDetachShader = (program, shader) => {
      GLctx.detachShader(GL.programs[program], GL.shaders[shader]);
    };

  var _emscripten_glDisable = (x0) => GLctx.disable(x0);

  var _emscripten_glDisableVertexAttribArray = (index) => {
      GLctx.disableVertexAttribArray(index);
    };

  var _emscripten_glDrawArrays = (mode, first, count) => {
  
      GLctx.drawArrays(mode, first, count);
  
    };

  var _emscripten_glDrawArraysInstanced = (mode, first, count, primcount) => {
      GLctx.drawArraysInstanced(mode, first, count, primcount);
    };

  
  var _glDrawArraysInstanced = _emscripten_glDrawArraysInstanced;
  var _emscripten_glDrawArraysInstancedANGLE = _glDrawArraysInstanced;

  
  var _emscripten_glDrawArraysInstancedARB = _glDrawArraysInstanced;

  var _emscripten_glDrawArraysInstancedBaseInstanceWEBGL = (mode, first, count, instanceCount, baseInstance) => {
      GLctx.dibvbi['drawArraysInstancedBaseInstanceWEBGL'](mode, first, count, instanceCount, baseInstance);
    };

  
  var _emscripten_glDrawArraysInstancedEXT = _glDrawArraysInstanced;

  
  var _emscripten_glDrawArraysInstancedNV = _glDrawArraysInstanced;

  var tempFixedLengthArray = [];
  
  var _emscripten_glDrawBuffers = (n, bufs) => {
  
      var bufArray = tempFixedLengthArray[n];
      for (var i = 0; i < n; i++) {
        bufArray[i] = HEAP32[(((bufs)+(i*4))>>2)];
      }
  
      GLctx.drawBuffers(bufArray);
    };

  
  var _glDrawBuffers = _emscripten_glDrawBuffers;
  var _emscripten_glDrawBuffersEXT = _glDrawBuffers;

  
  var _emscripten_glDrawBuffersWEBGL = _glDrawBuffers;

  var _emscripten_glDrawElements = (mode, count, type, indices) => {
  
      GLctx.drawElements(mode, count, type, indices);
  
    };

  var _emscripten_glDrawElementsInstanced = (mode, count, type, indices, primcount) => {
      GLctx.drawElementsInstanced(mode, count, type, indices, primcount);
    };

  
  var _glDrawElementsInstanced = _emscripten_glDrawElementsInstanced;
  var _emscripten_glDrawElementsInstancedANGLE = _glDrawElementsInstanced;

  
  var _emscripten_glDrawElementsInstancedARB = _glDrawElementsInstanced;

  var _emscripten_glDrawElementsInstancedBaseVertexBaseInstanceWEBGL = (mode, count, type, offset, instanceCount, baseVertex, baseinstance) => {
      GLctx.dibvbi['drawElementsInstancedBaseVertexBaseInstanceWEBGL'](mode, count, type, offset, instanceCount, baseVertex, baseinstance);
    };

  
  var _emscripten_glDrawElementsInstancedEXT = _glDrawElementsInstanced;

  
  var _emscripten_glDrawElementsInstancedNV = _glDrawElementsInstanced;

  var _glDrawElements = _emscripten_glDrawElements;
  var _emscripten_glDrawRangeElements = (mode, start, end, count, type, indices) => {
      // TODO: This should be a trivial pass-through function registered at the bottom of this page as
      // glFuncs[6][1] += ' drawRangeElements';
      // but due to https://bugzil.la/1202427,
      // we work around by ignoring the range.
      _glDrawElements(mode, count, type, indices);
    };

  var _emscripten_glEnable = (x0) => GLctx.enable(x0);

  var _emscripten_glEnableVertexAttribArray = (index) => {
      GLctx.enableVertexAttribArray(index);
    };

  var _emscripten_glEndQuery = (x0) => GLctx.endQuery(x0);

  var _emscripten_glEndQueryEXT = (target) => {
      GLctx.disjointTimerQueryExt['endQueryEXT'](target);
    };

  var _emscripten_glEndTransformFeedback = () => GLctx.endTransformFeedback();

  var _emscripten_glFenceSync = (condition, flags) => {
      var sync = GLctx.fenceSync(condition, flags);
      if (sync) {
        var id = GL.getNewId(GL.syncs);
        sync.name = id;
        GL.syncs[id] = sync;
        return id;
      }
      return 0; // Failed to create a sync object
    };

  var _emscripten_glFinish = () => GLctx.finish();

  var _emscripten_glFlush = () => GLctx.flush();

  var _emscripten_glFramebufferRenderbuffer = (target, attachment, renderbuffertarget, renderbuffer) => {
      GLctx.framebufferRenderbuffer(target, attachment, renderbuffertarget,
                                         GL.renderbuffers[renderbuffer]);
    };

  var _emscripten_glFramebufferTexture2D = (target, attachment, textarget, texture, level) => {
      GLctx.framebufferTexture2D(target, attachment, textarget,
                                      GL.textures[texture], level);
    };

  var _emscripten_glFramebufferTextureLayer = (target, attachment, texture, level, layer) => {
      GLctx.framebufferTextureLayer(target, attachment, GL.textures[texture], level, layer);
    };

  var _emscripten_glFrontFace = (x0) => GLctx.frontFace(x0);

  var _emscripten_glGenBuffers = (n, buffers) => {
      GL.genObject(n, buffers, 'createBuffer', GL.buffers
        );
    };

  var _emscripten_glGenFramebuffers = (n, ids) => {
      GL.genObject(n, ids, 'createFramebuffer', GL.framebuffers
        );
    };

  var _emscripten_glGenQueries = (n, ids) => {
      GL.genObject(n, ids, 'createQuery', GL.queries
        );
    };

  var _emscripten_glGenQueriesEXT = (n, ids) => {
      for (var i = 0; i < n; i++) {
        var query = GLctx.disjointTimerQueryExt['createQueryEXT']();
        if (!query) {
          GL.recordError(0x502 /* GL_INVALID_OPERATION */);
          while (i < n) HEAP32[(((ids)+(i++*4))>>2)] = 0;
          return;
        }
        var id = GL.getNewId(GL.queries);
        query.name = id;
        GL.queries[id] = query;
        HEAP32[(((ids)+(i*4))>>2)] = id;
      }
    };

  var _emscripten_glGenRenderbuffers = (n, renderbuffers) => {
      GL.genObject(n, renderbuffers, 'createRenderbuffer', GL.renderbuffers
        );
    };

  var _emscripten_glGenSamplers = (n, samplers) => {
      GL.genObject(n, samplers, 'createSampler', GL.samplers
        );
    };

  var _emscripten_glGenTextures = (n, textures) => {
      GL.genObject(n, textures, 'createTexture', GL.textures
        );
    };

  var _emscripten_glGenTransformFeedbacks = (n, ids) => {
      GL.genObject(n, ids, 'createTransformFeedback', GL.transformFeedbacks
        );
    };

  var _emscripten_glGenVertexArrays = (n, arrays) => {
      GL.genObject(n, arrays, 'createVertexArray', GL.vaos
        );
    };

  
  var _glGenVertexArrays = _emscripten_glGenVertexArrays;
  var _emscripten_glGenVertexArraysOES = _glGenVertexArrays;

  var _emscripten_glGenerateMipmap = (x0) => GLctx.generateMipmap(x0);

  
  var __glGetActiveAttribOrUniform = (funcName, program, index, bufSize, length, size, type, name) => {
      program = GL.programs[program];
      var info = GLctx[funcName](program, index);
      if (info) {
        // If an error occurs, nothing will be written to length, size and type and name.
        var numBytesWrittenExclNull = name && stringToUTF8(info.name, name, bufSize);
        if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull;
        if (size) HEAP32[((size)>>2)] = info.size;
        if (type) HEAP32[((type)>>2)] = info.type;
      }
    };
  
  var _emscripten_glGetActiveAttrib = (program, index, bufSize, length, size, type, name) =>
      __glGetActiveAttribOrUniform('getActiveAttrib', program, index, bufSize, length, size, type, name);

  
  var _emscripten_glGetActiveUniform = (program, index, bufSize, length, size, type, name) =>
      __glGetActiveAttribOrUniform('getActiveUniform', program, index, bufSize, length, size, type, name);

  var _emscripten_glGetActiveUniformBlockName = (program, uniformBlockIndex, bufSize, length, uniformBlockName) => {
      program = GL.programs[program];
  
      var result = GLctx.getActiveUniformBlockName(program, uniformBlockIndex);
      if (!result) return; // If an error occurs, nothing will be written to uniformBlockName or length.
      if (uniformBlockName && bufSize > 0) {
        var numBytesWrittenExclNull = stringToUTF8(result, uniformBlockName, bufSize);
        if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull;
      } else {
        if (length) HEAP32[((length)>>2)] = 0;
      }
    };

  var _emscripten_glGetActiveUniformBlockiv = (program, uniformBlockIndex, pname, params) => {
      if (!params) {
        // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
        // if params == null, issue a GL error to notify user about it.
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
      program = GL.programs[program];
  
      if (pname == 0x8A41 /* GL_UNIFORM_BLOCK_NAME_LENGTH */) {
        var name = GLctx.getActiveUniformBlockName(program, uniformBlockIndex);
        HEAP32[((params)>>2)] = name.length+1;
        return;
      }
  
      var result = GLctx.getActiveUniformBlockParameter(program, uniformBlockIndex, pname);
      if (result === null) return; // If an error occurs, nothing should be written to params.
      if (pname == 0x8A43 /*GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES*/) {
        for (var i = 0; i < result.length; i++) {
          HEAP32[(((params)+(i*4))>>2)] = result[i];
        }
      } else {
        HEAP32[((params)>>2)] = result;
      }
    };

  var _emscripten_glGetActiveUniformsiv = (program, uniformCount, uniformIndices, pname, params) => {
      if (!params) {
        // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
        // if params == null, issue a GL error to notify user about it.
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
      if (uniformCount > 0 && uniformIndices == 0) {
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
      program = GL.programs[program];
      var ids = [];
      for (var i = 0; i < uniformCount; i++) {
        ids.push(HEAP32[(((uniformIndices)+(i*4))>>2)]);
      }
  
      var result = GLctx.getActiveUniforms(program, ids, pname);
      if (!result) return; // GL spec: If an error is generated, nothing is written out to params.
  
      var len = result.length;
      for (var i = 0; i < len; i++) {
        HEAP32[(((params)+(i*4))>>2)] = result[i];
      }
    };

  var _emscripten_glGetAttachedShaders = (program, maxCount, count, shaders) => {
      var result = GLctx.getAttachedShaders(GL.programs[program]);
      var len = result.length;
      if (len > maxCount) {
        len = maxCount;
      }
      HEAP32[((count)>>2)] = len;
      for (var i = 0; i < len; ++i) {
        var id = GL.shaders.indexOf(result[i]);
        HEAP32[(((shaders)+(i*4))>>2)] = id;
      }
    };

  
  var _emscripten_glGetAttribLocation = (program, name) =>
      GLctx.getAttribLocation(GL.programs[program], UTF8ToString(name));

  var readI53FromI64 = (ptr) => {
      return HEAPU32[((ptr)>>2)] + HEAP32[(((ptr)+(4))>>2)] * 4294967296;
    };
  
  var readI53FromU64 = (ptr) => {
      return HEAPU32[((ptr)>>2)] + HEAPU32[(((ptr)+(4))>>2)] * 4294967296;
    };
  var writeI53ToI64 = (ptr, num) => {
      HEAPU32[((ptr)>>2)] = num;
      var lower = HEAPU32[((ptr)>>2)];
      HEAPU32[(((ptr)+(4))>>2)] = (num - lower)/4294967296;
      var deserialized = (num >= 0) ? readI53FromU64(ptr) : readI53FromI64(ptr);
      var offset = ((ptr)>>2);
      if (deserialized != num) warnOnce(`writeI53ToI64() out of range: serialized JS Number ${num} to Wasm heap as bytes lo=${ptrToString(HEAPU32[offset])}, hi=${ptrToString(HEAPU32[offset+1])}, which deserializes back to ${deserialized} instead!`);
    };
  
  
  var webglGetExtensions = () => {
      var exts = getEmscriptenSupportedExtensions(GLctx);
      exts = exts.concat(exts.map((e) => "GL_" + e));
      return exts;
    };
  
  var emscriptenWebGLGet = (name_, p, type) => {
      // Guard against user passing a null pointer.
      // Note that GLES2 spec does not say anything about how passing a null
      // pointer should be treated.  Testing on desktop core GL 3, the application
      // crashes on glGetIntegerv to a null pointer, but better to report an error
      // instead of doing anything random.
      if (!p) {
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
      var ret = undefined;
      switch (name_) { // Handle a few trivial GLES values
        case 0x8DFA: // GL_SHADER_COMPILER
          ret = 1;
          break;
        case 0x8DF8: // GL_SHADER_BINARY_FORMATS
          if (type != 0 && type != 1) {
            GL.recordError(0x500); // GL_INVALID_ENUM
          }
          // Do not write anything to the out pointer, since no binary formats are
          // supported.
          return;
        case 0x87FE: // GL_NUM_PROGRAM_BINARY_FORMATS
        case 0x8DF9: // GL_NUM_SHADER_BINARY_FORMATS
          ret = 0;
          break;
        case 0x86A2: // GL_NUM_COMPRESSED_TEXTURE_FORMATS
          // WebGL doesn't have GL_NUM_COMPRESSED_TEXTURE_FORMATS (it's obsolete
          // since GL_COMPRESSED_TEXTURE_FORMATS returns a JS array that can be
          // queried for length), so implement it ourselves to allow C++ GLES2
          // code to get the length.
          var formats = GLctx.getParameter(0x86A3 /*GL_COMPRESSED_TEXTURE_FORMATS*/);
          ret = formats ? formats.length : 0;
          break;
  
        case 0x821D: // GL_NUM_EXTENSIONS
          if (GL.currentContext.version < 2) {
            // Calling GLES3/WebGL2 function with a GLES2/WebGL1 context
            GL.recordError(0x502 /* GL_INVALID_OPERATION */);
            return;
          }
          ret = webglGetExtensions().length;
          break;
        case 0x821B: // GL_MAJOR_VERSION
        case 0x821C: // GL_MINOR_VERSION
          if (GL.currentContext.version < 2) {
            GL.recordError(0x500); // GL_INVALID_ENUM
            return;
          }
          ret = name_ == 0x821B ? 3 : 0; // return version 3.0
          break;
      }
  
      if (ret === undefined) {
        var result = GLctx.getParameter(name_);
        switch (typeof result) {
          case "number":
            ret = result;
            break;
          case "boolean":
            ret = result ? 1 : 0;
            break;
          case "string":
            GL.recordError(0x500); // GL_INVALID_ENUM
            return;
          case "object":
            if (result === null) {
              // null is a valid result for some (e.g., which buffer is bound -
              // perhaps nothing is bound), but otherwise can mean an invalid
              // name_, which we need to report as an error
              switch (name_) {
                case 0x8894: // ARRAY_BUFFER_BINDING
                case 0x8B8D: // CURRENT_PROGRAM
                case 0x8895: // ELEMENT_ARRAY_BUFFER_BINDING
                case 0x8CA6: // FRAMEBUFFER_BINDING or DRAW_FRAMEBUFFER_BINDING
                case 0x8CA7: // RENDERBUFFER_BINDING
                case 0x8069: // TEXTURE_BINDING_2D
                case 0x85B5: // WebGL 2 GL_VERTEX_ARRAY_BINDING, or WebGL 1 extension OES_vertex_array_object GL_VERTEX_ARRAY_BINDING_OES
                case 0x8F36: // COPY_READ_BUFFER_BINDING or COPY_READ_BUFFER
                case 0x8F37: // COPY_WRITE_BUFFER_BINDING or COPY_WRITE_BUFFER
                case 0x88ED: // PIXEL_PACK_BUFFER_BINDING
                case 0x88EF: // PIXEL_UNPACK_BUFFER_BINDING
                case 0x8CAA: // READ_FRAMEBUFFER_BINDING
                case 0x8919: // SAMPLER_BINDING
                case 0x8C1D: // TEXTURE_BINDING_2D_ARRAY
                case 0x806A: // TEXTURE_BINDING_3D
                case 0x8E25: // TRANSFORM_FEEDBACK_BINDING
                case 0x8C8F: // TRANSFORM_FEEDBACK_BUFFER_BINDING
                case 0x8A28: // UNIFORM_BUFFER_BINDING
                case 0x8514: { // TEXTURE_BINDING_CUBE_MAP
                  ret = 0;
                  break;
                }
                default: {
                  GL.recordError(0x500); // GL_INVALID_ENUM
                  return;
                }
              }
            } else if (result instanceof Float32Array ||
                       result instanceof Uint32Array ||
                       result instanceof Int32Array ||
                       result instanceof Array) {
              for (var i = 0; i < result.length; ++i) {
                switch (type) {
                  case 0: HEAP32[(((p)+(i*4))>>2)] = result[i]; break;
                  case 2: HEAPF32[(((p)+(i*4))>>2)] = result[i]; break;
                  case 4: HEAP8[(p)+(i)] = result[i] ? 1 : 0; break;
                }
              }
              return;
            } else {
              try {
                ret = result.name | 0;
              } catch(e) {
                GL.recordError(0x500); // GL_INVALID_ENUM
                err(`GL_INVALID_ENUM in glGet${type}v: Unknown object returned from WebGL getParameter(${name_})! (error: ${e})`);
                return;
              }
            }
            break;
          default:
            GL.recordError(0x500); // GL_INVALID_ENUM
            err(`GL_INVALID_ENUM in glGet${type}v: Native code calling glGet${type}v(${name_}) and it returns ${result} of type ${typeof(result)}!`);
            return;
        }
      }
  
      switch (type) {
        case 1: writeI53ToI64(p, ret); break;
        case 0: HEAP32[((p)>>2)] = ret; break;
        case 2:   HEAPF32[((p)>>2)] = ret; break;
        case 4: HEAP8[p] = ret ? 1 : 0; break;
      }
    };
  
  var _emscripten_glGetBooleanv = (name_, p) => emscriptenWebGLGet(name_, p, 4);

  var _emscripten_glGetBufferParameteri64v = (target, value, data) => {
      if (!data) {
        // GLES2 specification does not specify how to behave if data is a null pointer. Since calling this function does not make sense
        // if data == null, issue a GL error to notify user about it.
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
      writeI53ToI64(data, GLctx.getBufferParameter(target, value));
    };

  var _emscripten_glGetBufferParameteriv = (target, value, data) => {
      if (!data) {
        // GLES2 specification does not specify how to behave if data is a null
        // pointer. Since calling this function does not make sense if data ==
        // null, issue a GL error to notify user about it.
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
      HEAP32[((data)>>2)] = GLctx.getBufferParameter(target, value);
    };

  var _emscripten_glGetError = () => {
      var error = GLctx.getError() || GL.lastError;
      GL.lastError = 0/*GL_NO_ERROR*/;
      return error;
    };

  
  var _emscripten_glGetFloatv = (name_, p) => emscriptenWebGLGet(name_, p, 2);

  var _emscripten_glGetFragDataLocation = (program, name) => {
      return GLctx.getFragDataLocation(GL.programs[program], UTF8ToString(name));
    };

  var _emscripten_glGetFramebufferAttachmentParameteriv = (target, attachment, pname, params) => {
      var result = GLctx.getFramebufferAttachmentParameter(target, attachment, pname);
      if (result instanceof WebGLRenderbuffer ||
          result instanceof WebGLTexture) {
        result = result.name | 0;
      }
      HEAP32[((params)>>2)] = result;
    };

  var emscriptenWebGLGetIndexed = (target, index, data, type) => {
      if (!data) {
        // GLES2 specification does not specify how to behave if data is a null pointer. Since calling this function does not make sense
        // if data == null, issue a GL error to notify user about it.
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
      var result = GLctx.getIndexedParameter(target, index);
      var ret;
      switch (typeof result) {
        case 'boolean':
          ret = result ? 1 : 0;
          break;
        case 'number':
          ret = result;
          break;
        case 'object':
          if (result === null) {
            switch (target) {
              case 0x8C8F: // TRANSFORM_FEEDBACK_BUFFER_BINDING
              case 0x8A28: // UNIFORM_BUFFER_BINDING
                ret = 0;
                break;
              default: {
                GL.recordError(0x500); // GL_INVALID_ENUM
                return;
              }
            }
          } else if (result instanceof WebGLBuffer) {
            ret = result.name | 0;
          } else {
            GL.recordError(0x500); // GL_INVALID_ENUM
            return;
          }
          break;
        default:
          GL.recordError(0x500); // GL_INVALID_ENUM
          return;
      }
  
      switch (type) {
        case 1: writeI53ToI64(data, ret); break;
        case 0: HEAP32[((data)>>2)] = ret; break;
        case 2: HEAPF32[((data)>>2)] = ret; break;
        case 4: HEAP8[data] = ret ? 1 : 0; break;
        default: abort('internal emscriptenWebGLGetIndexed() error, bad type: ' + type);
      }
    };
  var _emscripten_glGetInteger64i_v = (target, index, data) =>
      emscriptenWebGLGetIndexed(target, index, data, 1);

  var _emscripten_glGetInteger64v = (name_, p) => {
      emscriptenWebGLGet(name_, p, 1);
    };

  var _emscripten_glGetIntegeri_v = (target, index, data) =>
      emscriptenWebGLGetIndexed(target, index, data, 0);

  
  var _emscripten_glGetIntegerv = (name_, p) => emscriptenWebGLGet(name_, p, 0);

  var _emscripten_glGetInternalformativ = (target, internalformat, pname, bufSize, params) => {
      if (bufSize < 0) {
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
      if (!params) {
        // GLES3 specification does not specify how to behave if values is a null pointer. Since calling this function does not make sense
        // if values == null, issue a GL error to notify user about it.
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
      var ret = GLctx.getInternalformatParameter(target, internalformat, pname);
      if (ret === null) return;
      for (var i = 0; i < ret.length && i < bufSize; ++i) {
        HEAP32[(((params)+(i*4))>>2)] = ret[i];
      }
    };

  var _emscripten_glGetProgramBinary = (program, bufSize, length, binaryFormat, binary) => {
      GL.recordError(0x502/*GL_INVALID_OPERATION*/);
    };

  var _emscripten_glGetProgramInfoLog = (program, maxLength, length, infoLog) => {
      var log = GLctx.getProgramInfoLog(GL.programs[program]);
      if (log === null) log = '(unknown error)';
      var numBytesWrittenExclNull = (maxLength > 0 && infoLog) ? stringToUTF8(log, infoLog, maxLength) : 0;
      if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull;
    };

  var _emscripten_glGetProgramiv = (program, pname, p) => {
      if (!p) {
        // GLES2 specification does not specify how to behave if p is a null
        // pointer. Since calling this function does not make sense if p == null,
        // issue a GL error to notify user about it.
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
  
      if (program >= GL.counter) {
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
  
      program = GL.programs[program];
  
      if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH
        var log = GLctx.getProgramInfoLog(program);
        if (log === null) log = '(unknown error)';
        HEAP32[((p)>>2)] = log.length + 1;
      } else if (pname == 0x8B87 /* GL_ACTIVE_UNIFORM_MAX_LENGTH */) {
        if (!program.maxUniformLength) {
          var numActiveUniforms = GLctx.getProgramParameter(program, 0x8B86/*GL_ACTIVE_UNIFORMS*/);
          for (var i = 0; i < numActiveUniforms; ++i) {
            program.maxUniformLength = Math.max(program.maxUniformLength, GLctx.getActiveUniform(program, i).name.length+1);
          }
        }
        HEAP32[((p)>>2)] = program.maxUniformLength;
      } else if (pname == 0x8B8A /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */) {
        if (!program.maxAttributeLength) {
          var numActiveAttributes = GLctx.getProgramParameter(program, 0x8B89/*GL_ACTIVE_ATTRIBUTES*/);
          for (var i = 0; i < numActiveAttributes; ++i) {
            program.maxAttributeLength = Math.max(program.maxAttributeLength, GLctx.getActiveAttrib(program, i).name.length+1);
          }
        }
        HEAP32[((p)>>2)] = program.maxAttributeLength;
      } else if (pname == 0x8A35 /* GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */) {
        if (!program.maxUniformBlockNameLength) {
          var numActiveUniformBlocks = GLctx.getProgramParameter(program, 0x8A36/*GL_ACTIVE_UNIFORM_BLOCKS*/);
          for (var i = 0; i < numActiveUniformBlocks; ++i) {
            program.maxUniformBlockNameLength = Math.max(program.maxUniformBlockNameLength, GLctx.getActiveUniformBlockName(program, i).length+1);
          }
        }
        HEAP32[((p)>>2)] = program.maxUniformBlockNameLength;
      } else {
        HEAP32[((p)>>2)] = GLctx.getProgramParameter(program, pname);
      }
    };

  
  var _emscripten_glGetQueryObjecti64vEXT = (id, pname, params) => {
      if (!params) {
        // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
        // if p == null, issue a GL error to notify user about it.
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
      var query = GL.queries[id];
      var param;
      if (GL.currentContext.version < 2)
      {
        param = GLctx.disjointTimerQueryExt['getQueryObjectEXT'](query, pname);
      }
      else {
        param = GLctx.getQueryParameter(query, pname);
      }
      var ret;
      if (typeof param == 'boolean') {
        ret = param ? 1 : 0;
      } else {
        ret = param;
      }
      writeI53ToI64(params, ret);
    };

  var _emscripten_glGetQueryObjectivEXT = (id, pname, params) => {
      if (!params) {
        // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
        // if p == null, issue a GL error to notify user about it.
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
      var query = GL.queries[id];
      var param = GLctx.disjointTimerQueryExt['getQueryObjectEXT'](query, pname);
      var ret;
      if (typeof param == 'boolean') {
        ret = param ? 1 : 0;
      } else {
        ret = param;
      }
      HEAP32[((params)>>2)] = ret;
    };

  
  var _glGetQueryObjecti64vEXT = _emscripten_glGetQueryObjecti64vEXT;
  var _emscripten_glGetQueryObjectui64vEXT = _glGetQueryObjecti64vEXT;

  var _emscripten_glGetQueryObjectuiv = (id, pname, params) => {
      if (!params) {
        // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
        // if p == null, issue a GL error to notify user about it.
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
      var query = GL.queries[id];
      var param = GLctx.getQueryParameter(query, pname);
      var ret;
      if (typeof param == 'boolean') {
        ret = param ? 1 : 0;
      } else {
        ret = param;
      }
      HEAP32[((params)>>2)] = ret;
    };

  
  var _glGetQueryObjectivEXT = _emscripten_glGetQueryObjectivEXT;
  var _emscripten_glGetQueryObjectuivEXT = _glGetQueryObjectivEXT;

  var _emscripten_glGetQueryiv = (target, pname, params) => {
      if (!params) {
        // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
        // if p == null, issue a GL error to notify user about it.
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
      HEAP32[((params)>>2)] = GLctx.getQuery(target, pname);
    };

  var _emscripten_glGetQueryivEXT = (target, pname, params) => {
      if (!params) {
        // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
        // if p == null, issue a GL error to notify user about it.
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
      HEAP32[((params)>>2)] = GLctx.disjointTimerQueryExt['getQueryEXT'](target, pname);
    };

  var _emscripten_glGetRenderbufferParameteriv = (target, pname, params) => {
      if (!params) {
        // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
        // if params == null, issue a GL error to notify user about it.
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
      HEAP32[((params)>>2)] = GLctx.getRenderbufferParameter(target, pname);
    };

  var _emscripten_glGetSamplerParameterfv = (sampler, pname, params) => {
      if (!params) {
        // GLES3 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
        // if p == null, issue a GL error to notify user about it.
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
      HEAPF32[((params)>>2)] = GLctx.getSamplerParameter(GL.samplers[sampler], pname);
    };

  var _emscripten_glGetSamplerParameteriv = (sampler, pname, params) => {
      if (!params) {
        // GLES3 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
        // if p == null, issue a GL error to notify user about it.
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
      HEAP32[((params)>>2)] = GLctx.getSamplerParameter(GL.samplers[sampler], pname);
    };

  
  var _emscripten_glGetShaderInfoLog = (shader, maxLength, length, infoLog) => {
      var log = GLctx.getShaderInfoLog(GL.shaders[shader]);
      if (log === null) log = '(unknown error)';
      var numBytesWrittenExclNull = (maxLength > 0 && infoLog) ? stringToUTF8(log, infoLog, maxLength) : 0;
      if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull;
    };

  var _emscripten_glGetShaderPrecisionFormat = (shaderType, precisionType, range, precision) => {
      var result = GLctx.getShaderPrecisionFormat(shaderType, precisionType);
      HEAP32[((range)>>2)] = result.rangeMin;
      HEAP32[(((range)+(4))>>2)] = result.rangeMax;
      HEAP32[((precision)>>2)] = result.precision;
    };

  var _emscripten_glGetShaderSource = (shader, bufSize, length, source) => {
      var result = GLctx.getShaderSource(GL.shaders[shader]);
      if (!result) return; // If an error occurs, nothing will be written to length or source.
      var numBytesWrittenExclNull = (bufSize > 0 && source) ? stringToUTF8(result, source, bufSize) : 0;
      if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull;
    };

  var _emscripten_glGetShaderiv = (shader, pname, p) => {
      if (!p) {
        // GLES2 specification does not specify how to behave if p is a null
        // pointer. Since calling this function does not make sense if p == null,
        // issue a GL error to notify user about it.
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
      if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH
        var log = GLctx.getShaderInfoLog(GL.shaders[shader]);
        if (log === null) log = '(unknown error)';
        // The GLES2 specification says that if the shader has an empty info log,
        // a value of 0 is returned. Otherwise the log has a null char appended.
        // (An empty string is falsey, so we can just check that instead of
        // looking at log.length.)
        var logLength = log ? log.length + 1 : 0;
        HEAP32[((p)>>2)] = logLength;
      } else if (pname == 0x8B88) { // GL_SHADER_SOURCE_LENGTH
        var source = GLctx.getShaderSource(GL.shaders[shader]);
        // source may be a null, or the empty string, both of which are falsey
        // values that we report a 0 length for.
        var sourceLength = source ? source.length + 1 : 0;
        HEAP32[((p)>>2)] = sourceLength;
      } else {
        HEAP32[((p)>>2)] = GLctx.getShaderParameter(GL.shaders[shader], pname);
      }
    };

  
  
  var stringToNewUTF8 = (str) => {
      var size = lengthBytesUTF8(str) + 1;
      var ret = _malloc(size);
      if (ret) stringToUTF8(str, ret, size);
      return ret;
    };
  
  
  var _emscripten_glGetString = (name_) => {
      var ret = GL.stringCache[name_];
      if (!ret) {
        switch (name_) {
          case 0x1F03 /* GL_EXTENSIONS */:
            ret = stringToNewUTF8(webglGetExtensions().join(' '));
            break;
          case 0x1F00 /* GL_VENDOR */:
          case 0x1F01 /* GL_RENDERER */:
          case 0x9245 /* UNMASKED_VENDOR_WEBGL */:
          case 0x9246 /* UNMASKED_RENDERER_WEBGL */:
            var s = GLctx.getParameter(name_);
            if (!s) {
              GL.recordError(0x500/*GL_INVALID_ENUM*/);
            }
            ret = s ? stringToNewUTF8(s) : 0;
            break;
  
          case 0x1F02 /* GL_VERSION */:
            var webGLVersion = GLctx.getParameter(0x1F02 /*GL_VERSION*/);
            // return GLES version string corresponding to the version of the WebGL context
            var glVersion = `OpenGL ES 2.0 (${webGLVersion})`;
            if (GL.currentContext.version >= 2) glVersion = `OpenGL ES 3.0 (${webGLVersion})`;
            ret = stringToNewUTF8(glVersion);
            break;
          case 0x8B8C /* GL_SHADING_LANGUAGE_VERSION */:
            var glslVersion = GLctx.getParameter(0x8B8C /*GL_SHADING_LANGUAGE_VERSION*/);
            // extract the version number 'N.M' from the string 'WebGL GLSL ES N.M ...'
            var ver_re = /^WebGL GLSL ES ([0-9]\.[0-9][0-9]?)(?:$| .*)/;
            var ver_num = glslVersion.match(ver_re);
            if (ver_num !== null) {
              if (ver_num[1].length == 3) ver_num[1] = ver_num[1] + '0'; // ensure minor version has 2 digits
              glslVersion = `OpenGL ES GLSL ES ${ver_num[1]} (${glslVersion})`;
            }
            ret = stringToNewUTF8(glslVersion);
            break;
          default:
            GL.recordError(0x500/*GL_INVALID_ENUM*/);
            // fall through
        }
        GL.stringCache[name_] = ret;
      }
      return ret;
    };

  
  var _emscripten_glGetStringi = (name, index) => {
      if (GL.currentContext.version < 2) {
        GL.recordError(0x502 /* GL_INVALID_OPERATION */); // Calling GLES3/WebGL2 function with a GLES2/WebGL1 context
        return 0;
      }
      var stringiCache = GL.stringiCache[name];
      if (stringiCache) {
        if (index < 0 || index >= stringiCache.length) {
          GL.recordError(0x501/*GL_INVALID_VALUE*/);
          return 0;
        }
        return stringiCache[index];
      }
      switch (name) {
        case 0x1F03 /* GL_EXTENSIONS */:
          var exts = webglGetExtensions().map(stringToNewUTF8);
          stringiCache = GL.stringiCache[name] = exts;
          if (index < 0 || index >= stringiCache.length) {
            GL.recordError(0x501/*GL_INVALID_VALUE*/);
            return 0;
          }
          return stringiCache[index];
        default:
          GL.recordError(0x500/*GL_INVALID_ENUM*/);
          return 0;
      }
    };

  var _emscripten_glGetSynciv = (sync, pname, bufSize, length, values) => {
      if (bufSize < 0) {
        // GLES3 specification does not specify how to behave if bufSize < 0, however in the spec wording for glGetInternalformativ, it does say that GL_INVALID_VALUE should be raised,
        // so raise GL_INVALID_VALUE here as well.
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
      if (!values) {
        // GLES3 specification does not specify how to behave if values is a null pointer. Since calling this function does not make sense
        // if values == null, issue a GL error to notify user about it.
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
      var ret = GLctx.getSyncParameter(GL.syncs[sync], pname);
      if (ret !== null) {
        HEAP32[((values)>>2)] = ret;
        if (length) HEAP32[((length)>>2)] = 1; // Report a single value outputted.
      }
    };

  var _emscripten_glGetTexParameterfv = (target, pname, params) => {
      if (!params) {
        // GLES2 specification does not specify how to behave if params is a null
        // pointer. Since calling this function does not make sense if p == null,
        // issue a GL error to notify user about it.
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
      HEAPF32[((params)>>2)] = GLctx.getTexParameter(target, pname);
    };

  var _emscripten_glGetTexParameteriv = (target, pname, params) => {
      if (!params) {
        // GLES2 specification does not specify how to behave if params is a null
        // pointer. Since calling this function does not make sense if p == null,
        // issue a GL error to notify user about it.
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
      HEAP32[((params)>>2)] = GLctx.getTexParameter(target, pname);
    };

  var _emscripten_glGetTransformFeedbackVarying = (program, index, bufSize, length, size, type, name) => {
      program = GL.programs[program];
      var info = GLctx.getTransformFeedbackVarying(program, index);
      if (!info) return; // If an error occurred, the return parameters length, size, type and name will be unmodified.
  
      if (name && bufSize > 0) {
        var numBytesWrittenExclNull = stringToUTF8(info.name, name, bufSize);
        if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull;
      } else {
        if (length) HEAP32[((length)>>2)] = 0;
      }
  
      if (size) HEAP32[((size)>>2)] = info.size;
      if (type) HEAP32[((type)>>2)] = info.type;
    };

  var _emscripten_glGetUniformBlockIndex = (program, uniformBlockName) => {
      return GLctx.getUniformBlockIndex(GL.programs[program], UTF8ToString(uniformBlockName));
    };

  var _emscripten_glGetUniformIndices = (program, uniformCount, uniformNames, uniformIndices) => {
      if (!uniformIndices) {
        // GLES2 specification does not specify how to behave if uniformIndices is a null pointer. Since calling this function does not make sense
        // if uniformIndices == null, issue a GL error to notify user about it.
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
      if (uniformCount > 0 && (uniformNames == 0 || uniformIndices == 0)) {
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
      program = GL.programs[program];
      var names = [];
      for (var i = 0; i < uniformCount; i++)
        names.push(UTF8ToString(HEAPU32[(((uniformNames)+(i*4))>>2)]));
  
      var result = GLctx.getUniformIndices(program, names);
      if (!result) return; // GL spec: If an error is generated, nothing is written out to uniformIndices.
  
      var len = result.length;
      for (var i = 0; i < len; i++) {
        HEAP32[(((uniformIndices)+(i*4))>>2)] = result[i];
      }
    };

  /** @suppress {checkTypes} */
  var jstoi_q = (str) => parseInt(str);
  
  /** @noinline */
  var webglGetLeftBracePos = (name) => name.slice(-1) == ']' && name.lastIndexOf('[');
  
  var webglPrepareUniformLocationsBeforeFirstUse = (program) => {
      var uniformLocsById = program.uniformLocsById, // Maps GLuint -> WebGLUniformLocation
        uniformSizeAndIdsByName = program.uniformSizeAndIdsByName, // Maps name -> [uniform array length, GLuint]
        i, j;
  
      // On the first time invocation of glGetUniformLocation on this shader program:
      // initialize cache data structures and discover which uniforms are arrays.
      if (!uniformLocsById) {
        // maps GLint integer locations to WebGLUniformLocations
        program.uniformLocsById = uniformLocsById = {};
        // maps integer locations back to uniform name strings, so that we can lazily fetch uniform array locations
        program.uniformArrayNamesById = {};
  
        var numActiveUniforms = GLctx.getProgramParameter(program, 0x8B86/*GL_ACTIVE_UNIFORMS*/);
        for (i = 0; i < numActiveUniforms; ++i) {
          var u = GLctx.getActiveUniform(program, i);
          var nm = u.name;
          var sz = u.size;
          var lb = webglGetLeftBracePos(nm);
          var arrayName = lb > 0 ? nm.slice(0, lb) : nm;
  
          // Assign a new location.
          var id = program.uniformIdCounter;
          program.uniformIdCounter += sz;
          // Eagerly get the location of the uniformArray[0] base element.
          // The remaining indices >0 will be left for lazy evaluation to
          // improve performance. Those may never be needed to fetch, if the
          // application fills arrays always in full starting from the first
          // element of the array.
          uniformSizeAndIdsByName[arrayName] = [sz, id];
  
          // Store placeholder integers in place that highlight that these
          // >0 index locations are array indices pending population.
          for (j = 0; j < sz; ++j) {
            uniformLocsById[id] = j;
            program.uniformArrayNamesById[id++] = arrayName;
          }
        }
      }
    };
  
  
  
  var _emscripten_glGetUniformLocation = (program, name) => {
  
      name = UTF8ToString(name);
  
      if (program = GL.programs[program]) {
        webglPrepareUniformLocationsBeforeFirstUse(program);
        var uniformLocsById = program.uniformLocsById; // Maps GLuint -> WebGLUniformLocation
        var arrayIndex = 0;
        var uniformBaseName = name;
  
        // Invariant: when populating integer IDs for uniform locations, we must
        // maintain the precondition that arrays reside in contiguous addresses,
        // i.e. for a 'vec4 colors[10];', colors[4] must be at location
        // colors[0]+4.  However, user might call glGetUniformLocation(program,
        // "colors") for an array, so we cannot discover based on the user input
        // arguments whether the uniform we are dealing with is an array. The only
        // way to discover which uniforms are arrays is to enumerate over all the
        // active uniforms in the program.
        var leftBrace = webglGetLeftBracePos(name);
  
        // If user passed an array accessor "[index]", parse the array index off the accessor.
        if (leftBrace > 0) {
          arrayIndex = jstoi_q(name.slice(leftBrace + 1)) >>> 0; // "index]", coerce parseInt(']') with >>>0 to treat "foo[]" as "foo[0]" and foo[-1] as unsigned out-of-bounds.
          uniformBaseName = name.slice(0, leftBrace);
        }
  
        // Have we cached the location of this uniform before?
        // A pair [array length, GLint of the uniform location]
        var sizeAndId = program.uniformSizeAndIdsByName[uniformBaseName];
  
        // If a uniform with this name exists, and if its index is within the
        // array limits (if it's even an array), query the WebGLlocation, or
        // return an existing cached location.
        if (sizeAndId && arrayIndex < sizeAndId[0]) {
          arrayIndex += sizeAndId[1]; // Add the base location of the uniform to the array index offset.
          if ((uniformLocsById[arrayIndex] = uniformLocsById[arrayIndex] || GLctx.getUniformLocation(program, name))) {
            return arrayIndex;
          }
        }
      }
      else {
        // N.b. we are currently unable to distinguish between GL program IDs that
        // never existed vs GL program IDs that have been deleted, so report
        // GL_INVALID_VALUE in both cases.
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
      }
      return -1;
    };

  var webglGetUniformLocation = (location) => {
      var p = GLctx.currentProgram;
  
      if (p) {
        var webglLoc = p.uniformLocsById[location];
        // p.uniformLocsById[location] stores either an integer, or a
        // WebGLUniformLocation.
        // If an integer, we have not yet bound the location, so do it now. The
        // integer value specifies the array index we should bind to.
        if (typeof webglLoc == 'number') {
          p.uniformLocsById[location] = webglLoc = GLctx.getUniformLocation(p, p.uniformArrayNamesById[location] + (webglLoc > 0 ? `[${webglLoc}]` : ''));
        }
        // Else an already cached WebGLUniformLocation, return it.
        return webglLoc;
      } else {
        GL.recordError(0x502/*GL_INVALID_OPERATION*/);
      }
    };
  
  
  /** @suppress{checkTypes} */
  var emscriptenWebGLGetUniform = (program, location, params, type) => {
      if (!params) {
        // GLES2 specification does not specify how to behave if params is a null
        // pointer. Since calling this function does not make sense if params ==
        // null, issue a GL error to notify user about it.
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
      program = GL.programs[program];
      webglPrepareUniformLocationsBeforeFirstUse(program);
      var data = GLctx.getUniform(program, webglGetUniformLocation(location));
      if (typeof data == 'number' || typeof data == 'boolean') {
        switch (type) {
          case 0: HEAP32[((params)>>2)] = data; break;
          case 2: HEAPF32[((params)>>2)] = data; break;
        }
      } else {
        for (var i = 0; i < data.length; i++) {
          switch (type) {
            case 0: HEAP32[(((params)+(i*4))>>2)] = data[i]; break;
            case 2: HEAPF32[(((params)+(i*4))>>2)] = data[i]; break;
          }
        }
      }
    };
  
  var _emscripten_glGetUniformfv = (program, location, params) => {
      emscriptenWebGLGetUniform(program, location, params, 2);
    };

  
  var _emscripten_glGetUniformiv = (program, location, params) => {
      emscriptenWebGLGetUniform(program, location, params, 0);
    };

  var _emscripten_glGetUniformuiv = (program, location, params) =>
      emscriptenWebGLGetUniform(program, location, params, 0);

  /** @suppress{checkTypes} */
  var emscriptenWebGLGetVertexAttrib = (index, pname, params, type) => {
      if (!params) {
        // GLES2 specification does not specify how to behave if params is a null
        // pointer. Since calling this function does not make sense if params ==
        // null, issue a GL error to notify user about it.
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
      var data = GLctx.getVertexAttrib(index, pname);
      if (pname == 0x889F/*VERTEX_ATTRIB_ARRAY_BUFFER_BINDING*/) {
        HEAP32[((params)>>2)] = data && data["name"];
      } else if (typeof data == 'number' || typeof data == 'boolean') {
        switch (type) {
          case 0: HEAP32[((params)>>2)] = data; break;
          case 2: HEAPF32[((params)>>2)] = data; break;
          case 5: HEAP32[((params)>>2)] = Math.fround(data); break;
        }
      } else {
        for (var i = 0; i < data.length; i++) {
          switch (type) {
            case 0: HEAP32[(((params)+(i*4))>>2)] = data[i]; break;
            case 2: HEAPF32[(((params)+(i*4))>>2)] = data[i]; break;
            case 5: HEAP32[(((params)+(i*4))>>2)] = Math.fround(data[i]); break;
          }
        }
      }
    };
  var _emscripten_glGetVertexAttribIiv = (index, pname, params) => {
      // N.B. This function may only be called if the vertex attribute was specified using the function glVertexAttribI4iv(),
      // otherwise the results are undefined. (GLES3 spec 6.1.12)
      emscriptenWebGLGetVertexAttrib(index, pname, params, 0);
    };

  
  var _glGetVertexAttribIiv = _emscripten_glGetVertexAttribIiv;
  var _emscripten_glGetVertexAttribIuiv = _glGetVertexAttribIiv;

  var _emscripten_glGetVertexAttribPointerv = (index, pname, pointer) => {
      if (!pointer) {
        // GLES2 specification does not specify how to behave if pointer is a null
        // pointer. Since calling this function does not make sense if pointer ==
        // null, issue a GL error to notify user about it.
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
      HEAP32[((pointer)>>2)] = GLctx.getVertexAttribOffset(index, pname);
    };

  
  var _emscripten_glGetVertexAttribfv = (index, pname, params) => {
      // N.B. This function may only be called if the vertex attribute was
      // specified using the function glVertexAttrib*f(), otherwise the results
      // are undefined. (GLES3 spec 6.1.12)
      emscriptenWebGLGetVertexAttrib(index, pname, params, 2);
    };

  
  var _emscripten_glGetVertexAttribiv = (index, pname, params) => {
      // N.B. This function may only be called if the vertex attribute was
      // specified using the function glVertexAttrib*f(), otherwise the results
      // are undefined. (GLES3 spec 6.1.12)
      emscriptenWebGLGetVertexAttrib(index, pname, params, 5);
    };

  var _emscripten_glHint = (x0, x1) => GLctx.hint(x0, x1);

  var _emscripten_glInvalidateFramebuffer = (target, numAttachments, attachments) => {
      var list = tempFixedLengthArray[numAttachments];
      for (var i = 0; i < numAttachments; i++) {
        list[i] = HEAP32[(((attachments)+(i*4))>>2)];
      }
  
      GLctx.invalidateFramebuffer(target, list);
    };

  var _emscripten_glInvalidateSubFramebuffer = (target, numAttachments, attachments, x, y, width, height) => {
      var list = tempFixedLengthArray[numAttachments];
      for (var i = 0; i < numAttachments; i++) {
        list[i] = HEAP32[(((attachments)+(i*4))>>2)];
      }
  
      GLctx.invalidateSubFramebuffer(target, list, x, y, width, height);
    };

  var _emscripten_glIsBuffer = (buffer) => {
      var b = GL.buffers[buffer];
      if (!b) return 0;
      return GLctx.isBuffer(b);
    };

  var _emscripten_glIsEnabled = (x0) => GLctx.isEnabled(x0);

  var _emscripten_glIsFramebuffer = (framebuffer) => {
      var fb = GL.framebuffers[framebuffer];
      if (!fb) return 0;
      return GLctx.isFramebuffer(fb);
    };

  var _emscripten_glIsProgram = (program) => {
      program = GL.programs[program];
      if (!program) return 0;
      return GLctx.isProgram(program);
    };

  var _emscripten_glIsQuery = (id) => {
      var query = GL.queries[id];
      if (!query) return 0;
      return GLctx.isQuery(query);
    };

  var _emscripten_glIsQueryEXT = (id) => {
      var query = GL.queries[id];
      if (!query) return 0;
      return GLctx.disjointTimerQueryExt['isQueryEXT'](query);
    };

  var _emscripten_glIsRenderbuffer = (renderbuffer) => {
      var rb = GL.renderbuffers[renderbuffer];
      if (!rb) return 0;
      return GLctx.isRenderbuffer(rb);
    };

  var _emscripten_glIsSampler = (id) => {
      var sampler = GL.samplers[id];
      if (!sampler) return 0;
      return GLctx.isSampler(sampler);
    };

  var _emscripten_glIsShader = (shader) => {
      var s = GL.shaders[shader];
      if (!s) return 0;
      return GLctx.isShader(s);
    };

  var _emscripten_glIsSync = (sync) => GLctx.isSync(GL.syncs[sync]);

  var _emscripten_glIsTexture = (id) => {
      var texture = GL.textures[id];
      if (!texture) return 0;
      return GLctx.isTexture(texture);
    };

  var _emscripten_glIsTransformFeedback = (id) => GLctx.isTransformFeedback(GL.transformFeedbacks[id]);

  var _emscripten_glIsVertexArray = (array) => {
  
      var vao = GL.vaos[array];
      if (!vao) return 0;
      return GLctx.isVertexArray(vao);
    };

  
  var _glIsVertexArray = _emscripten_glIsVertexArray;
  var _emscripten_glIsVertexArrayOES = _glIsVertexArray;

  var _emscripten_glLineWidth = (x0) => GLctx.lineWidth(x0);

  var _emscripten_glLinkProgram = (program) => {
      program = GL.programs[program];
      GLctx.linkProgram(program);
      // Invalidate earlier computed uniform->ID mappings, those have now become stale
      program.uniformLocsById = 0; // Mark as null-like so that glGetUniformLocation() knows to populate this again.
      program.uniformSizeAndIdsByName = {};
  
    };

  var _emscripten_glMultiDrawArraysInstancedBaseInstanceWEBGL = (mode, firsts, counts, instanceCounts, baseInstances, drawCount) => {
      GLctx.mdibvbi['multiDrawArraysInstancedBaseInstanceWEBGL'](
        mode,
        HEAP32,
        ((firsts)>>2),
        HEAP32,
        ((counts)>>2),
        HEAP32,
        ((instanceCounts)>>2),
        HEAPU32,
        ((baseInstances)>>2),
        drawCount);
    };

  var _emscripten_glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL = (mode, counts, type, offsets, instanceCounts, baseVertices, baseInstances, drawCount) => {
      GLctx.mdibvbi['multiDrawElementsInstancedBaseVertexBaseInstanceWEBGL'](
        mode,
        HEAP32,
        ((counts)>>2),
        type,
        HEAP32,
        ((offsets)>>2),
        HEAP32,
        ((instanceCounts)>>2),
        HEAP32,
        ((baseVertices)>>2),
        HEAPU32,
        ((baseInstances)>>2),
        drawCount);
    };

  var _emscripten_glPauseTransformFeedback = () => GLctx.pauseTransformFeedback();

  var _emscripten_glPixelStorei = (pname, param) => {
      if (pname == 3317) {
        GL.unpackAlignment = param;
      } else if (pname == 3314) {
        GL.unpackRowLength = param;
      }
      GLctx.pixelStorei(pname, param);
    };

  var _emscripten_glPolygonModeWEBGL = (face, mode) => {
      GLctx.webglPolygonMode['polygonModeWEBGL'](face, mode);
    };

  var _emscripten_glPolygonOffset = (x0, x1) => GLctx.polygonOffset(x0, x1);

  var _emscripten_glPolygonOffsetClampEXT = (factor, units, clamp) => {
      GLctx.extPolygonOffsetClamp['polygonOffsetClampEXT'](factor, units, clamp);
    };

  var _emscripten_glProgramBinary = (program, binaryFormat, binary, length) => {
      GL.recordError(0x500/*GL_INVALID_ENUM*/);
    };

  var _emscripten_glProgramParameteri = (program, pname, value) => {
      GL.recordError(0x500/*GL_INVALID_ENUM*/);
    };

  var _emscripten_glQueryCounterEXT = (id, target) => {
      GLctx.disjointTimerQueryExt['queryCounterEXT'](GL.queries[id], target);
    };

  var _emscripten_glReadBuffer = (x0) => GLctx.readBuffer(x0);

  var computeUnpackAlignedImageSize = (width, height, sizePerPixel) => {
      function roundedToNextMultipleOf(x, y) {
        return (x + y - 1) & -y;
      }
      var plainRowSize = (GL.unpackRowLength || width) * sizePerPixel;
      var alignedRowSize = roundedToNextMultipleOf(plainRowSize, GL.unpackAlignment);
      return height * alignedRowSize;
    };
  
  var colorChannelsInGlTextureFormat = (format) => {
      // Micro-optimizations for size: map format to size by subtracting smallest
      // enum value (0x1902) from all values first.  Also omit the most common
      // size value (1) from the list, which is assumed by formats not on the
      // list.
      var colorChannels = {
        // 0x1902 /* GL_DEPTH_COMPONENT */ - 0x1902: 1,
        // 0x1906 /* GL_ALPHA */ - 0x1902: 1,
        5: 3,
        6: 4,
        // 0x1909 /* GL_LUMINANCE */ - 0x1902: 1,
        8: 2,
        29502: 3,
        29504: 4,
        // 0x1903 /* GL_RED */ - 0x1902: 1,
        26917: 2,
        26918: 2,
        // 0x8D94 /* GL_RED_INTEGER */ - 0x1902: 1,
        29846: 3,
        29847: 4
      };
      return colorChannels[format - 0x1902]||1;
    };
  
  var heapObjectForWebGLType = (type) => {
      // Micro-optimization for size: Subtract lowest GL enum number (0x1400/* GL_BYTE */) from type to compare
      // smaller values for the heap, for shorter generated code size.
      // Also the type HEAPU16 is not tested for explicitly, but any unrecognized type will return out HEAPU16.
      // (since most types are HEAPU16)
      type -= 0x1400;
      if (type == 0) return HEAP8;
  
      if (type == 1) return HEAPU8;
  
      if (type == 2) return HEAP16;
  
      if (type == 4) return HEAP32;
  
      if (type == 6) return HEAPF32;
  
      if (type == 5
        || type == 28922
        || type == 28520
        || type == 30779
        || type == 30782
        )
        return HEAPU32;
  
      return HEAPU16;
    };
  
  var toTypedArrayIndex = (pointer, heap) =>
      pointer >>> (31 - Math.clz32(heap.BYTES_PER_ELEMENT));
  
  var emscriptenWebGLGetTexPixelData = (type, format, width, height, pixels, internalFormat) => {
      var heap = heapObjectForWebGLType(type);
      var sizePerPixel = colorChannelsInGlTextureFormat(format) * heap.BYTES_PER_ELEMENT;
      var bytes = computeUnpackAlignedImageSize(width, height, sizePerPixel);
      return heap.subarray(toTypedArrayIndex(pixels, heap), toTypedArrayIndex(pixels + bytes, heap));
    };
  
  
  
  var _emscripten_glReadPixels = (x, y, width, height, format, type, pixels) => {
      if (GL.currentContext.version >= 2) {
        if (GLctx.currentPixelPackBufferBinding) {
          GLctx.readPixels(x, y, width, height, format, type, pixels);
          return;
        }
        var heap = heapObjectForWebGLType(type);
        var target = toTypedArrayIndex(pixels, heap);
        GLctx.readPixels(x, y, width, height, format, type, heap, target);
        return;
      }
      var pixelData = emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, format);
      if (!pixelData) {
        GL.recordError(0x500/*GL_INVALID_ENUM*/);
        return;
      }
      GLctx.readPixels(x, y, width, height, format, type, pixelData);
    };

  var _emscripten_glReleaseShaderCompiler = () => {
      // NOP (as allowed by GLES 2.0 spec)
    };

  var _emscripten_glRenderbufferStorage = (x0, x1, x2, x3) => GLctx.renderbufferStorage(x0, x1, x2, x3);

  var _emscripten_glRenderbufferStorageMultisample = (x0, x1, x2, x3, x4) => GLctx.renderbufferStorageMultisample(x0, x1, x2, x3, x4);

  var _emscripten_glResumeTransformFeedback = () => GLctx.resumeTransformFeedback();

  var _emscripten_glSampleCoverage = (value, invert) => {
      GLctx.sampleCoverage(value, !!invert);
    };

  var _emscripten_glSamplerParameterf = (sampler, pname, param) => {
      GLctx.samplerParameterf(GL.samplers[sampler], pname, param);
    };

  var _emscripten_glSamplerParameterfv = (sampler, pname, params) => {
      var param = HEAPF32[((params)>>2)];
      GLctx.samplerParameterf(GL.samplers[sampler], pname, param);
    };

  var _emscripten_glSamplerParameteri = (sampler, pname, param) => {
      GLctx.samplerParameteri(GL.samplers[sampler], pname, param);
    };

  var _emscripten_glSamplerParameteriv = (sampler, pname, params) => {
      var param = HEAP32[((params)>>2)];
      GLctx.samplerParameteri(GL.samplers[sampler], pname, param);
    };

  var _emscripten_glScissor = (x0, x1, x2, x3) => GLctx.scissor(x0, x1, x2, x3);

  var _emscripten_glShaderBinary = (count, shaders, binaryformat, binary, length) => {
      GL.recordError(0x500/*GL_INVALID_ENUM*/);
    };

  var _emscripten_glShaderSource = (shader, count, string, length) => {
      var source = GL.getSource(shader, count, string, length);
  
      GLctx.shaderSource(GL.shaders[shader], source);
    };

  var _emscripten_glStencilFunc = (x0, x1, x2) => GLctx.stencilFunc(x0, x1, x2);

  var _emscripten_glStencilFuncSeparate = (x0, x1, x2, x3) => GLctx.stencilFuncSeparate(x0, x1, x2, x3);

  var _emscripten_glStencilMask = (x0) => GLctx.stencilMask(x0);

  var _emscripten_glStencilMaskSeparate = (x0, x1) => GLctx.stencilMaskSeparate(x0, x1);

  var _emscripten_glStencilOp = (x0, x1, x2) => GLctx.stencilOp(x0, x1, x2);

  var _emscripten_glStencilOpSeparate = (x0, x1, x2, x3) => GLctx.stencilOpSeparate(x0, x1, x2, x3);

  
  
  
  var _emscripten_glTexImage2D = (target, level, internalFormat, width, height, border, format, type, pixels) => {
      if (GL.currentContext.version >= 2) {
        if (GLctx.currentPixelUnpackBufferBinding) {
          GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixels);
          return;
        }
        if (pixels) {
          var heap = heapObjectForWebGLType(type);
          var index = toTypedArrayIndex(pixels, heap);
          GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, heap, index);
          return;
        }
      }
      var pixelData = pixels ? emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, internalFormat) : null;
      GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixelData);
    };

  
  var _emscripten_glTexImage3D = (target, level, internalFormat, width, height, depth, border, format, type, pixels) => {
      if (GLctx.currentPixelUnpackBufferBinding) {
        GLctx.texImage3D(target, level, internalFormat, width, height, depth, border, format, type, pixels);
      } else if (pixels) {
        var heap = heapObjectForWebGLType(type);
        GLctx.texImage3D(target, level, internalFormat, width, height, depth, border, format, type, heap, toTypedArrayIndex(pixels, heap));
      } else {
        GLctx.texImage3D(target, level, internalFormat, width, height, depth, border, format, type, null);
      }
    };

  var _emscripten_glTexParameterf = (x0, x1, x2) => GLctx.texParameterf(x0, x1, x2);

  var _emscripten_glTexParameterfv = (target, pname, params) => {
      var param = HEAPF32[((params)>>2)];
      GLctx.texParameterf(target, pname, param);
    };

  var _emscripten_glTexParameteri = (x0, x1, x2) => GLctx.texParameteri(x0, x1, x2);

  var _emscripten_glTexParameteriv = (target, pname, params) => {
      var param = HEAP32[((params)>>2)];
      GLctx.texParameteri(target, pname, param);
    };

  var _emscripten_glTexStorage2D = (x0, x1, x2, x3, x4) => GLctx.texStorage2D(x0, x1, x2, x3, x4);

  var _emscripten_glTexStorage3D = (x0, x1, x2, x3, x4, x5) => GLctx.texStorage3D(x0, x1, x2, x3, x4, x5);

  
  
  
  var _emscripten_glTexSubImage2D = (target, level, xoffset, yoffset, width, height, format, type, pixels) => {
      if (GL.currentContext.version >= 2) {
        if (GLctx.currentPixelUnpackBufferBinding) {
          GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
          return;
        }
        if (pixels) {
          var heap = heapObjectForWebGLType(type);
          GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, heap, toTypedArrayIndex(pixels, heap));
          return;
        }
      }
      var pixelData = pixels ? emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, 0) : null;
      GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixelData);
    };

  
  var _emscripten_glTexSubImage3D = (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels) => {
      if (GLctx.currentPixelUnpackBufferBinding) {
        GLctx.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
      } else if (pixels) {
        var heap = heapObjectForWebGLType(type);
        GLctx.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, heap, toTypedArrayIndex(pixels, heap));
      } else {
        GLctx.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, null);
      }
    };

  var _emscripten_glTransformFeedbackVaryings = (program, count, varyings, bufferMode) => {
      program = GL.programs[program];
      var vars = [];
      for (var i = 0; i < count; i++)
        vars.push(UTF8ToString(HEAPU32[(((varyings)+(i*4))>>2)]));
  
      GLctx.transformFeedbackVaryings(program, vars, bufferMode);
    };

  
  var _emscripten_glUniform1f = (location, v0) => {
      GLctx.uniform1f(webglGetUniformLocation(location), v0);
    };

  
  var miniTempWebGLFloatBuffers = [];
  
  var _emscripten_glUniform1fv = (location, count, value) => {
  
      if (GL.currentContext.version >= 2) {
        count && GLctx.uniform1fv(webglGetUniformLocation(location), HEAPF32, ((value)>>2), count);
        return;
      }
  
      if (count <= 288) {
        // avoid allocation when uploading few enough uniforms
        var view = miniTempWebGLFloatBuffers[count];
        for (var i = 0; i < count; ++i) {
          view[i] = HEAPF32[(((value)+(4*i))>>2)];
        }
      } else
      {
        var view = HEAPF32.subarray((((value)>>2)), ((value+count*4)>>2));
      }
      GLctx.uniform1fv(webglGetUniformLocation(location), view);
    };

  
  var _emscripten_glUniform1i = (location, v0) => {
      GLctx.uniform1i(webglGetUniformLocation(location), v0);
    };

  
  var miniTempWebGLIntBuffers = [];
  
  var _emscripten_glUniform1iv = (location, count, value) => {
  
      if (GL.currentContext.version >= 2) {
        count && GLctx.uniform1iv(webglGetUniformLocation(location), HEAP32, ((value)>>2), count);
        return;
      }
  
      if (count <= 288) {
        // avoid allocation when uploading few enough uniforms
        var view = miniTempWebGLIntBuffers[count];
        for (var i = 0; i < count; ++i) {
          view[i] = HEAP32[(((value)+(4*i))>>2)];
        }
      } else
      {
        var view = HEAP32.subarray((((value)>>2)), ((value+count*4)>>2));
      }
      GLctx.uniform1iv(webglGetUniformLocation(location), view);
    };

  var _emscripten_glUniform1ui = (location, v0) => {
      GLctx.uniform1ui(webglGetUniformLocation(location), v0);
    };

  var _emscripten_glUniform1uiv = (location, count, value) => {
      count && GLctx.uniform1uiv(webglGetUniformLocation(location), HEAPU32, ((value)>>2), count);
    };

  
  var _emscripten_glUniform2f = (location, v0, v1) => {
      GLctx.uniform2f(webglGetUniformLocation(location), v0, v1);
    };

  
  
  var _emscripten_glUniform2fv = (location, count, value) => {
  
      if (GL.currentContext.version >= 2) {
        count && GLctx.uniform2fv(webglGetUniformLocation(location), HEAPF32, ((value)>>2), count*2);
        return;
      }
  
      if (count <= 144) {
        // avoid allocation when uploading few enough uniforms
        count *= 2;
        var view = miniTempWebGLFloatBuffers[count];
        for (var i = 0; i < count; i += 2) {
          view[i] = HEAPF32[(((value)+(4*i))>>2)];
          view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)];
        }
      } else
      {
        var view = HEAPF32.subarray((((value)>>2)), ((value+count*8)>>2));
      }
      GLctx.uniform2fv(webglGetUniformLocation(location), view);
    };

  
  var _emscripten_glUniform2i = (location, v0, v1) => {
      GLctx.uniform2i(webglGetUniformLocation(location), v0, v1);
    };

  
  
  var _emscripten_glUniform2iv = (location, count, value) => {
  
      if (GL.currentContext.version >= 2) {
        count && GLctx.uniform2iv(webglGetUniformLocation(location), HEAP32, ((value)>>2), count*2);
        return;
      }
  
      if (count <= 144) {
        // avoid allocation when uploading few enough uniforms
        count *= 2;
        var view = miniTempWebGLIntBuffers[count];
        for (var i = 0; i < count; i += 2) {
          view[i] = HEAP32[(((value)+(4*i))>>2)];
          view[i+1] = HEAP32[(((value)+(4*i+4))>>2)];
        }
      } else
      {
        var view = HEAP32.subarray((((value)>>2)), ((value+count*8)>>2));
      }
      GLctx.uniform2iv(webglGetUniformLocation(location), view);
    };

  var _emscripten_glUniform2ui = (location, v0, v1) => {
      GLctx.uniform2ui(webglGetUniformLocation(location), v0, v1);
    };

  var _emscripten_glUniform2uiv = (location, count, value) => {
      count && GLctx.uniform2uiv(webglGetUniformLocation(location), HEAPU32, ((value)>>2), count*2);
    };

  
  var _emscripten_glUniform3f = (location, v0, v1, v2) => {
      GLctx.uniform3f(webglGetUniformLocation(location), v0, v1, v2);
    };

  
  
  var _emscripten_glUniform3fv = (location, count, value) => {
  
      if (GL.currentContext.version >= 2) {
        count && GLctx.uniform3fv(webglGetUniformLocation(location), HEAPF32, ((value)>>2), count*3);
        return;
      }
  
      if (count <= 96) {
        // avoid allocation when uploading few enough uniforms
        count *= 3;
        var view = miniTempWebGLFloatBuffers[count];
        for (var i = 0; i < count; i += 3) {
          view[i] = HEAPF32[(((value)+(4*i))>>2)];
          view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)];
          view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)];
        }
      } else
      {
        var view = HEAPF32.subarray((((value)>>2)), ((value+count*12)>>2));
      }
      GLctx.uniform3fv(webglGetUniformLocation(location), view);
    };

  
  var _emscripten_glUniform3i = (location, v0, v1, v2) => {
      GLctx.uniform3i(webglGetUniformLocation(location), v0, v1, v2);
    };

  
  
  var _emscripten_glUniform3iv = (location, count, value) => {
  
      if (GL.currentContext.version >= 2) {
        count && GLctx.uniform3iv(webglGetUniformLocation(location), HEAP32, ((value)>>2), count*3);
        return;
      }
  
      if (count <= 96) {
        // avoid allocation when uploading few enough uniforms
        count *= 3;
        var view = miniTempWebGLIntBuffers[count];
        for (var i = 0; i < count; i += 3) {
          view[i] = HEAP32[(((value)+(4*i))>>2)];
          view[i+1] = HEAP32[(((value)+(4*i+4))>>2)];
          view[i+2] = HEAP32[(((value)+(4*i+8))>>2)];
        }
      } else
      {
        var view = HEAP32.subarray((((value)>>2)), ((value+count*12)>>2));
      }
      GLctx.uniform3iv(webglGetUniformLocation(location), view);
    };

  var _emscripten_glUniform3ui = (location, v0, v1, v2) => {
      GLctx.uniform3ui(webglGetUniformLocation(location), v0, v1, v2);
    };

  var _emscripten_glUniform3uiv = (location, count, value) => {
      count && GLctx.uniform3uiv(webglGetUniformLocation(location), HEAPU32, ((value)>>2), count*3);
    };

  
  var _emscripten_glUniform4f = (location, v0, v1, v2, v3) => {
      GLctx.uniform4f(webglGetUniformLocation(location), v0, v1, v2, v3);
    };

  
  
  var _emscripten_glUniform4fv = (location, count, value) => {
  
      if (GL.currentContext.version >= 2) {
        count && GLctx.uniform4fv(webglGetUniformLocation(location), HEAPF32, ((value)>>2), count*4);
        return;
      }
  
      if (count <= 72) {
        // avoid allocation when uploading few enough uniforms
        var view = miniTempWebGLFloatBuffers[4*count];
        // hoist the heap out of the loop for size and for pthreads+growth.
        var heap = HEAPF32;
        value = ((value)>>2);
        count *= 4;
        for (var i = 0; i < count; i += 4) {
          var dst = value + i;
          view[i] = heap[dst];
          view[i + 1] = heap[dst + 1];
          view[i + 2] = heap[dst + 2];
          view[i + 3] = heap[dst + 3];
        }
      } else
      {
        var view = HEAPF32.subarray((((value)>>2)), ((value+count*16)>>2));
      }
      GLctx.uniform4fv(webglGetUniformLocation(location), view);
    };

  
  var _emscripten_glUniform4i = (location, v0, v1, v2, v3) => {
      GLctx.uniform4i(webglGetUniformLocation(location), v0, v1, v2, v3);
    };

  
  
  var _emscripten_glUniform4iv = (location, count, value) => {
  
      if (GL.currentContext.version >= 2) {
        count && GLctx.uniform4iv(webglGetUniformLocation(location), HEAP32, ((value)>>2), count*4);
        return;
      }
  
      if (count <= 72) {
        // avoid allocation when uploading few enough uniforms
        count *= 4;
        var view = miniTempWebGLIntBuffers[count];
        for (var i = 0; i < count; i += 4) {
          view[i] = HEAP32[(((value)+(4*i))>>2)];
          view[i+1] = HEAP32[(((value)+(4*i+4))>>2)];
          view[i+2] = HEAP32[(((value)+(4*i+8))>>2)];
          view[i+3] = HEAP32[(((value)+(4*i+12))>>2)];
        }
      } else
      {
        var view = HEAP32.subarray((((value)>>2)), ((value+count*16)>>2));
      }
      GLctx.uniform4iv(webglGetUniformLocation(location), view);
    };

  var _emscripten_glUniform4ui = (location, v0, v1, v2, v3) => {
      GLctx.uniform4ui(webglGetUniformLocation(location), v0, v1, v2, v3);
    };

  var _emscripten_glUniform4uiv = (location, count, value) => {
      count && GLctx.uniform4uiv(webglGetUniformLocation(location), HEAPU32, ((value)>>2), count*4);
    };

  var _emscripten_glUniformBlockBinding = (program, uniformBlockIndex, uniformBlockBinding) => {
      program = GL.programs[program];
  
      GLctx.uniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
    };

  
  
  var _emscripten_glUniformMatrix2fv = (location, count, transpose, value) => {
  
      if (GL.currentContext.version >= 2) {
        count && GLctx.uniformMatrix2fv(webglGetUniformLocation(location), !!transpose, HEAPF32, ((value)>>2), count*4);
        return;
      }
  
      if (count <= 72) {
        // avoid allocation when uploading few enough uniforms
        count *= 4;
        var view = miniTempWebGLFloatBuffers[count];
        for (var i = 0; i < count; i += 4) {
          view[i] = HEAPF32[(((value)+(4*i))>>2)];
          view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)];
          view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)];
          view[i+3] = HEAPF32[(((value)+(4*i+12))>>2)];
        }
      } else
      {
        var view = HEAPF32.subarray((((value)>>2)), ((value+count*16)>>2));
      }
      GLctx.uniformMatrix2fv(webglGetUniformLocation(location), !!transpose, view);
    };

  var _emscripten_glUniformMatrix2x3fv = (location, count, transpose, value) => {
      count && GLctx.uniformMatrix2x3fv(webglGetUniformLocation(location), !!transpose, HEAPF32, ((value)>>2), count*6);
    };

  var _emscripten_glUniformMatrix2x4fv = (location, count, transpose, value) => {
      count && GLctx.uniformMatrix2x4fv(webglGetUniformLocation(location), !!transpose, HEAPF32, ((value)>>2), count*8);
    };

  
  
  var _emscripten_glUniformMatrix3fv = (location, count, transpose, value) => {
  
      if (GL.currentContext.version >= 2) {
        count && GLctx.uniformMatrix3fv(webglGetUniformLocation(location), !!transpose, HEAPF32, ((value)>>2), count*9);
        return;
      }
  
      if (count <= 32) {
        // avoid allocation when uploading few enough uniforms
        count *= 9;
        var view = miniTempWebGLFloatBuffers[count];
        for (var i = 0; i < count; i += 9) {
          view[i] = HEAPF32[(((value)+(4*i))>>2)];
          view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)];
          view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)];
          view[i+3] = HEAPF32[(((value)+(4*i+12))>>2)];
          view[i+4] = HEAPF32[(((value)+(4*i+16))>>2)];
          view[i+5] = HEAPF32[(((value)+(4*i+20))>>2)];
          view[i+6] = HEAPF32[(((value)+(4*i+24))>>2)];
          view[i+7] = HEAPF32[(((value)+(4*i+28))>>2)];
          view[i+8] = HEAPF32[(((value)+(4*i+32))>>2)];
        }
      } else
      {
        var view = HEAPF32.subarray((((value)>>2)), ((value+count*36)>>2));
      }
      GLctx.uniformMatrix3fv(webglGetUniformLocation(location), !!transpose, view);
    };

  var _emscripten_glUniformMatrix3x2fv = (location, count, transpose, value) => {
      count && GLctx.uniformMatrix3x2fv(webglGetUniformLocation(location), !!transpose, HEAPF32, ((value)>>2), count*6);
    };

  var _emscripten_glUniformMatrix3x4fv = (location, count, transpose, value) => {
      count && GLctx.uniformMatrix3x4fv(webglGetUniformLocation(location), !!transpose, HEAPF32, ((value)>>2), count*12);
    };

  
  
  var _emscripten_glUniformMatrix4fv = (location, count, transpose, value) => {
  
      if (GL.currentContext.version >= 2) {
        count && GLctx.uniformMatrix4fv(webglGetUniformLocation(location), !!transpose, HEAPF32, ((value)>>2), count*16);
        return;
      }
  
      if (count <= 18) {
        // avoid allocation when uploading few enough uniforms
        var view = miniTempWebGLFloatBuffers[16*count];
        // hoist the heap out of the loop for size and for pthreads+growth.
        var heap = HEAPF32;
        value = ((value)>>2);
        count *= 16;
        for (var i = 0; i < count; i += 16) {
          var dst = value + i;
          view[i] = heap[dst];
          view[i + 1] = heap[dst + 1];
          view[i + 2] = heap[dst + 2];
          view[i + 3] = heap[dst + 3];
          view[i + 4] = heap[dst + 4];
          view[i + 5] = heap[dst + 5];
          view[i + 6] = heap[dst + 6];
          view[i + 7] = heap[dst + 7];
          view[i + 8] = heap[dst + 8];
          view[i + 9] = heap[dst + 9];
          view[i + 10] = heap[dst + 10];
          view[i + 11] = heap[dst + 11];
          view[i + 12] = heap[dst + 12];
          view[i + 13] = heap[dst + 13];
          view[i + 14] = heap[dst + 14];
          view[i + 15] = heap[dst + 15];
        }
      } else
      {
        var view = HEAPF32.subarray((((value)>>2)), ((value+count*64)>>2));
      }
      GLctx.uniformMatrix4fv(webglGetUniformLocation(location), !!transpose, view);
    };

  var _emscripten_glUniformMatrix4x2fv = (location, count, transpose, value) => {
      count && GLctx.uniformMatrix4x2fv(webglGetUniformLocation(location), !!transpose, HEAPF32, ((value)>>2), count*8);
    };

  var _emscripten_glUniformMatrix4x3fv = (location, count, transpose, value) => {
      count && GLctx.uniformMatrix4x3fv(webglGetUniformLocation(location), !!transpose, HEAPF32, ((value)>>2), count*12);
    };

  var _emscripten_glUseProgram = (program) => {
      program = GL.programs[program];
      GLctx.useProgram(program);
      // Record the currently active program so that we can access the uniform
      // mapping table of that program.
      GLctx.currentProgram = program;
    };

  var _emscripten_glValidateProgram = (program) => {
      GLctx.validateProgram(GL.programs[program]);
    };

  var _emscripten_glVertexAttrib1f = (x0, x1) => GLctx.vertexAttrib1f(x0, x1);

  var _emscripten_glVertexAttrib1fv = (index, v) => {
  
      GLctx.vertexAttrib1f(index, HEAPF32[v>>2]);
    };

  var _emscripten_glVertexAttrib2f = (x0, x1, x2) => GLctx.vertexAttrib2f(x0, x1, x2);

  var _emscripten_glVertexAttrib2fv = (index, v) => {
  
      GLctx.vertexAttrib2f(index, HEAPF32[v>>2], HEAPF32[v+4>>2]);
    };

  var _emscripten_glVertexAttrib3f = (x0, x1, x2, x3) => GLctx.vertexAttrib3f(x0, x1, x2, x3);

  var _emscripten_glVertexAttrib3fv = (index, v) => {
  
      GLctx.vertexAttrib3f(index, HEAPF32[v>>2], HEAPF32[v+4>>2], HEAPF32[v+8>>2]);
    };

  var _emscripten_glVertexAttrib4f = (x0, x1, x2, x3, x4) => GLctx.vertexAttrib4f(x0, x1, x2, x3, x4);

  var _emscripten_glVertexAttrib4fv = (index, v) => {
  
      GLctx.vertexAttrib4f(index, HEAPF32[v>>2], HEAPF32[v+4>>2], HEAPF32[v+8>>2], HEAPF32[v+12>>2]);
    };

  var _emscripten_glVertexAttribDivisor = (index, divisor) => {
      GLctx.vertexAttribDivisor(index, divisor);
    };

  
  var _glVertexAttribDivisor = _emscripten_glVertexAttribDivisor;
  var _emscripten_glVertexAttribDivisorANGLE = _glVertexAttribDivisor;

  
  var _emscripten_glVertexAttribDivisorARB = _glVertexAttribDivisor;

  
  var _emscripten_glVertexAttribDivisorEXT = _glVertexAttribDivisor;

  
  var _emscripten_glVertexAttribDivisorNV = _glVertexAttribDivisor;

  var _emscripten_glVertexAttribI4i = (x0, x1, x2, x3, x4) => GLctx.vertexAttribI4i(x0, x1, x2, x3, x4);

  var _emscripten_glVertexAttribI4iv = (index, v) => {
      GLctx.vertexAttribI4i(index, HEAP32[v>>2], HEAP32[v+4>>2], HEAP32[v+8>>2], HEAP32[v+12>>2]);
    };

  var _emscripten_glVertexAttribI4ui = (x0, x1, x2, x3, x4) => GLctx.vertexAttribI4ui(x0, x1, x2, x3, x4);

  var _emscripten_glVertexAttribI4uiv = (index, v) => {
      GLctx.vertexAttribI4ui(index, HEAPU32[v>>2], HEAPU32[v+4>>2], HEAPU32[v+8>>2], HEAPU32[v+12>>2]);
    };

  var _emscripten_glVertexAttribIPointer = (index, size, type, stride, ptr) => {
      GLctx.vertexAttribIPointer(index, size, type, stride, ptr);
    };

  var _emscripten_glVertexAttribPointer = (index, size, type, normalized, stride, ptr) => {
      GLctx.vertexAttribPointer(index, size, type, !!normalized, stride, ptr);
    };

  var _emscripten_glViewport = (x0, x1, x2, x3) => GLctx.viewport(x0, x1, x2, x3);

  var _emscripten_glWaitSync = (sync, flags, timeout) => {
      // See WebGL2 vs GLES3 difference on GL_TIMEOUT_IGNORED above (https://www.khronos.org/registry/webgl/specs/latest/2.0/#5.15)
      timeout = Number(timeout);
      GLctx.waitSync(GL.syncs[sync], flags, timeout);
    };

  var getHeapMax = () =>
      // Stay one Wasm page short of 4GB: while e.g. Chrome is able to allocate
      // full 4GB Wasm memories, the size will wrap back to 0 bytes in Wasm side
      // for any code that deals with heap sizes, which would require special
      // casing all heap size related code to treat 0 specially.
      2147483648;
  
  
  var growMemory = (size) => {
      var oldHeapSize = wasmMemory.buffer.byteLength;
      var pages = ((size - oldHeapSize + 65535) / 65536) | 0;
      try {
        // round size grow request up to wasm page size (fixed 64KB per spec)
        wasmMemory.grow(pages); // .grow() takes a delta compared to the previous size
        updateMemoryViews();
        return 1 /*success*/;
      } catch(e) {
        err(`growMemory: Attempted to grow heap from ${oldHeapSize} bytes to ${size} bytes, but got error: ${e}`);
      }
      // implicit 0 return to save code size (caller will cast "undefined" into 0
      // anyhow)
    };
  var _emscripten_resize_heap = (requestedSize) => {
      var oldSize = HEAPU8.length;
      // With CAN_ADDRESS_2GB or MEMORY64, pointers are already unsigned.
      requestedSize >>>= 0;
      // With multithreaded builds, races can happen (another thread might increase the size
      // in between), so return a failure, and let the caller retry.
      assert(requestedSize > oldSize);
  
      // Memory resize rules:
      // 1.  Always increase heap size to at least the requested size, rounded up
      //     to next page multiple.
      // 2a. If MEMORY_GROWTH_LINEAR_STEP == -1, excessively resize the heap
      //     geometrically: increase the heap size according to
      //     MEMORY_GROWTH_GEOMETRIC_STEP factor (default +20%), At most
      //     overreserve by MEMORY_GROWTH_GEOMETRIC_CAP bytes (default 96MB).
      // 2b. If MEMORY_GROWTH_LINEAR_STEP != -1, excessively resize the heap
      //     linearly: increase the heap size by at least
      //     MEMORY_GROWTH_LINEAR_STEP bytes.
      // 3.  Max size for the heap is capped at 2048MB-WASM_PAGE_SIZE, or by
      //     MAXIMUM_MEMORY, or by ASAN limit, depending on which is smallest
      // 4.  If we were unable to allocate as much memory, it may be due to
      //     over-eager decision to excessively reserve due to (3) above.
      //     Hence if an allocation fails, cut down on the amount of excess
      //     growth, in an attempt to succeed to perform a smaller allocation.
  
      // A limit is set for how much we can grow. We should not exceed that
      // (the wasm binary specifies it, so if we tried, we'd fail anyhow).
      var maxHeapSize = getHeapMax();
      if (requestedSize > maxHeapSize) {
        err(`Cannot enlarge memory, requested ${requestedSize} bytes, but the limit is ${maxHeapSize} bytes!`);
        return false;
      }
  
      // Loop through potential heap size increases. If we attempt a too eager
      // reservation that fails, cut down on the attempted size and reserve a
      // smaller bump instead. (max 3 times, chosen somewhat arbitrarily)
      for (var cutDown = 1; cutDown <= 4; cutDown *= 2) {
        var overGrownHeapSize = oldSize * (1 + 0.8 / cutDown); // ensure geometric growth
        // but limit overreserving (default to capping at +96MB overgrowth at most)
        overGrownHeapSize = Math.min(overGrownHeapSize, requestedSize + 100663296 );
  
        var newSize = Math.min(maxHeapSize, alignMemory(Math.max(requestedSize, overGrownHeapSize), 65536));
  
        var replacement = growMemory(newSize);
        if (replacement) {
  
          return true;
        }
      }
      err(`Failed to grow the heap from ${oldSize} bytes to ${newSize} bytes, not enough memory!`);
      return false;
    };

  var ENV = {
  };
  
  var getExecutableName = () => thisProgram || './this.program';
  var getEnvStrings = () => {
      if (!getEnvStrings.strings) {
        // Default values.
        // Browser language detection #8751
        var lang = (globalThis.navigator?.language ?? 'C').replace('-', '_') + '.UTF-8';
        var env = {
          'USER': 'web_user',
          'LOGNAME': 'web_user',
          'PATH': '/',
          'PWD': '/',
          'HOME': '/home/web_user',
          'LANG': lang,
          '_': getExecutableName()
        };
        // Apply the user-provided values, if any.
        for (var x in ENV) {
          // x is a key in ENV; if ENV[x] is undefined, that means it was
          // explicitly set to be so. We allow user code to do that to
          // force variables with default values to remain unset.
          if (ENV[x] === undefined) delete env[x];
          else env[x] = ENV[x];
        }
        var strings = [];
        for (var x in env) {
          strings.push(`${x}=${env[x]}`);
        }
        getEnvStrings.strings = strings;
      }
      return getEnvStrings.strings;
    };
  
  var _environ_get = (__environ, environ_buf) => {
      var bufSize = 0;
      var envp = 0;
      for (var string of getEnvStrings()) {
        var ptr = environ_buf + bufSize;
        HEAPU32[(((__environ)+(envp))>>2)] = ptr;
        bufSize += stringToUTF8(string, ptr, Infinity) + 1;
        envp += 4;
      }
      return 0;
    };

  
  var _environ_sizes_get = (penviron_count, penviron_buf_size) => {
      var strings = getEnvStrings();
      HEAPU32[((penviron_count)>>2)] = strings.length;
      var bufSize = 0;
      for (var string of strings) {
        bufSize += lengthBytesUTF8(string) + 1;
      }
      HEAPU32[((penviron_buf_size)>>2)] = bufSize;
      return 0;
    };

  
  var runtimeKeepaliveCounter = 0;
  var keepRuntimeAlive = () => noExitRuntime || runtimeKeepaliveCounter > 0;
  var _proc_exit = (code) => {
      EXITSTATUS = code;
      if (!keepRuntimeAlive()) {
        Module['onExit']?.(code);
        ABORT = true;
      }
      quit_(code, new ExitStatus(code));
    };
  
  
  /** @param {boolean|number=} implicit */
  var exitJS = (status, implicit) => {
      EXITSTATUS = status;
  
      checkUnflushedContent();
  
      // if exit() was called explicitly, warn the user if the runtime isn't actually being shut down
      if (keepRuntimeAlive() && !implicit) {
        var msg = `program exited (with status: ${status}), but keepRuntimeAlive() is set (counter=${runtimeKeepaliveCounter}) due to an async operation, so halting execution but not exiting the runtime or preventing further async execution (you can use emscripten_force_exit, if you want to force a true shutdown)`;
        readyPromiseReject?.(msg);
        err(msg);
      }
  
      _proc_exit(status);
    };
  var _exit = exitJS;

  function _fd_close(fd) {
  try {
  
      var stream = SYSCALLS.getStreamFromFD(fd);
      FS.close(stream);
      return 0;
    } catch (e) {
    if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
    return e.errno;
  }
  }
  

  /** @param {number=} offset */
  var doReadv = (stream, iov, iovcnt, offset) => {
      var ret = 0;
      for (var i = 0; i < iovcnt; i++) {
        var ptr = HEAPU32[((iov)>>2)];
        var len = HEAPU32[(((iov)+(4))>>2)];
        iov += 8;
        var curr = FS.read(stream, HEAP8, ptr, len, offset);
        if (curr < 0) return -1;
        ret += curr;
        if (curr < len) break; // nothing more to read
        if (typeof offset != 'undefined') {
          offset += curr;
        }
      }
      return ret;
    };
  
  
  function _fd_pread(fd, iov, iovcnt, offset, pnum) {
    offset = bigintToI53Checked(offset);
  
  
  try {
  
      if (isNaN(offset)) return 61;
      var stream = SYSCALLS.getStreamFromFD(fd)
      var num = doReadv(stream, iov, iovcnt, offset);
      HEAPU32[((pnum)>>2)] = num;
      return 0;
    } catch (e) {
    if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
    return e.errno;
  }
  ;
  }

  
  function _fd_read(fd, iov, iovcnt, pnum) {
  try {
  
      var stream = SYSCALLS.getStreamFromFD(fd);
      var num = doReadv(stream, iov, iovcnt);
      HEAPU32[((pnum)>>2)] = num;
      return 0;
    } catch (e) {
    if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
    return e.errno;
  }
  }
  

  
  function _fd_seek(fd, offset, whence, newOffset) {
    offset = bigintToI53Checked(offset);
  
  
  try {
  
      if (isNaN(offset)) return 61;
      var stream = SYSCALLS.getStreamFromFD(fd);
      FS.llseek(stream, offset, whence);
      HEAP64[((newOffset)>>3)] = BigInt(stream.position);
      if (stream.getdents && offset === 0 && whence === 0) stream.getdents = null; // reset readdir state
      return 0;
    } catch (e) {
    if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
    return e.errno;
  }
  ;
  }

  /** @param {number=} offset */
  var doWritev = (stream, iov, iovcnt, offset) => {
      var ret = 0;
      for (var i = 0; i < iovcnt; i++) {
        var ptr = HEAPU32[((iov)>>2)];
        var len = HEAPU32[(((iov)+(4))>>2)];
        iov += 8;
        var curr = FS.write(stream, HEAP8, ptr, len, offset);
        if (curr < 0) return -1;
        ret += curr;
        if (curr < len) {
          // No more space to write.
          break;
        }
        if (typeof offset != 'undefined') {
          offset += curr;
        }
      }
      return ret;
    };
  
  function _fd_write(fd, iov, iovcnt, pnum) {
  try {
  
      var stream = SYSCALLS.getStreamFromFD(fd);
      var num = doWritev(stream, iov, iovcnt);
      HEAPU32[((pnum)>>2)] = num;
      return 0;
    } catch (e) {
    if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
    return e.errno;
  }
  }
  

  var _glGetIntegerv = _emscripten_glGetIntegerv;

  var _glGetString = _emscripten_glGetString;

  var _glGetStringi = _emscripten_glGetStringi;

  var _llvm_eh_typeid_for = (type) => type;

  var _random_get = (buffer, size) => randomFill(HEAPU8.subarray(buffer, buffer + size));

  function _wapi_cancelAnimationFrame(frameId) {
      if (typeof WorkerGlobalScope !== 'undefined' && self instanceof WorkerGlobalScope) {
        clearTimeout(frameId);
      } else {
        return window.cancelAnimationFrame(frameId);
      }
    }

  function _wapi_requestAnimationFrame() {
      if (typeof WorkerGlobalScope !== 'undefined' && self instanceof WorkerGlobalScope) {
        setTimeout(Module._process_animation_frame);
      } else {
        return window.requestAnimationFrame(Module._process_animation_frame);
      }
    }


  var handleException = (e) => {
      // Certain exception types we do not treat as errors since they are used for
      // internal control flow.
      // 1. ExitStatus, which is thrown by exit()
      // 2. "unwind", which is thrown by emscripten_unwind_to_js_event_loop() and others
      //    that wish to return to JS event loop.
      if (e instanceof ExitStatus || e == 'unwind') {
        return EXITSTATUS;
      }
      checkStackCookie();
      if (e instanceof WebAssembly.RuntimeError) {
        if (_emscripten_stack_get_current() <= 0) {
          err('Stack overflow detected.  You can try increasing -sSTACK_SIZE (currently set to 65536)');
        }
      }
      quit_(1, e);
    };

  
  
  var stringToUTF8OnStack = (str) => {
      var size = lengthBytesUTF8(str) + 1;
      var ret = stackAlloc(size);
      stringToUTF8(str, ret, size);
      return ret;
    };

  
  /** @suppress{checkTypes} */
  var getWasmTableEntry = (funcPtr) => {
      // In -Os and -Oz builds, do not implement a JS side wasm table mirror for small
      // code size, but directly access wasmTable, which is a bit slower as uncached.
      return wasmTable.get(funcPtr);
    };







  FS.createPreloadedFile = FS_createPreloadedFile;
  FS.preloadFile = FS_preloadFile;
  FS.staticInit();;
for (let i = 0; i < 32; ++i) tempFixedLengthArray.push(new Array(i));;
var miniTempWebGLFloatBuffersStorage = new Float32Array(288);
  // Create GL_POOL_TEMP_BUFFERS_SIZE+1 temporary buffers, for uploads of size 0 through GL_POOL_TEMP_BUFFERS_SIZE inclusive
  for (/**@suppress{duplicate}*/var i = 0; i <= 288; ++i) {
    miniTempWebGLFloatBuffers[i] = miniTempWebGLFloatBuffersStorage.subarray(0, i);
  };
var miniTempWebGLIntBuffersStorage = new Int32Array(288);
  // Create GL_POOL_TEMP_BUFFERS_SIZE+1 temporary buffers, for uploads of size 0 through GL_POOL_TEMP_BUFFERS_SIZE inclusive
  for (/**@suppress{duplicate}*/var i = 0; i <= 288; ++i) {
    miniTempWebGLIntBuffers[i] = miniTempWebGLIntBuffersStorage.subarray(0, i);
  };
// End JS library code

// include: postlibrary.js
// This file is included after the automatically-generated JS library code
// but before the wasm module is created.

{

  // Begin ATMODULES hooks
  if (Module['noExitRuntime']) noExitRuntime = Module['noExitRuntime'];
if (Module['preloadPlugins']) preloadPlugins = Module['preloadPlugins'];
if (Module['print']) out = Module['print'];
if (Module['printErr']) err = Module['printErr'];
if (Module['wasmBinary']) wasmBinary = Module['wasmBinary'];
  // End ATMODULES hooks

  checkIncomingModuleAPI();

  if (Module['arguments']) arguments_ = Module['arguments'];
  if (Module['thisProgram']) thisProgram = Module['thisProgram'];

  // Assertions on removed incoming Module JS APIs.
  assert(typeof Module['memoryInitializerPrefixURL'] == 'undefined', 'Module.memoryInitializerPrefixURL option was removed, use Module.locateFile instead');
  assert(typeof Module['pthreadMainPrefixURL'] == 'undefined', 'Module.pthreadMainPrefixURL option was removed, use Module.locateFile instead');
  assert(typeof Module['cdInitializerPrefixURL'] == 'undefined', 'Module.cdInitializerPrefixURL option was removed, use Module.locateFile instead');
  assert(typeof Module['filePackagePrefixURL'] == 'undefined', 'Module.filePackagePrefixURL option was removed, use Module.locateFile instead');
  assert(typeof Module['read'] == 'undefined', 'Module.read option was removed');
  assert(typeof Module['readAsync'] == 'undefined', 'Module.readAsync option was removed (modify readAsync in JS)');
  assert(typeof Module['readBinary'] == 'undefined', 'Module.readBinary option was removed (modify readBinary in JS)');
  assert(typeof Module['setWindowTitle'] == 'undefined', 'Module.setWindowTitle option was removed (modify emscripten_set_window_title in JS)');
  assert(typeof Module['TOTAL_MEMORY'] == 'undefined', 'Module.TOTAL_MEMORY has been renamed Module.INITIAL_MEMORY');
  assert(typeof Module['ENVIRONMENT'] == 'undefined', 'Module.ENVIRONMENT has been deprecated. To force the environment, use the ENVIRONMENT compile-time option (for example, -sENVIRONMENT=web or -sENVIRONMENT=node)');
  assert(typeof Module['STACK_SIZE'] == 'undefined', 'STACK_SIZE can no longer be set at runtime.  Use -sSTACK_SIZE at link time')
  // If memory is defined in wasm, the user can't provide it, or set INITIAL_MEMORY
  assert(typeof Module['wasmMemory'] == 'undefined', 'Use of `wasmMemory` detected.  Use -sIMPORTED_MEMORY to define wasmMemory externally');
  assert(typeof Module['INITIAL_MEMORY'] == 'undefined', 'Detected runtime INITIAL_MEMORY setting.  Use -sIMPORTED_MEMORY to define wasmMemory dynamically');

  if (Module['preInit']) {
    if (typeof Module['preInit'] == 'function') Module['preInit'] = [Module['preInit']];
    while (Module['preInit'].length > 0) {
      Module['preInit'].shift()();
    }
  }
  consumedModuleProp('preInit');
}

// Begin runtime exports
  Module['stringToUTF8'] = stringToUTF8;
  Module['GL'] = GL;
  var missingLibrarySymbols = [
  'writeI53ToI64Clamped',
  'writeI53ToI64Signaling',
  'writeI53ToU64Clamped',
  'writeI53ToU64Signaling',
  'convertI32PairToI53',
  'convertI32PairToI53Checked',
  'convertU32PairToI53',
  'getTempRet0',
  'createNamedFunction',
  'withStackSave',
  'inetPton4',
  'inetNtop4',
  'inetPton6',
  'inetNtop6',
  'readSockaddr',
  'writeSockaddr',
  'readEmAsmArgs',
  'autoResumeAudioContext',
  'getDynCaller',
  'dynCall',
  'setWasmTableEntry',
  'runtimeKeepalivePush',
  'runtimeKeepalivePop',
  'callUserCallback',
  'maybeExit',
  'asmjsMangle',
  'HandleAllocator',
  'addOnInit',
  'addOnPostCtor',
  'addOnPreMain',
  'addOnExit',
  'STACK_SIZE',
  'STACK_ALIGN',
  'POINTER_SIZE',
  'ASSERTIONS',
  'ccall',
  'cwrap',
  'convertJsFunctionToWasm',
  'getEmptyTableSlot',
  'updateTableMap',
  'getFunctionAddress',
  'addFunction',
  'removeFunction',
  'intArrayToString',
  'AsciiToString',
  'stringToAscii',
  'UTF16ToString',
  'stringToUTF16',
  'lengthBytesUTF16',
  'UTF32ToString',
  'stringToUTF32',
  'lengthBytesUTF32',
  'writeArrayToMemory',
  'registerKeyEventCallback',
  'maybeCStringToJsString',
  'findEventTarget',
  'getBoundingClientRect',
  'fillMouseEventData',
  'registerMouseEventCallback',
  'registerWheelEventCallback',
  'registerUiEventCallback',
  'registerFocusEventCallback',
  'fillDeviceOrientationEventData',
  'registerDeviceOrientationEventCallback',
  'fillDeviceMotionEventData',
  'registerDeviceMotionEventCallback',
  'screenOrientation',
  'fillOrientationChangeEventData',
  'registerOrientationChangeEventCallback',
  'fillFullscreenChangeEventData',
  'registerFullscreenChangeEventCallback',
  'JSEvents_requestFullscreen',
  'JSEvents_resizeCanvasForFullscreen',
  'registerRestoreOldStyle',
  'hideEverythingExceptGivenElement',
  'restoreHiddenElements',
  'setLetterbox',
  'softFullscreenResizeWebGLRenderTarget',
  'doRequestFullscreen',
  'fillPointerlockChangeEventData',
  'registerPointerlockChangeEventCallback',
  'registerPointerlockErrorEventCallback',
  'requestPointerLock',
  'fillVisibilityChangeEventData',
  'registerVisibilityChangeEventCallback',
  'registerTouchEventCallback',
  'fillGamepadEventData',
  'registerGamepadEventCallback',
  'registerBeforeUnloadEventCallback',
  'fillBatteryEventData',
  'registerBatteryEventCallback',
  'setCanvasElementSize',
  'getCanvasElementSize',
  'jsStackTrace',
  'getCallstack',
  'convertPCtoSourceLocation',
  'wasiRightsToMuslOFlags',
  'wasiOFlagsToMuslOFlags',
  'safeSetTimeout',
  'setImmediateWrapped',
  'safeRequestAnimationFrame',
  'clearImmediateWrapped',
  'registerPostMainLoop',
  'registerPreMainLoop',
  'getPromise',
  'makePromise',
  'idsToPromises',
  'makePromiseCallback',
  'incrementUncaughtExceptionCount',
  'decrementUncaughtExceptionCount',
  'Browser_asyncPrepareDataCounter',
  'isLeapYear',
  'ydayFromDate',
  'arraySum',
  'addDays',
  'getSocketFromFD',
  'getSocketAddress',
  'FS_mkdirTree',
  '_setNetworkCallback',
  'writeGLArray',
  'registerWebGlEventCallback',
  'runAndAbortIfError',
  'ALLOC_NORMAL',
  'ALLOC_STACK',
  'allocate',
  'writeStringToMemory',
  'writeAsciiToMemory',
  'allocateUTF8',
  'allocateUTF8OnStack',
  'demangle',
  'stackTrace',
  'getNativeTypeSize',
];
missingLibrarySymbols.forEach(missingLibrarySymbol)

  var unexportedSymbols = [
  'run',
  'out',
  'err',
  'callMain',
  'abort',
  'wasmExports',
  'writeStackCookie',
  'checkStackCookie',
  'writeI53ToI64',
  'readI53FromI64',
  'readI53FromU64',
  'INT53_MAX',
  'INT53_MIN',
  'bigintToI53Checked',
  'HEAP8',
  'HEAP16',
  'HEAPU16',
  'HEAPF64',
  'HEAP64',
  'HEAPU64',
  'stackSave',
  'stackRestore',
  'stackAlloc',
  'setTempRet0',
  'ptrToString',
  'zeroMemory',
  'exitJS',
  'getHeapMax',
  'growMemory',
  'ENV',
  'ERRNO_CODES',
  'strError',
  'DNS',
  'Protocols',
  'Sockets',
  'timers',
  'warnOnce',
  'readEmAsmArgsArray',
  'jstoi_q',
  'getExecutableName',
  'getWasmTableEntry',
  'handleException',
  'keepRuntimeAlive',
  'asyncLoad',
  'alignMemory',
  'mmapAlloc',
  'wasmTable',
  'wasmMemory',
  'getUniqueRunDependency',
  'noExitRuntime',
  'addRunDependency',
  'removeRunDependency',
  'addOnPreRun',
  'addOnPostRun',
  'freeTableIndexes',
  'functionsInTableMap',
  'setValue',
  'getValue',
  'PATH',
  'PATH_FS',
  'UTF8Decoder',
  'UTF8ArrayToString',
  'UTF8ToString',
  'stringToUTF8Array',
  'lengthBytesUTF8',
  'intArrayFromString',
  'UTF16Decoder',
  'stringToNewUTF8',
  'stringToUTF8OnStack',
  'JSEvents',
  'specialHTMLTargets',
  'findCanvasEventTarget',
  'currentFullscreenStrategy',
  'restoreOldWindowedStyle',
  'UNWIND_CACHE',
  'ExitStatus',
  'getEnvStrings',
  'checkWasiClock',
  'doReadv',
  'doWritev',
  'initRandomFill',
  'randomFill',
  'emSetImmediate',
  'emClearImmediate_deps',
  'emClearImmediate',
  'promiseMap',
  'uncaughtExceptionCount',
  'exceptionLast',
  'exceptionCaught',
  'ExceptionInfo',
  'findMatchingCatch',
  'getExceptionMessageCommon',
  'incrementExceptionRefcount',
  'decrementExceptionRefcount',
  'getExceptionMessage',
  'Browser',
  'requestFullscreen',
  'requestFullScreen',
  'setCanvasSize',
  'getUserMedia',
  'createContext',
  'getPreloadedImageData__data',
  'wget',
  'MONTH_DAYS_REGULAR',
  'MONTH_DAYS_LEAP',
  'MONTH_DAYS_REGULAR_CUMULATIVE',
  'MONTH_DAYS_LEAP_CUMULATIVE',
  'SYSCALLS',
  'preloadPlugins',
  'FS_createPreloadedFile',
  'FS_preloadFile',
  'FS_modeStringToFlags',
  'FS_getMode',
  'FS_fileDataToTypedArray',
  'FS_stdin_getChar_buffer',
  'FS_stdin_getChar',
  'FS_unlink',
  'FS_createPath',
  'FS_createDevice',
  'FS_readFile',
  'FS',
  'FS_root',
  'FS_mounts',
  'FS_devices',
  'FS_streams',
  'FS_nextInode',
  'FS_nameTable',
  'FS_currentPath',
  'FS_initialized',
  'FS_ignorePermissions',
  'FS_filesystems',
  'FS_syncFSRequests',
  'FS_lookupPath',
  'FS_getPath',
  'FS_hashName',
  'FS_hashAddNode',
  'FS_hashRemoveNode',
  'FS_lookupNode',
  'FS_createNode',
  'FS_destroyNode',
  'FS_isRoot',
  'FS_isMountpoint',
  'FS_isFile',
  'FS_isDir',
  'FS_isLink',
  'FS_isChrdev',
  'FS_isBlkdev',
  'FS_isFIFO',
  'FS_isSocket',
  'FS_flagsToPermissionString',
  'FS_nodePermissions',
  'FS_mayLookup',
  'FS_mayCreate',
  'FS_mayDelete',
  'FS_mayOpen',
  'FS_checkOpExists',
  'FS_nextfd',
  'FS_getStreamChecked',
  'FS_getStream',
  'FS_createStream',
  'FS_closeStream',
  'FS_dupStream',
  'FS_doSetAttr',
  'FS_chrdev_stream_ops',
  'FS_major',
  'FS_minor',
  'FS_makedev',
  'FS_registerDevice',
  'FS_getDevice',
  'FS_getMounts',
  'FS_syncfs',
  'FS_mount',
  'FS_unmount',
  'FS_lookup',
  'FS_mknod',
  'FS_statfs',
  'FS_statfsStream',
  'FS_statfsNode',
  'FS_create',
  'FS_mkdir',
  'FS_mkdev',
  'FS_symlink',
  'FS_rename',
  'FS_rmdir',
  'FS_readdir',
  'FS_readlink',
  'FS_stat',
  'FS_fstat',
  'FS_lstat',
  'FS_doChmod',
  'FS_chmod',
  'FS_lchmod',
  'FS_fchmod',
  'FS_doChown',
  'FS_chown',
  'FS_lchown',
  'FS_fchown',
  'FS_doTruncate',
  'FS_truncate',
  'FS_ftruncate',
  'FS_utime',
  'FS_open',
  'FS_close',
  'FS_isClosed',
  'FS_llseek',
  'FS_read',
  'FS_write',
  'FS_mmap',
  'FS_msync',
  'FS_ioctl',
  'FS_writeFile',
  'FS_cwd',
  'FS_chdir',
  'FS_createDefaultDirectories',
  'FS_createDefaultDevices',
  'FS_createSpecialDirectories',
  'FS_createStandardStreams',
  'FS_staticInit',
  'FS_init',
  'FS_quit',
  'FS_findObject',
  'FS_analyzePath',
  'FS_createFile',
  'FS_createDataFile',
  'FS_forceLoadFile',
  'FS_createLazyFile',
  'MEMFS',
  'TTY',
  'PIPEFS',
  'SOCKFS',
  'tempFixedLengthArray',
  'miniTempWebGLFloatBuffers',
  'miniTempWebGLIntBuffers',
  'heapObjectForWebGLType',
  'toTypedArrayIndex',
  'webgl_enable_ANGLE_instanced_arrays',
  'webgl_enable_OES_vertex_array_object',
  'webgl_enable_WEBGL_draw_buffers',
  'webgl_enable_WEBGL_multi_draw',
  'webgl_enable_EXT_polygon_offset_clamp',
  'webgl_enable_EXT_clip_control',
  'webgl_enable_WEBGL_polygon_mode',
  'emscriptenWebGLGet',
  'computeUnpackAlignedImageSize',
  'colorChannelsInGlTextureFormat',
  'emscriptenWebGLGetTexPixelData',
  'emscriptenWebGLGetUniform',
  'webglGetUniformLocation',
  'webglPrepareUniformLocationsBeforeFirstUse',
  'webglGetLeftBracePos',
  'emscriptenWebGLGetVertexAttrib',
  '__glGetActiveAttribOrUniform',
  'AL',
  'GLUT',
  'EGL',
  'GLEW',
  'IDBStore',
  'SDL',
  'SDL_gfx',
  'emscriptenWebGLGetIndexed',
  'webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance',
  'webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance',
  'print',
  'printErr',
  'jstoi_s',
];
unexportedSymbols.forEach(unexportedRuntimeSymbol);

  // End runtime exports
  // Begin JS library exports
  // End JS library exports

// end include: postlibrary.js

function checkIncomingModuleAPI() {
  ignoredModuleProp('fetchSettings');
  ignoredModuleProp('logReadFiles');
  ignoredModuleProp('loadSplitModule');
  ignoredModuleProp('onMalloc');
  ignoredModuleProp('onRealloc');
  ignoredModuleProp('onFree');
  ignoredModuleProp('onSbrkGrow');
}

// Imports from the Wasm binary.
var _clear_shape_layout = Module['_clear_shape_layout'] = makeInvalidEarlyAccess('_clear_shape_layout');
var _set_layout_data = Module['_set_layout_data'] = makeInvalidEarlyAccess('_set_layout_data');
var _set_shape_vertical_align = Module['_set_shape_vertical_align'] = makeInvalidEarlyAccess('_set_shape_vertical_align');
var _add_shape_child = Module['_add_shape_child'] = makeInvalidEarlyAccess('_add_shape_child');
var _add_shape_shadow = Module['_add_shape_shadow'] = makeInvalidEarlyAccess('_add_shape_shadow');
var _calculate_bool = Module['_calculate_bool'] = makeInvalidEarlyAccess('_calculate_bool');
var _free_bytes = Module['_free_bytes'] = makeInvalidEarlyAccess('_free_bytes');
var _calculate_position_data = Module['_calculate_position_data'] = makeInvalidEarlyAccess('_calculate_position_data');
var _clean_modifiers = Module['_clean_modifiers'] = makeInvalidEarlyAccess('_clean_modifiers');
var _clean_up = Module['_clean_up'] = makeInvalidEarlyAccess('_clean_up');
var _clear_focus_mode = Module['_clear_focus_mode'] = makeInvalidEarlyAccess('_clear_focus_mode');
var _clear_shape_shadows = Module['_clear_shape_shadows'] = makeInvalidEarlyAccess('_clear_shape_shadows');
var _clear_shape_text = Module['_clear_shape_text'] = makeInvalidEarlyAccess('_clear_shape_text');
var _end_temp_objects = Module['_end_temp_objects'] = makeInvalidEarlyAccess('_end_temp_objects');
var _get_caret_position_at = Module['_get_caret_position_at'] = makeInvalidEarlyAccess('_get_caret_position_at');
var _get_grid_coords = Module['_get_grid_coords'] = makeInvalidEarlyAccess('_get_grid_coords');
var _get_selection_rect = Module['_get_selection_rect'] = makeInvalidEarlyAccess('_get_selection_rect');
var _get_text_dimensions = Module['_get_text_dimensions'] = makeInvalidEarlyAccess('_get_text_dimensions');
var _hide_grid = Module['_hide_grid'] = makeInvalidEarlyAccess('_hide_grid');
var _init = Module['_init'] = makeInvalidEarlyAccess('_init');
var _init_shapes_pool = Module['_init_shapes_pool'] = makeInvalidEarlyAccess('_init_shapes_pool');
var _intersect_position_in_shape = Module['_intersect_position_in_shape'] = makeInvalidEarlyAccess('_intersect_position_in_shape');
var _is_image_cached = Module['_is_image_cached'] = makeInvalidEarlyAccess('_is_image_cached');
var _process_animation_frame = Module['_process_animation_frame'] = makeInvalidEarlyAccess('_process_animation_frame');
var _render = Module['_render'] = makeInvalidEarlyAccess('_render');
var _render_from_cache = Module['_render_from_cache'] = makeInvalidEarlyAccess('_render_from_cache');
var _render_preview = Module['_render_preview'] = makeInvalidEarlyAccess('_render_preview');
var _render_sync = Module['_render_sync'] = makeInvalidEarlyAccess('_render_sync');
var _render_sync_shape = Module['_render_sync_shape'] = makeInvalidEarlyAccess('_render_sync_shape');
var _reset_canvas = Module['_reset_canvas'] = makeInvalidEarlyAccess('_reset_canvas');
var _resize_viewbox = Module['_resize_viewbox'] = makeInvalidEarlyAccess('_resize_viewbox');
var _set_browser = Module['_set_browser'] = makeInvalidEarlyAccess('_set_browser');
var _set_canvas_background = Module['_set_canvas_background'] = makeInvalidEarlyAccess('_set_canvas_background');
var _set_children = Module['_set_children'] = makeInvalidEarlyAccess('_set_children');
var _set_children_0 = Module['_set_children_0'] = makeInvalidEarlyAccess('_set_children_0');
var _set_children_1 = Module['_set_children_1'] = makeInvalidEarlyAccess('_set_children_1');
var _set_children_2 = Module['_set_children_2'] = makeInvalidEarlyAccess('_set_children_2');
var _set_children_3 = Module['_set_children_3'] = makeInvalidEarlyAccess('_set_children_3');
var _set_children_4 = Module['_set_children_4'] = makeInvalidEarlyAccess('_set_children_4');
var _set_children_5 = Module['_set_children_5'] = makeInvalidEarlyAccess('_set_children_5');
var _set_flex_layout_data = Module['_set_flex_layout_data'] = makeInvalidEarlyAccess('_set_flex_layout_data');
var _set_focus_mode = Module['_set_focus_mode'] = makeInvalidEarlyAccess('_set_focus_mode');
var _set_grid_cells = Module['_set_grid_cells'] = makeInvalidEarlyAccess('_set_grid_cells');
var _set_grid_columns = Module['_set_grid_columns'] = makeInvalidEarlyAccess('_set_grid_columns');
var _set_grid_layout_data = Module['_set_grid_layout_data'] = makeInvalidEarlyAccess('_set_grid_layout_data');
var _set_grid_rows = Module['_set_grid_rows'] = makeInvalidEarlyAccess('_set_grid_rows');
var _set_modifiers = Module['_set_modifiers'] = makeInvalidEarlyAccess('_set_modifiers');
var _set_parent = Module['_set_parent'] = makeInvalidEarlyAccess('_set_parent');
var _set_preview_mode = Module['_set_preview_mode'] = makeInvalidEarlyAccess('_set_preview_mode');
var _set_render_options = Module['_set_render_options'] = makeInvalidEarlyAccess('_set_render_options');
var _set_shape_bool_type = Module['_set_shape_bool_type'] = makeInvalidEarlyAccess('_set_shape_bool_type');
var _set_shape_clip_content = Module['_set_shape_clip_content'] = makeInvalidEarlyAccess('_set_shape_clip_content');
var _set_shape_corners = Module['_set_shape_corners'] = makeInvalidEarlyAccess('_set_shape_corners');
var _set_shape_grow_type = Module['_set_shape_grow_type'] = makeInvalidEarlyAccess('_set_shape_grow_type');
var _set_shape_hidden = Module['_set_shape_hidden'] = makeInvalidEarlyAccess('_set_shape_hidden');
var _set_shape_masked_group = Module['_set_shape_masked_group'] = makeInvalidEarlyAccess('_set_shape_masked_group');
var _set_shape_opacity = Module['_set_shape_opacity'] = makeInvalidEarlyAccess('_set_shape_opacity');
var _set_shape_rotation = Module['_set_shape_rotation'] = makeInvalidEarlyAccess('_set_shape_rotation');
var _set_shape_selrect = Module['_set_shape_selrect'] = makeInvalidEarlyAccess('_set_shape_selrect');
var _set_shape_svg_attrs = Module['_set_shape_svg_attrs'] = makeInvalidEarlyAccess('_set_shape_svg_attrs');
var _set_shape_svg_raw_content = Module['_set_shape_svg_raw_content'] = makeInvalidEarlyAccess('_set_shape_svg_raw_content');
var _set_shape_text_content = Module['_set_shape_text_content'] = makeInvalidEarlyAccess('_set_shape_text_content');
var _set_shape_transform = Module['_set_shape_transform'] = makeInvalidEarlyAccess('_set_shape_transform');
var _set_structure_modifiers = Module['_set_structure_modifiers'] = makeInvalidEarlyAccess('_set_structure_modifiers');
var _set_view = Module['_set_view'] = makeInvalidEarlyAccess('_set_view');
var _set_view_end = Module['_set_view_end'] = makeInvalidEarlyAccess('_set_view_end');
var _set_view_start = Module['_set_view_start'] = makeInvalidEarlyAccess('_set_view_start');
var _show_grid = Module['_show_grid'] = makeInvalidEarlyAccess('_show_grid');
var _start_temp_objects = Module['_start_temp_objects'] = makeInvalidEarlyAccess('_start_temp_objects');
var _touch_shape = Module['_touch_shape'] = makeInvalidEarlyAccess('_touch_shape');
var _update_shape_text_layout = Module['_update_shape_text_layout'] = makeInvalidEarlyAccess('_update_shape_text_layout');
var _update_shape_text_layout_for = Module['_update_shape_text_layout_for'] = makeInvalidEarlyAccess('_update_shape_text_layout_for');
var _use_shape = Module['_use_shape'] = makeInvalidEarlyAccess('_use_shape');
var _main = Module['_main'] = makeInvalidEarlyAccess('_main');
var _add_shape_center_stroke = Module['_add_shape_center_stroke'] = makeInvalidEarlyAccess('_add_shape_center_stroke');
var _add_shape_fill = Module['_add_shape_fill'] = makeInvalidEarlyAccess('_add_shape_fill');
var _add_shape_inner_stroke = Module['_add_shape_inner_stroke'] = makeInvalidEarlyAccess('_add_shape_inner_stroke');
var _add_shape_outer_stroke = Module['_add_shape_outer_stroke'] = makeInvalidEarlyAccess('_add_shape_outer_stroke');
var _add_shape_stroke_fill = Module['_add_shape_stroke_fill'] = makeInvalidEarlyAccess('_add_shape_stroke_fill');
var _alloc_bytes = Module['_alloc_bytes'] = makeInvalidEarlyAccess('_alloc_bytes');
var _clear_shape_constraints = Module['_clear_shape_constraints'] = makeInvalidEarlyAccess('_clear_shape_constraints');
var _clear_shape_fills = Module['_clear_shape_fills'] = makeInvalidEarlyAccess('_clear_shape_fills');
var _clear_shape_strokes = Module['_clear_shape_strokes'] = makeInvalidEarlyAccess('_clear_shape_strokes');
var _current_to_path = Module['_current_to_path'] = makeInvalidEarlyAccess('_current_to_path');
var _propagate_modifiers = Module['_propagate_modifiers'] = makeInvalidEarlyAccess('_propagate_modifiers');
var _set_shape_constraint_h = Module['_set_shape_constraint_h'] = makeInvalidEarlyAccess('_set_shape_constraint_h');
var _set_shape_constraint_v = Module['_set_shape_constraint_v'] = makeInvalidEarlyAccess('_set_shape_constraint_v');
var _set_shape_fills = Module['_set_shape_fills'] = makeInvalidEarlyAccess('_set_shape_fills');
var _set_shape_path_buffer = Module['_set_shape_path_buffer'] = makeInvalidEarlyAccess('_set_shape_path_buffer');
var _set_shape_path_chunk_buffer = Module['_set_shape_path_chunk_buffer'] = makeInvalidEarlyAccess('_set_shape_path_chunk_buffer');
var _set_shape_path_content = Module['_set_shape_path_content'] = makeInvalidEarlyAccess('_set_shape_path_content');
var _start_shape_path_buffer = Module['_start_shape_path_buffer'] = makeInvalidEarlyAccess('_start_shape_path_buffer');
var _store_image = Module['_store_image'] = makeInvalidEarlyAccess('_store_image');
var _store_image_from_texture = Module['_store_image_from_texture'] = makeInvalidEarlyAccess('_store_image_from_texture');
var _clear_shape_blur = Module['_clear_shape_blur'] = makeInvalidEarlyAccess('_clear_shape_blur');
var _is_font_uploaded = Module['_is_font_uploaded'] = makeInvalidEarlyAccess('_is_font_uploaded');
var _set_shape_base_props = Module['_set_shape_base_props'] = makeInvalidEarlyAccess('_set_shape_base_props');
var _set_shape_blend_mode = Module['_set_shape_blend_mode'] = makeInvalidEarlyAccess('_set_shape_blend_mode');
var _set_shape_blur = Module['_set_shape_blur'] = makeInvalidEarlyAccess('_set_shape_blur');
var _set_shape_type = Module['_set_shape_type'] = makeInvalidEarlyAccess('_set_shape_type');
var _store_font = Module['_store_font'] = makeInvalidEarlyAccess('_store_font');
var _text_editor_delete_backward = Module['_text_editor_delete_backward'] = makeInvalidEarlyAccess('_text_editor_delete_backward');
var _text_editor_delete_forward = Module['_text_editor_delete_forward'] = makeInvalidEarlyAccess('_text_editor_delete_forward');
var _text_editor_export_content = Module['_text_editor_export_content'] = makeInvalidEarlyAccess('_text_editor_export_content');
var _text_editor_export_selection = Module['_text_editor_export_selection'] = makeInvalidEarlyAccess('_text_editor_export_selection');
var _text_editor_extend_selection_to_point = Module['_text_editor_extend_selection_to_point'] = makeInvalidEarlyAccess('_text_editor_extend_selection_to_point');
var _text_editor_get_active_shape_id = Module['_text_editor_get_active_shape_id'] = makeInvalidEarlyAccess('_text_editor_get_active_shape_id');
var _text_editor_get_cursor_rect = Module['_text_editor_get_cursor_rect'] = makeInvalidEarlyAccess('_text_editor_get_cursor_rect');
var _text_editor_get_selection = Module['_text_editor_get_selection'] = makeInvalidEarlyAccess('_text_editor_get_selection');
var _text_editor_get_selection_rects = Module['_text_editor_get_selection_rects'] = makeInvalidEarlyAccess('_text_editor_get_selection_rects');
var _text_editor_insert_paragraph = Module['_text_editor_insert_paragraph'] = makeInvalidEarlyAccess('_text_editor_insert_paragraph');
var _text_editor_insert_text = Module['_text_editor_insert_text'] = makeInvalidEarlyAccess('_text_editor_insert_text');
var _text_editor_is_active = Module['_text_editor_is_active'] = makeInvalidEarlyAccess('_text_editor_is_active');
var _text_editor_move_cursor = Module['_text_editor_move_cursor'] = makeInvalidEarlyAccess('_text_editor_move_cursor');
var _text_editor_poll_event = Module['_text_editor_poll_event'] = makeInvalidEarlyAccess('_text_editor_poll_event');
var _text_editor_render_overlay = Module['_text_editor_render_overlay'] = makeInvalidEarlyAccess('_text_editor_render_overlay');
var _text_editor_select_all = Module['_text_editor_select_all'] = makeInvalidEarlyAccess('_text_editor_select_all');
var _text_editor_set_cursor_from_point = Module['_text_editor_set_cursor_from_point'] = makeInvalidEarlyAccess('_text_editor_set_cursor_from_point');
var _text_editor_start = Module['_text_editor_start'] = makeInvalidEarlyAccess('_text_editor_start');
var _text_editor_stop = Module['_text_editor_stop'] = makeInvalidEarlyAccess('_text_editor_stop');
var _text_editor_update_blink = Module['_text_editor_update_blink'] = makeInvalidEarlyAccess('_text_editor_update_blink');
var _malloc = makeInvalidEarlyAccess('_malloc');
var _free = makeInvalidEarlyAccess('_free');
var _fflush = makeInvalidEarlyAccess('_fflush');
var _strerror = makeInvalidEarlyAccess('_strerror');
var _htonl = makeInvalidEarlyAccess('_htonl');
var _htons = makeInvalidEarlyAccess('_htons');
var _emscripten_builtin_memalign = makeInvalidEarlyAccess('_emscripten_builtin_memalign');
var _ntohs = makeInvalidEarlyAccess('_ntohs');
var _emscripten_stack_get_end = makeInvalidEarlyAccess('_emscripten_stack_get_end');
var _emscripten_stack_get_base = makeInvalidEarlyAccess('_emscripten_stack_get_base');
var _setThrew = makeInvalidEarlyAccess('_setThrew');
var __emscripten_tempret_set = makeInvalidEarlyAccess('__emscripten_tempret_set');
var _emscripten_stack_init = makeInvalidEarlyAccess('_emscripten_stack_init');
var _emscripten_stack_get_free = makeInvalidEarlyAccess('_emscripten_stack_get_free');
var __emscripten_stack_restore = makeInvalidEarlyAccess('__emscripten_stack_restore');
var __emscripten_stack_alloc = makeInvalidEarlyAccess('__emscripten_stack_alloc');
var _emscripten_stack_get_current = makeInvalidEarlyAccess('_emscripten_stack_get_current');
var ___cxa_decrement_exception_refcount = makeInvalidEarlyAccess('___cxa_decrement_exception_refcount');
var ___cxa_increment_exception_refcount = makeInvalidEarlyAccess('___cxa_increment_exception_refcount');
var ___get_exception_message = makeInvalidEarlyAccess('___get_exception_message');
var ___cxa_can_catch = makeInvalidEarlyAccess('___cxa_can_catch');
var ___cxa_get_exception_ptr = makeInvalidEarlyAccess('___cxa_get_exception_ptr');
var memory = makeInvalidEarlyAccess('memory');
var __indirect_function_table = makeInvalidEarlyAccess('__indirect_function_table');
var wasmMemory = makeInvalidEarlyAccess('wasmMemory');
var wasmTable = makeInvalidEarlyAccess('wasmTable');

function assignWasmExports(wasmExports) {
  assert(typeof wasmExports['clear_shape_layout'] != 'undefined', 'missing Wasm export: clear_shape_layout');
  assert(typeof wasmExports['set_layout_data'] != 'undefined', 'missing Wasm export: set_layout_data');
  assert(typeof wasmExports['set_shape_vertical_align'] != 'undefined', 'missing Wasm export: set_shape_vertical_align');
  assert(typeof wasmExports['add_shape_child'] != 'undefined', 'missing Wasm export: add_shape_child');
  assert(typeof wasmExports['add_shape_shadow'] != 'undefined', 'missing Wasm export: add_shape_shadow');
  assert(typeof wasmExports['calculate_bool'] != 'undefined', 'missing Wasm export: calculate_bool');
  assert(typeof wasmExports['free_bytes'] != 'undefined', 'missing Wasm export: free_bytes');
  assert(typeof wasmExports['calculate_position_data'] != 'undefined', 'missing Wasm export: calculate_position_data');
  assert(typeof wasmExports['clean_modifiers'] != 'undefined', 'missing Wasm export: clean_modifiers');
  assert(typeof wasmExports['clean_up'] != 'undefined', 'missing Wasm export: clean_up');
  assert(typeof wasmExports['clear_focus_mode'] != 'undefined', 'missing Wasm export: clear_focus_mode');
  assert(typeof wasmExports['clear_shape_shadows'] != 'undefined', 'missing Wasm export: clear_shape_shadows');
  assert(typeof wasmExports['clear_shape_text'] != 'undefined', 'missing Wasm export: clear_shape_text');
  assert(typeof wasmExports['end_temp_objects'] != 'undefined', 'missing Wasm export: end_temp_objects');
  assert(typeof wasmExports['get_caret_position_at'] != 'undefined', 'missing Wasm export: get_caret_position_at');
  assert(typeof wasmExports['get_grid_coords'] != 'undefined', 'missing Wasm export: get_grid_coords');
  assert(typeof wasmExports['get_selection_rect'] != 'undefined', 'missing Wasm export: get_selection_rect');
  assert(typeof wasmExports['get_text_dimensions'] != 'undefined', 'missing Wasm export: get_text_dimensions');
  assert(typeof wasmExports['hide_grid'] != 'undefined', 'missing Wasm export: hide_grid');
  assert(typeof wasmExports['init'] != 'undefined', 'missing Wasm export: init');
  assert(typeof wasmExports['init_shapes_pool'] != 'undefined', 'missing Wasm export: init_shapes_pool');
  assert(typeof wasmExports['intersect_position_in_shape'] != 'undefined', 'missing Wasm export: intersect_position_in_shape');
  assert(typeof wasmExports['is_image_cached'] != 'undefined', 'missing Wasm export: is_image_cached');
  assert(typeof wasmExports['process_animation_frame'] != 'undefined', 'missing Wasm export: process_animation_frame');
  assert(typeof wasmExports['render'] != 'undefined', 'missing Wasm export: render');
  assert(typeof wasmExports['render_from_cache'] != 'undefined', 'missing Wasm export: render_from_cache');
  assert(typeof wasmExports['render_preview'] != 'undefined', 'missing Wasm export: render_preview');
  assert(typeof wasmExports['render_sync'] != 'undefined', 'missing Wasm export: render_sync');
  assert(typeof wasmExports['render_sync_shape'] != 'undefined', 'missing Wasm export: render_sync_shape');
  assert(typeof wasmExports['reset_canvas'] != 'undefined', 'missing Wasm export: reset_canvas');
  assert(typeof wasmExports['resize_viewbox'] != 'undefined', 'missing Wasm export: resize_viewbox');
  assert(typeof wasmExports['set_browser'] != 'undefined', 'missing Wasm export: set_browser');
  assert(typeof wasmExports['set_canvas_background'] != 'undefined', 'missing Wasm export: set_canvas_background');
  assert(typeof wasmExports['set_children'] != 'undefined', 'missing Wasm export: set_children');
  assert(typeof wasmExports['set_children_0'] != 'undefined', 'missing Wasm export: set_children_0');
  assert(typeof wasmExports['set_children_1'] != 'undefined', 'missing Wasm export: set_children_1');
  assert(typeof wasmExports['set_children_2'] != 'undefined', 'missing Wasm export: set_children_2');
  assert(typeof wasmExports['set_children_3'] != 'undefined', 'missing Wasm export: set_children_3');
  assert(typeof wasmExports['set_children_4'] != 'undefined', 'missing Wasm export: set_children_4');
  assert(typeof wasmExports['set_children_5'] != 'undefined', 'missing Wasm export: set_children_5');
  assert(typeof wasmExports['set_flex_layout_data'] != 'undefined', 'missing Wasm export: set_flex_layout_data');
  assert(typeof wasmExports['set_focus_mode'] != 'undefined', 'missing Wasm export: set_focus_mode');
  assert(typeof wasmExports['set_grid_cells'] != 'undefined', 'missing Wasm export: set_grid_cells');
  assert(typeof wasmExports['set_grid_columns'] != 'undefined', 'missing Wasm export: set_grid_columns');
  assert(typeof wasmExports['set_grid_layout_data'] != 'undefined', 'missing Wasm export: set_grid_layout_data');
  assert(typeof wasmExports['set_grid_rows'] != 'undefined', 'missing Wasm export: set_grid_rows');
  assert(typeof wasmExports['set_modifiers'] != 'undefined', 'missing Wasm export: set_modifiers');
  assert(typeof wasmExports['set_parent'] != 'undefined', 'missing Wasm export: set_parent');
  assert(typeof wasmExports['set_preview_mode'] != 'undefined', 'missing Wasm export: set_preview_mode');
  assert(typeof wasmExports['set_render_options'] != 'undefined', 'missing Wasm export: set_render_options');
  assert(typeof wasmExports['set_shape_bool_type'] != 'undefined', 'missing Wasm export: set_shape_bool_type');
  assert(typeof wasmExports['set_shape_clip_content'] != 'undefined', 'missing Wasm export: set_shape_clip_content');
  assert(typeof wasmExports['set_shape_corners'] != 'undefined', 'missing Wasm export: set_shape_corners');
  assert(typeof wasmExports['set_shape_grow_type'] != 'undefined', 'missing Wasm export: set_shape_grow_type');
  assert(typeof wasmExports['set_shape_hidden'] != 'undefined', 'missing Wasm export: set_shape_hidden');
  assert(typeof wasmExports['set_shape_masked_group'] != 'undefined', 'missing Wasm export: set_shape_masked_group');
  assert(typeof wasmExports['set_shape_opacity'] != 'undefined', 'missing Wasm export: set_shape_opacity');
  assert(typeof wasmExports['set_shape_rotation'] != 'undefined', 'missing Wasm export: set_shape_rotation');
  assert(typeof wasmExports['set_shape_selrect'] != 'undefined', 'missing Wasm export: set_shape_selrect');
  assert(typeof wasmExports['set_shape_svg_attrs'] != 'undefined', 'missing Wasm export: set_shape_svg_attrs');
  assert(typeof wasmExports['set_shape_svg_raw_content'] != 'undefined', 'missing Wasm export: set_shape_svg_raw_content');
  assert(typeof wasmExports['set_shape_text_content'] != 'undefined', 'missing Wasm export: set_shape_text_content');
  assert(typeof wasmExports['set_shape_transform'] != 'undefined', 'missing Wasm export: set_shape_transform');
  assert(typeof wasmExports['set_structure_modifiers'] != 'undefined', 'missing Wasm export: set_structure_modifiers');
  assert(typeof wasmExports['set_view'] != 'undefined', 'missing Wasm export: set_view');
  assert(typeof wasmExports['set_view_end'] != 'undefined', 'missing Wasm export: set_view_end');
  assert(typeof wasmExports['set_view_start'] != 'undefined', 'missing Wasm export: set_view_start');
  assert(typeof wasmExports['show_grid'] != 'undefined', 'missing Wasm export: show_grid');
  assert(typeof wasmExports['start_temp_objects'] != 'undefined', 'missing Wasm export: start_temp_objects');
  assert(typeof wasmExports['touch_shape'] != 'undefined', 'missing Wasm export: touch_shape');
  assert(typeof wasmExports['update_shape_text_layout'] != 'undefined', 'missing Wasm export: update_shape_text_layout');
  assert(typeof wasmExports['update_shape_text_layout_for'] != 'undefined', 'missing Wasm export: update_shape_text_layout_for');
  assert(typeof wasmExports['use_shape'] != 'undefined', 'missing Wasm export: use_shape');
  assert(typeof wasmExports['main'] != 'undefined', 'missing Wasm export: main');
  assert(typeof wasmExports['add_shape_center_stroke'] != 'undefined', 'missing Wasm export: add_shape_center_stroke');
  assert(typeof wasmExports['add_shape_fill'] != 'undefined', 'missing Wasm export: add_shape_fill');
  assert(typeof wasmExports['add_shape_inner_stroke'] != 'undefined', 'missing Wasm export: add_shape_inner_stroke');
  assert(typeof wasmExports['add_shape_outer_stroke'] != 'undefined', 'missing Wasm export: add_shape_outer_stroke');
  assert(typeof wasmExports['add_shape_stroke_fill'] != 'undefined', 'missing Wasm export: add_shape_stroke_fill');
  assert(typeof wasmExports['alloc_bytes'] != 'undefined', 'missing Wasm export: alloc_bytes');
  assert(typeof wasmExports['clear_shape_constraints'] != 'undefined', 'missing Wasm export: clear_shape_constraints');
  assert(typeof wasmExports['clear_shape_fills'] != 'undefined', 'missing Wasm export: clear_shape_fills');
  assert(typeof wasmExports['clear_shape_strokes'] != 'undefined', 'missing Wasm export: clear_shape_strokes');
  assert(typeof wasmExports['current_to_path'] != 'undefined', 'missing Wasm export: current_to_path');
  assert(typeof wasmExports['propagate_modifiers'] != 'undefined', 'missing Wasm export: propagate_modifiers');
  assert(typeof wasmExports['set_shape_constraint_h'] != 'undefined', 'missing Wasm export: set_shape_constraint_h');
  assert(typeof wasmExports['set_shape_constraint_v'] != 'undefined', 'missing Wasm export: set_shape_constraint_v');
  assert(typeof wasmExports['set_shape_fills'] != 'undefined', 'missing Wasm export: set_shape_fills');
  assert(typeof wasmExports['set_shape_path_buffer'] != 'undefined', 'missing Wasm export: set_shape_path_buffer');
  assert(typeof wasmExports['set_shape_path_chunk_buffer'] != 'undefined', 'missing Wasm export: set_shape_path_chunk_buffer');
  assert(typeof wasmExports['set_shape_path_content'] != 'undefined', 'missing Wasm export: set_shape_path_content');
  assert(typeof wasmExports['start_shape_path_buffer'] != 'undefined', 'missing Wasm export: start_shape_path_buffer');
  assert(typeof wasmExports['store_image'] != 'undefined', 'missing Wasm export: store_image');
  assert(typeof wasmExports['store_image_from_texture'] != 'undefined', 'missing Wasm export: store_image_from_texture');
  assert(typeof wasmExports['clear_shape_blur'] != 'undefined', 'missing Wasm export: clear_shape_blur');
  assert(typeof wasmExports['is_font_uploaded'] != 'undefined', 'missing Wasm export: is_font_uploaded');
  assert(typeof wasmExports['set_shape_base_props'] != 'undefined', 'missing Wasm export: set_shape_base_props');
  assert(typeof wasmExports['set_shape_blend_mode'] != 'undefined', 'missing Wasm export: set_shape_blend_mode');
  assert(typeof wasmExports['set_shape_blur'] != 'undefined', 'missing Wasm export: set_shape_blur');
  assert(typeof wasmExports['set_shape_type'] != 'undefined', 'missing Wasm export: set_shape_type');
  assert(typeof wasmExports['store_font'] != 'undefined', 'missing Wasm export: store_font');
  assert(typeof wasmExports['text_editor_delete_backward'] != 'undefined', 'missing Wasm export: text_editor_delete_backward');
  assert(typeof wasmExports['text_editor_delete_forward'] != 'undefined', 'missing Wasm export: text_editor_delete_forward');
  assert(typeof wasmExports['text_editor_export_content'] != 'undefined', 'missing Wasm export: text_editor_export_content');
  assert(typeof wasmExports['text_editor_export_selection'] != 'undefined', 'missing Wasm export: text_editor_export_selection');
  assert(typeof wasmExports['text_editor_extend_selection_to_point'] != 'undefined', 'missing Wasm export: text_editor_extend_selection_to_point');
  assert(typeof wasmExports['text_editor_get_active_shape_id'] != 'undefined', 'missing Wasm export: text_editor_get_active_shape_id');
  assert(typeof wasmExports['text_editor_get_cursor_rect'] != 'undefined', 'missing Wasm export: text_editor_get_cursor_rect');
  assert(typeof wasmExports['text_editor_get_selection'] != 'undefined', 'missing Wasm export: text_editor_get_selection');
  assert(typeof wasmExports['text_editor_get_selection_rects'] != 'undefined', 'missing Wasm export: text_editor_get_selection_rects');
  assert(typeof wasmExports['text_editor_insert_paragraph'] != 'undefined', 'missing Wasm export: text_editor_insert_paragraph');
  assert(typeof wasmExports['text_editor_insert_text'] != 'undefined', 'missing Wasm export: text_editor_insert_text');
  assert(typeof wasmExports['text_editor_is_active'] != 'undefined', 'missing Wasm export: text_editor_is_active');
  assert(typeof wasmExports['text_editor_move_cursor'] != 'undefined', 'missing Wasm export: text_editor_move_cursor');
  assert(typeof wasmExports['text_editor_poll_event'] != 'undefined', 'missing Wasm export: text_editor_poll_event');
  assert(typeof wasmExports['text_editor_render_overlay'] != 'undefined', 'missing Wasm export: text_editor_render_overlay');
  assert(typeof wasmExports['text_editor_select_all'] != 'undefined', 'missing Wasm export: text_editor_select_all');
  assert(typeof wasmExports['text_editor_set_cursor_from_point'] != 'undefined', 'missing Wasm export: text_editor_set_cursor_from_point');
  assert(typeof wasmExports['text_editor_start'] != 'undefined', 'missing Wasm export: text_editor_start');
  assert(typeof wasmExports['text_editor_stop'] != 'undefined', 'missing Wasm export: text_editor_stop');
  assert(typeof wasmExports['text_editor_update_blink'] != 'undefined', 'missing Wasm export: text_editor_update_blink');
  assert(typeof wasmExports['malloc'] != 'undefined', 'missing Wasm export: malloc');
  assert(typeof wasmExports['free'] != 'undefined', 'missing Wasm export: free');
  assert(typeof wasmExports['fflush'] != 'undefined', 'missing Wasm export: fflush');
  assert(typeof wasmExports['strerror'] != 'undefined', 'missing Wasm export: strerror');
  assert(typeof wasmExports['htonl'] != 'undefined', 'missing Wasm export: htonl');
  assert(typeof wasmExports['htons'] != 'undefined', 'missing Wasm export: htons');
  assert(typeof wasmExports['emscripten_builtin_memalign'] != 'undefined', 'missing Wasm export: emscripten_builtin_memalign');
  assert(typeof wasmExports['ntohs'] != 'undefined', 'missing Wasm export: ntohs');
  assert(typeof wasmExports['emscripten_stack_get_end'] != 'undefined', 'missing Wasm export: emscripten_stack_get_end');
  assert(typeof wasmExports['emscripten_stack_get_base'] != 'undefined', 'missing Wasm export: emscripten_stack_get_base');
  assert(typeof wasmExports['setThrew'] != 'undefined', 'missing Wasm export: setThrew');
  assert(typeof wasmExports['_emscripten_tempret_set'] != 'undefined', 'missing Wasm export: _emscripten_tempret_set');
  assert(typeof wasmExports['emscripten_stack_init'] != 'undefined', 'missing Wasm export: emscripten_stack_init');
  assert(typeof wasmExports['emscripten_stack_get_free'] != 'undefined', 'missing Wasm export: emscripten_stack_get_free');
  assert(typeof wasmExports['_emscripten_stack_restore'] != 'undefined', 'missing Wasm export: _emscripten_stack_restore');
  assert(typeof wasmExports['_emscripten_stack_alloc'] != 'undefined', 'missing Wasm export: _emscripten_stack_alloc');
  assert(typeof wasmExports['emscripten_stack_get_current'] != 'undefined', 'missing Wasm export: emscripten_stack_get_current');
  assert(typeof wasmExports['__cxa_decrement_exception_refcount'] != 'undefined', 'missing Wasm export: __cxa_decrement_exception_refcount');
  assert(typeof wasmExports['__cxa_increment_exception_refcount'] != 'undefined', 'missing Wasm export: __cxa_increment_exception_refcount');
  assert(typeof wasmExports['__get_exception_message'] != 'undefined', 'missing Wasm export: __get_exception_message');
  assert(typeof wasmExports['__cxa_can_catch'] != 'undefined', 'missing Wasm export: __cxa_can_catch');
  assert(typeof wasmExports['__cxa_get_exception_ptr'] != 'undefined', 'missing Wasm export: __cxa_get_exception_ptr');
  assert(typeof wasmExports['memory'] != 'undefined', 'missing Wasm export: memory');
  assert(typeof wasmExports['__indirect_function_table'] != 'undefined', 'missing Wasm export: __indirect_function_table');
  _clear_shape_layout = Module['_clear_shape_layout'] = createExportWrapper('clear_shape_layout', 0);
  _set_layout_data = Module['_set_layout_data'] = createExportWrapper('set_layout_data', 17);
  _set_shape_vertical_align = Module['_set_shape_vertical_align'] = createExportWrapper('set_shape_vertical_align', 1);
  _add_shape_child = Module['_add_shape_child'] = createExportWrapper('add_shape_child', 4);
  _add_shape_shadow = Module['_add_shape_shadow'] = createExportWrapper('add_shape_shadow', 7);
  _calculate_bool = Module['_calculate_bool'] = createExportWrapper('calculate_bool', 1);
  _free_bytes = Module['_free_bytes'] = createExportWrapper('free_bytes', 0);
  _calculate_position_data = Module['_calculate_position_data'] = createExportWrapper('calculate_position_data', 0);
  _clean_modifiers = Module['_clean_modifiers'] = createExportWrapper('clean_modifiers', 0);
  _clean_up = Module['_clean_up'] = createExportWrapper('clean_up', 0);
  _clear_focus_mode = Module['_clear_focus_mode'] = createExportWrapper('clear_focus_mode', 0);
  _clear_shape_shadows = Module['_clear_shape_shadows'] = createExportWrapper('clear_shape_shadows', 0);
  _clear_shape_text = Module['_clear_shape_text'] = createExportWrapper('clear_shape_text', 0);
  _end_temp_objects = Module['_end_temp_objects'] = createExportWrapper('end_temp_objects', 0);
  _get_caret_position_at = Module['_get_caret_position_at'] = createExportWrapper('get_caret_position_at', 2);
  _get_grid_coords = Module['_get_grid_coords'] = createExportWrapper('get_grid_coords', 2);
  _get_selection_rect = Module['_get_selection_rect'] = createExportWrapper('get_selection_rect', 0);
  _get_text_dimensions = Module['_get_text_dimensions'] = createExportWrapper('get_text_dimensions', 0);
  _hide_grid = Module['_hide_grid'] = createExportWrapper('hide_grid', 0);
  _init = Module['_init'] = createExportWrapper('init', 2);
  _init_shapes_pool = Module['_init_shapes_pool'] = createExportWrapper('init_shapes_pool', 1);
  _intersect_position_in_shape = Module['_intersect_position_in_shape'] = createExportWrapper('intersect_position_in_shape', 6);
  _is_image_cached = Module['_is_image_cached'] = createExportWrapper('is_image_cached', 5);
  _process_animation_frame = Module['_process_animation_frame'] = createExportWrapper('process_animation_frame', 1);
  _render = Module['_render'] = createExportWrapper('render', 1);
  _render_from_cache = Module['_render_from_cache'] = createExportWrapper('render_from_cache', 1);
  _render_preview = Module['_render_preview'] = createExportWrapper('render_preview', 0);
  _render_sync = Module['_render_sync'] = createExportWrapper('render_sync', 0);
  _render_sync_shape = Module['_render_sync_shape'] = createExportWrapper('render_sync_shape', 4);
  _reset_canvas = Module['_reset_canvas'] = createExportWrapper('reset_canvas', 0);
  _resize_viewbox = Module['_resize_viewbox'] = createExportWrapper('resize_viewbox', 2);
  _set_browser = Module['_set_browser'] = createExportWrapper('set_browser', 1);
  _set_canvas_background = Module['_set_canvas_background'] = createExportWrapper('set_canvas_background', 1);
  _set_children = Module['_set_children'] = createExportWrapper('set_children', 0);
  _set_children_0 = Module['_set_children_0'] = createExportWrapper('set_children_0', 0);
  _set_children_1 = Module['_set_children_1'] = createExportWrapper('set_children_1', 4);
  _set_children_2 = Module['_set_children_2'] = createExportWrapper('set_children_2', 8);
  _set_children_3 = Module['_set_children_3'] = createExportWrapper('set_children_3', 12);
  _set_children_4 = Module['_set_children_4'] = createExportWrapper('set_children_4', 16);
  _set_children_5 = Module['_set_children_5'] = createExportWrapper('set_children_5', 20);
  _set_flex_layout_data = Module['_set_flex_layout_data'] = createExportWrapper('set_flex_layout_data', 12);
  _set_focus_mode = Module['_set_focus_mode'] = createExportWrapper('set_focus_mode', 0);
  _set_grid_cells = Module['_set_grid_cells'] = createExportWrapper('set_grid_cells', 0);
  _set_grid_columns = Module['_set_grid_columns'] = createExportWrapper('set_grid_columns', 0);
  _set_grid_layout_data = Module['_set_grid_layout_data'] = createExportWrapper('set_grid_layout_data', 11);
  _set_grid_rows = Module['_set_grid_rows'] = createExportWrapper('set_grid_rows', 0);
  _set_modifiers = Module['_set_modifiers'] = createExportWrapper('set_modifiers', 0);
  _set_parent = Module['_set_parent'] = createExportWrapper('set_parent', 4);
  _set_preview_mode = Module['_set_preview_mode'] = createExportWrapper('set_preview_mode', 1);
  _set_render_options = Module['_set_render_options'] = createExportWrapper('set_render_options', 2);
  _set_shape_bool_type = Module['_set_shape_bool_type'] = createExportWrapper('set_shape_bool_type', 1);
  _set_shape_clip_content = Module['_set_shape_clip_content'] = createExportWrapper('set_shape_clip_content', 1);
  _set_shape_corners = Module['_set_shape_corners'] = createExportWrapper('set_shape_corners', 4);
  _set_shape_grow_type = Module['_set_shape_grow_type'] = createExportWrapper('set_shape_grow_type', 1);
  _set_shape_hidden = Module['_set_shape_hidden'] = createExportWrapper('set_shape_hidden', 1);
  _set_shape_masked_group = Module['_set_shape_masked_group'] = createExportWrapper('set_shape_masked_group', 1);
  _set_shape_opacity = Module['_set_shape_opacity'] = createExportWrapper('set_shape_opacity', 1);
  _set_shape_rotation = Module['_set_shape_rotation'] = createExportWrapper('set_shape_rotation', 1);
  _set_shape_selrect = Module['_set_shape_selrect'] = createExportWrapper('set_shape_selrect', 4);
  _set_shape_svg_attrs = Module['_set_shape_svg_attrs'] = createExportWrapper('set_shape_svg_attrs', 4);
  _set_shape_svg_raw_content = Module['_set_shape_svg_raw_content'] = createExportWrapper('set_shape_svg_raw_content', 0);
  _set_shape_text_content = Module['_set_shape_text_content'] = createExportWrapper('set_shape_text_content', 0);
  _set_shape_transform = Module['_set_shape_transform'] = createExportWrapper('set_shape_transform', 6);
  _set_structure_modifiers = Module['_set_structure_modifiers'] = createExportWrapper('set_structure_modifiers', 0);
  _set_view = Module['_set_view'] = createExportWrapper('set_view', 3);
  _set_view_end = Module['_set_view_end'] = createExportWrapper('set_view_end', 0);
  _set_view_start = Module['_set_view_start'] = createExportWrapper('set_view_start', 0);
  _show_grid = Module['_show_grid'] = createExportWrapper('show_grid', 4);
  _start_temp_objects = Module['_start_temp_objects'] = createExportWrapper('start_temp_objects', 0);
  _touch_shape = Module['_touch_shape'] = createExportWrapper('touch_shape', 4);
  _update_shape_text_layout = Module['_update_shape_text_layout'] = createExportWrapper('update_shape_text_layout', 0);
  _update_shape_text_layout_for = Module['_update_shape_text_layout_for'] = createExportWrapper('update_shape_text_layout_for', 4);
  _use_shape = Module['_use_shape'] = createExportWrapper('use_shape', 4);
  _main = Module['_main'] = createExportWrapper('main', 2);
  _add_shape_center_stroke = Module['_add_shape_center_stroke'] = createExportWrapper('add_shape_center_stroke', 4);
  _add_shape_fill = Module['_add_shape_fill'] = createExportWrapper('add_shape_fill', 0);
  _add_shape_inner_stroke = Module['_add_shape_inner_stroke'] = createExportWrapper('add_shape_inner_stroke', 4);
  _add_shape_outer_stroke = Module['_add_shape_outer_stroke'] = createExportWrapper('add_shape_outer_stroke', 4);
  _add_shape_stroke_fill = Module['_add_shape_stroke_fill'] = createExportWrapper('add_shape_stroke_fill', 0);
  _alloc_bytes = Module['_alloc_bytes'] = createExportWrapper('alloc_bytes', 1);
  _clear_shape_constraints = Module['_clear_shape_constraints'] = createExportWrapper('clear_shape_constraints', 0);
  _clear_shape_fills = Module['_clear_shape_fills'] = createExportWrapper('clear_shape_fills', 0);
  _clear_shape_strokes = Module['_clear_shape_strokes'] = createExportWrapper('clear_shape_strokes', 0);
  _current_to_path = Module['_current_to_path'] = createExportWrapper('current_to_path', 0);
  _propagate_modifiers = Module['_propagate_modifiers'] = createExportWrapper('propagate_modifiers', 1);
  _set_shape_constraint_h = Module['_set_shape_constraint_h'] = createExportWrapper('set_shape_constraint_h', 1);
  _set_shape_constraint_v = Module['_set_shape_constraint_v'] = createExportWrapper('set_shape_constraint_v', 1);
  _set_shape_fills = Module['_set_shape_fills'] = createExportWrapper('set_shape_fills', 0);
  _set_shape_path_buffer = Module['_set_shape_path_buffer'] = createExportWrapper('set_shape_path_buffer', 0);
  _set_shape_path_chunk_buffer = Module['_set_shape_path_chunk_buffer'] = createExportWrapper('set_shape_path_chunk_buffer', 0);
  _set_shape_path_content = Module['_set_shape_path_content'] = createExportWrapper('set_shape_path_content', 0);
  _start_shape_path_buffer = Module['_start_shape_path_buffer'] = createExportWrapper('start_shape_path_buffer', 0);
  _store_image = Module['_store_image'] = createExportWrapper('store_image', 0);
  _store_image_from_texture = Module['_store_image_from_texture'] = createExportWrapper('store_image_from_texture', 0);
  _clear_shape_blur = Module['_clear_shape_blur'] = createExportWrapper('clear_shape_blur', 0);
  _is_font_uploaded = Module['_is_font_uploaded'] = createExportWrapper('is_font_uploaded', 7);
  _set_shape_base_props = Module['_set_shape_base_props'] = createExportWrapper('set_shape_base_props', 0);
  _set_shape_blend_mode = Module['_set_shape_blend_mode'] = createExportWrapper('set_shape_blend_mode', 1);
  _set_shape_blur = Module['_set_shape_blur'] = createExportWrapper('set_shape_blur', 3);
  _set_shape_type = Module['_set_shape_type'] = createExportWrapper('set_shape_type', 1);
  _store_font = Module['_store_font'] = createExportWrapper('store_font', 8);
  _text_editor_delete_backward = Module['_text_editor_delete_backward'] = createExportWrapper('text_editor_delete_backward', 0);
  _text_editor_delete_forward = Module['_text_editor_delete_forward'] = createExportWrapper('text_editor_delete_forward', 0);
  _text_editor_export_content = Module['_text_editor_export_content'] = createExportWrapper('text_editor_export_content', 0);
  _text_editor_export_selection = Module['_text_editor_export_selection'] = createExportWrapper('text_editor_export_selection', 0);
  _text_editor_extend_selection_to_point = Module['_text_editor_extend_selection_to_point'] = createExportWrapper('text_editor_extend_selection_to_point', 2);
  _text_editor_get_active_shape_id = Module['_text_editor_get_active_shape_id'] = createExportWrapper('text_editor_get_active_shape_id', 1);
  _text_editor_get_cursor_rect = Module['_text_editor_get_cursor_rect'] = createExportWrapper('text_editor_get_cursor_rect', 0);
  _text_editor_get_selection = Module['_text_editor_get_selection'] = createExportWrapper('text_editor_get_selection', 1);
  _text_editor_get_selection_rects = Module['_text_editor_get_selection_rects'] = createExportWrapper('text_editor_get_selection_rects', 0);
  _text_editor_insert_paragraph = Module['_text_editor_insert_paragraph'] = createExportWrapper('text_editor_insert_paragraph', 0);
  _text_editor_insert_text = Module['_text_editor_insert_text'] = createExportWrapper('text_editor_insert_text', 0);
  _text_editor_is_active = Module['_text_editor_is_active'] = createExportWrapper('text_editor_is_active', 0);
  _text_editor_move_cursor = Module['_text_editor_move_cursor'] = createExportWrapper('text_editor_move_cursor', 2);
  _text_editor_poll_event = Module['_text_editor_poll_event'] = createExportWrapper('text_editor_poll_event', 0);
  _text_editor_render_overlay = Module['_text_editor_render_overlay'] = createExportWrapper('text_editor_render_overlay', 0);
  _text_editor_select_all = Module['_text_editor_select_all'] = createExportWrapper('text_editor_select_all', 0);
  _text_editor_set_cursor_from_point = Module['_text_editor_set_cursor_from_point'] = createExportWrapper('text_editor_set_cursor_from_point', 2);
  _text_editor_start = Module['_text_editor_start'] = createExportWrapper('text_editor_start', 4);
  _text_editor_stop = Module['_text_editor_stop'] = createExportWrapper('text_editor_stop', 0);
  _text_editor_update_blink = Module['_text_editor_update_blink'] = createExportWrapper('text_editor_update_blink', 1);
  _malloc = createExportWrapper('malloc', 1);
  _free = createExportWrapper('free', 1);
  _fflush = createExportWrapper('fflush', 1);
  _strerror = createExportWrapper('strerror', 1);
  _htonl = createExportWrapper('htonl', 1);
  _htons = createExportWrapper('htons', 1);
  _emscripten_builtin_memalign = createExportWrapper('emscripten_builtin_memalign', 2);
  _ntohs = createExportWrapper('ntohs', 1);
  _emscripten_stack_get_end = wasmExports['emscripten_stack_get_end'];
  _emscripten_stack_get_base = wasmExports['emscripten_stack_get_base'];
  _setThrew = createExportWrapper('setThrew', 2);
  __emscripten_tempret_set = createExportWrapper('_emscripten_tempret_set', 1);
  _emscripten_stack_init = wasmExports['emscripten_stack_init'];
  _emscripten_stack_get_free = wasmExports['emscripten_stack_get_free'];
  __emscripten_stack_restore = wasmExports['_emscripten_stack_restore'];
  __emscripten_stack_alloc = wasmExports['_emscripten_stack_alloc'];
  _emscripten_stack_get_current = wasmExports['emscripten_stack_get_current'];
  ___cxa_decrement_exception_refcount = createExportWrapper('__cxa_decrement_exception_refcount', 1);
  ___cxa_increment_exception_refcount = createExportWrapper('__cxa_increment_exception_refcount', 1);
  ___get_exception_message = createExportWrapper('__get_exception_message', 3);
  ___cxa_can_catch = createExportWrapper('__cxa_can_catch', 3);
  ___cxa_get_exception_ptr = createExportWrapper('__cxa_get_exception_ptr', 1);
  memory = wasmMemory = wasmExports['memory'];
  __indirect_function_table = wasmTable = wasmExports['__indirect_function_table'];
}

var wasmImports = {
  /** @export */
  __assert_fail: ___assert_fail,
  /** @export */
  __cxa_begin_catch: ___cxa_begin_catch,
  /** @export */
  __cxa_end_catch: ___cxa_end_catch,
  /** @export */
  __cxa_find_matching_catch_2: ___cxa_find_matching_catch_2,
  /** @export */
  __cxa_find_matching_catch_3: ___cxa_find_matching_catch_3,
  /** @export */
  __cxa_find_matching_catch_4: ___cxa_find_matching_catch_4,
  /** @export */
  __cxa_rethrow: ___cxa_rethrow,
  /** @export */
  __cxa_throw: ___cxa_throw,
  /** @export */
  __cxa_uncaught_exceptions: ___cxa_uncaught_exceptions,
  /** @export */
  __resumeException: ___resumeException,
  /** @export */
  __syscall_fcntl64: ___syscall_fcntl64,
  /** @export */
  __syscall_fstat64: ___syscall_fstat64,
  /** @export */
  __syscall_getcwd: ___syscall_getcwd,
  /** @export */
  __syscall_ioctl: ___syscall_ioctl,
  /** @export */
  __syscall_lstat64: ___syscall_lstat64,
  /** @export */
  __syscall_newfstatat: ___syscall_newfstatat,
  /** @export */
  __syscall_openat: ___syscall_openat,
  /** @export */
  __syscall_stat64: ___syscall_stat64,
  /** @export */
  _abort_js: __abort_js,
  /** @export */
  _emscripten_throw_longjmp: __emscripten_throw_longjmp,
  /** @export */
  _mmap_js: __mmap_js,
  /** @export */
  _munmap_js: __munmap_js,
  /** @export */
  _tzset_js: __tzset_js,
  /** @export */
  clock_time_get: _clock_time_get,
  /** @export */
  emscripten_date_now: _emscripten_date_now,
  /** @export */
  emscripten_get_now: _emscripten_get_now,
  /** @export */
  emscripten_glActiveTexture: _emscripten_glActiveTexture,
  /** @export */
  emscripten_glAttachShader: _emscripten_glAttachShader,
  /** @export */
  emscripten_glBeginQuery: _emscripten_glBeginQuery,
  /** @export */
  emscripten_glBeginQueryEXT: _emscripten_glBeginQueryEXT,
  /** @export */
  emscripten_glBeginTransformFeedback: _emscripten_glBeginTransformFeedback,
  /** @export */
  emscripten_glBindAttribLocation: _emscripten_glBindAttribLocation,
  /** @export */
  emscripten_glBindBuffer: _emscripten_glBindBuffer,
  /** @export */
  emscripten_glBindBufferBase: _emscripten_glBindBufferBase,
  /** @export */
  emscripten_glBindBufferRange: _emscripten_glBindBufferRange,
  /** @export */
  emscripten_glBindFramebuffer: _emscripten_glBindFramebuffer,
  /** @export */
  emscripten_glBindRenderbuffer: _emscripten_glBindRenderbuffer,
  /** @export */
  emscripten_glBindSampler: _emscripten_glBindSampler,
  /** @export */
  emscripten_glBindTexture: _emscripten_glBindTexture,
  /** @export */
  emscripten_glBindTransformFeedback: _emscripten_glBindTransformFeedback,
  /** @export */
  emscripten_glBindVertexArray: _emscripten_glBindVertexArray,
  /** @export */
  emscripten_glBindVertexArrayOES: _emscripten_glBindVertexArrayOES,
  /** @export */
  emscripten_glBlendColor: _emscripten_glBlendColor,
  /** @export */
  emscripten_glBlendEquation: _emscripten_glBlendEquation,
  /** @export */
  emscripten_glBlendEquationSeparate: _emscripten_glBlendEquationSeparate,
  /** @export */
  emscripten_glBlendFunc: _emscripten_glBlendFunc,
  /** @export */
  emscripten_glBlendFuncSeparate: _emscripten_glBlendFuncSeparate,
  /** @export */
  emscripten_glBlitFramebuffer: _emscripten_glBlitFramebuffer,
  /** @export */
  emscripten_glBufferData: _emscripten_glBufferData,
  /** @export */
  emscripten_glBufferSubData: _emscripten_glBufferSubData,
  /** @export */
  emscripten_glCheckFramebufferStatus: _emscripten_glCheckFramebufferStatus,
  /** @export */
  emscripten_glClear: _emscripten_glClear,
  /** @export */
  emscripten_glClearBufferfi: _emscripten_glClearBufferfi,
  /** @export */
  emscripten_glClearBufferfv: _emscripten_glClearBufferfv,
  /** @export */
  emscripten_glClearBufferiv: _emscripten_glClearBufferiv,
  /** @export */
  emscripten_glClearBufferuiv: _emscripten_glClearBufferuiv,
  /** @export */
  emscripten_glClearColor: _emscripten_glClearColor,
  /** @export */
  emscripten_glClearDepthf: _emscripten_glClearDepthf,
  /** @export */
  emscripten_glClearStencil: _emscripten_glClearStencil,
  /** @export */
  emscripten_glClientWaitSync: _emscripten_glClientWaitSync,
  /** @export */
  emscripten_glClipControlEXT: _emscripten_glClipControlEXT,
  /** @export */
  emscripten_glColorMask: _emscripten_glColorMask,
  /** @export */
  emscripten_glCompileShader: _emscripten_glCompileShader,
  /** @export */
  emscripten_glCompressedTexImage2D: _emscripten_glCompressedTexImage2D,
  /** @export */
  emscripten_glCompressedTexImage3D: _emscripten_glCompressedTexImage3D,
  /** @export */
  emscripten_glCompressedTexSubImage2D: _emscripten_glCompressedTexSubImage2D,
  /** @export */
  emscripten_glCompressedTexSubImage3D: _emscripten_glCompressedTexSubImage3D,
  /** @export */
  emscripten_glCopyBufferSubData: _emscripten_glCopyBufferSubData,
  /** @export */
  emscripten_glCopyTexImage2D: _emscripten_glCopyTexImage2D,
  /** @export */
  emscripten_glCopyTexSubImage2D: _emscripten_glCopyTexSubImage2D,
  /** @export */
  emscripten_glCopyTexSubImage3D: _emscripten_glCopyTexSubImage3D,
  /** @export */
  emscripten_glCreateProgram: _emscripten_glCreateProgram,
  /** @export */
  emscripten_glCreateShader: _emscripten_glCreateShader,
  /** @export */
  emscripten_glCullFace: _emscripten_glCullFace,
  /** @export */
  emscripten_glDeleteBuffers: _emscripten_glDeleteBuffers,
  /** @export */
  emscripten_glDeleteFramebuffers: _emscripten_glDeleteFramebuffers,
  /** @export */
  emscripten_glDeleteProgram: _emscripten_glDeleteProgram,
  /** @export */
  emscripten_glDeleteQueries: _emscripten_glDeleteQueries,
  /** @export */
  emscripten_glDeleteQueriesEXT: _emscripten_glDeleteQueriesEXT,
  /** @export */
  emscripten_glDeleteRenderbuffers: _emscripten_glDeleteRenderbuffers,
  /** @export */
  emscripten_glDeleteSamplers: _emscripten_glDeleteSamplers,
  /** @export */
  emscripten_glDeleteShader: _emscripten_glDeleteShader,
  /** @export */
  emscripten_glDeleteSync: _emscripten_glDeleteSync,
  /** @export */
  emscripten_glDeleteTextures: _emscripten_glDeleteTextures,
  /** @export */
  emscripten_glDeleteTransformFeedbacks: _emscripten_glDeleteTransformFeedbacks,
  /** @export */
  emscripten_glDeleteVertexArrays: _emscripten_glDeleteVertexArrays,
  /** @export */
  emscripten_glDeleteVertexArraysOES: _emscripten_glDeleteVertexArraysOES,
  /** @export */
  emscripten_glDepthFunc: _emscripten_glDepthFunc,
  /** @export */
  emscripten_glDepthMask: _emscripten_glDepthMask,
  /** @export */
  emscripten_glDepthRangef: _emscripten_glDepthRangef,
  /** @export */
  emscripten_glDetachShader: _emscripten_glDetachShader,
  /** @export */
  emscripten_glDisable: _emscripten_glDisable,
  /** @export */
  emscripten_glDisableVertexAttribArray: _emscripten_glDisableVertexAttribArray,
  /** @export */
  emscripten_glDrawArrays: _emscripten_glDrawArrays,
  /** @export */
  emscripten_glDrawArraysInstanced: _emscripten_glDrawArraysInstanced,
  /** @export */
  emscripten_glDrawArraysInstancedANGLE: _emscripten_glDrawArraysInstancedANGLE,
  /** @export */
  emscripten_glDrawArraysInstancedARB: _emscripten_glDrawArraysInstancedARB,
  /** @export */
  emscripten_glDrawArraysInstancedBaseInstanceWEBGL: _emscripten_glDrawArraysInstancedBaseInstanceWEBGL,
  /** @export */
  emscripten_glDrawArraysInstancedEXT: _emscripten_glDrawArraysInstancedEXT,
  /** @export */
  emscripten_glDrawArraysInstancedNV: _emscripten_glDrawArraysInstancedNV,
  /** @export */
  emscripten_glDrawBuffers: _emscripten_glDrawBuffers,
  /** @export */
  emscripten_glDrawBuffersEXT: _emscripten_glDrawBuffersEXT,
  /** @export */
  emscripten_glDrawBuffersWEBGL: _emscripten_glDrawBuffersWEBGL,
  /** @export */
  emscripten_glDrawElements: _emscripten_glDrawElements,
  /** @export */
  emscripten_glDrawElementsInstanced: _emscripten_glDrawElementsInstanced,
  /** @export */
  emscripten_glDrawElementsInstancedANGLE: _emscripten_glDrawElementsInstancedANGLE,
  /** @export */
  emscripten_glDrawElementsInstancedARB: _emscripten_glDrawElementsInstancedARB,
  /** @export */
  emscripten_glDrawElementsInstancedBaseVertexBaseInstanceWEBGL: _emscripten_glDrawElementsInstancedBaseVertexBaseInstanceWEBGL,
  /** @export */
  emscripten_glDrawElementsInstancedEXT: _emscripten_glDrawElementsInstancedEXT,
  /** @export */
  emscripten_glDrawElementsInstancedNV: _emscripten_glDrawElementsInstancedNV,
  /** @export */
  emscripten_glDrawRangeElements: _emscripten_glDrawRangeElements,
  /** @export */
  emscripten_glEnable: _emscripten_glEnable,
  /** @export */
  emscripten_glEnableVertexAttribArray: _emscripten_glEnableVertexAttribArray,
  /** @export */
  emscripten_glEndQuery: _emscripten_glEndQuery,
  /** @export */
  emscripten_glEndQueryEXT: _emscripten_glEndQueryEXT,
  /** @export */
  emscripten_glEndTransformFeedback: _emscripten_glEndTransformFeedback,
  /** @export */
  emscripten_glFenceSync: _emscripten_glFenceSync,
  /** @export */
  emscripten_glFinish: _emscripten_glFinish,
  /** @export */
  emscripten_glFlush: _emscripten_glFlush,
  /** @export */
  emscripten_glFramebufferRenderbuffer: _emscripten_glFramebufferRenderbuffer,
  /** @export */
  emscripten_glFramebufferTexture2D: _emscripten_glFramebufferTexture2D,
  /** @export */
  emscripten_glFramebufferTextureLayer: _emscripten_glFramebufferTextureLayer,
  /** @export */
  emscripten_glFrontFace: _emscripten_glFrontFace,
  /** @export */
  emscripten_glGenBuffers: _emscripten_glGenBuffers,
  /** @export */
  emscripten_glGenFramebuffers: _emscripten_glGenFramebuffers,
  /** @export */
  emscripten_glGenQueries: _emscripten_glGenQueries,
  /** @export */
  emscripten_glGenQueriesEXT: _emscripten_glGenQueriesEXT,
  /** @export */
  emscripten_glGenRenderbuffers: _emscripten_glGenRenderbuffers,
  /** @export */
  emscripten_glGenSamplers: _emscripten_glGenSamplers,
  /** @export */
  emscripten_glGenTextures: _emscripten_glGenTextures,
  /** @export */
  emscripten_glGenTransformFeedbacks: _emscripten_glGenTransformFeedbacks,
  /** @export */
  emscripten_glGenVertexArrays: _emscripten_glGenVertexArrays,
  /** @export */
  emscripten_glGenVertexArraysOES: _emscripten_glGenVertexArraysOES,
  /** @export */
  emscripten_glGenerateMipmap: _emscripten_glGenerateMipmap,
  /** @export */
  emscripten_glGetActiveAttrib: _emscripten_glGetActiveAttrib,
  /** @export */
  emscripten_glGetActiveUniform: _emscripten_glGetActiveUniform,
  /** @export */
  emscripten_glGetActiveUniformBlockName: _emscripten_glGetActiveUniformBlockName,
  /** @export */
  emscripten_glGetActiveUniformBlockiv: _emscripten_glGetActiveUniformBlockiv,
  /** @export */
  emscripten_glGetActiveUniformsiv: _emscripten_glGetActiveUniformsiv,
  /** @export */
  emscripten_glGetAttachedShaders: _emscripten_glGetAttachedShaders,
  /** @export */
  emscripten_glGetAttribLocation: _emscripten_glGetAttribLocation,
  /** @export */
  emscripten_glGetBooleanv: _emscripten_glGetBooleanv,
  /** @export */
  emscripten_glGetBufferParameteri64v: _emscripten_glGetBufferParameteri64v,
  /** @export */
  emscripten_glGetBufferParameteriv: _emscripten_glGetBufferParameteriv,
  /** @export */
  emscripten_glGetError: _emscripten_glGetError,
  /** @export */
  emscripten_glGetFloatv: _emscripten_glGetFloatv,
  /** @export */
  emscripten_glGetFragDataLocation: _emscripten_glGetFragDataLocation,
  /** @export */
  emscripten_glGetFramebufferAttachmentParameteriv: _emscripten_glGetFramebufferAttachmentParameteriv,
  /** @export */
  emscripten_glGetInteger64i_v: _emscripten_glGetInteger64i_v,
  /** @export */
  emscripten_glGetInteger64v: _emscripten_glGetInteger64v,
  /** @export */
  emscripten_glGetIntegeri_v: _emscripten_glGetIntegeri_v,
  /** @export */
  emscripten_glGetIntegerv: _emscripten_glGetIntegerv,
  /** @export */
  emscripten_glGetInternalformativ: _emscripten_glGetInternalformativ,
  /** @export */
  emscripten_glGetProgramBinary: _emscripten_glGetProgramBinary,
  /** @export */
  emscripten_glGetProgramInfoLog: _emscripten_glGetProgramInfoLog,
  /** @export */
  emscripten_glGetProgramiv: _emscripten_glGetProgramiv,
  /** @export */
  emscripten_glGetQueryObjecti64vEXT: _emscripten_glGetQueryObjecti64vEXT,
  /** @export */
  emscripten_glGetQueryObjectivEXT: _emscripten_glGetQueryObjectivEXT,
  /** @export */
  emscripten_glGetQueryObjectui64vEXT: _emscripten_glGetQueryObjectui64vEXT,
  /** @export */
  emscripten_glGetQueryObjectuiv: _emscripten_glGetQueryObjectuiv,
  /** @export */
  emscripten_glGetQueryObjectuivEXT: _emscripten_glGetQueryObjectuivEXT,
  /** @export */
  emscripten_glGetQueryiv: _emscripten_glGetQueryiv,
  /** @export */
  emscripten_glGetQueryivEXT: _emscripten_glGetQueryivEXT,
  /** @export */
  emscripten_glGetRenderbufferParameteriv: _emscripten_glGetRenderbufferParameteriv,
  /** @export */
  emscripten_glGetSamplerParameterfv: _emscripten_glGetSamplerParameterfv,
  /** @export */
  emscripten_glGetSamplerParameteriv: _emscripten_glGetSamplerParameteriv,
  /** @export */
  emscripten_glGetShaderInfoLog: _emscripten_glGetShaderInfoLog,
  /** @export */
  emscripten_glGetShaderPrecisionFormat: _emscripten_glGetShaderPrecisionFormat,
  /** @export */
  emscripten_glGetShaderSource: _emscripten_glGetShaderSource,
  /** @export */
  emscripten_glGetShaderiv: _emscripten_glGetShaderiv,
  /** @export */
  emscripten_glGetString: _emscripten_glGetString,
  /** @export */
  emscripten_glGetStringi: _emscripten_glGetStringi,
  /** @export */
  emscripten_glGetSynciv: _emscripten_glGetSynciv,
  /** @export */
  emscripten_glGetTexParameterfv: _emscripten_glGetTexParameterfv,
  /** @export */
  emscripten_glGetTexParameteriv: _emscripten_glGetTexParameteriv,
  /** @export */
  emscripten_glGetTransformFeedbackVarying: _emscripten_glGetTransformFeedbackVarying,
  /** @export */
  emscripten_glGetUniformBlockIndex: _emscripten_glGetUniformBlockIndex,
  /** @export */
  emscripten_glGetUniformIndices: _emscripten_glGetUniformIndices,
  /** @export */
  emscripten_glGetUniformLocation: _emscripten_glGetUniformLocation,
  /** @export */
  emscripten_glGetUniformfv: _emscripten_glGetUniformfv,
  /** @export */
  emscripten_glGetUniformiv: _emscripten_glGetUniformiv,
  /** @export */
  emscripten_glGetUniformuiv: _emscripten_glGetUniformuiv,
  /** @export */
  emscripten_glGetVertexAttribIiv: _emscripten_glGetVertexAttribIiv,
  /** @export */
  emscripten_glGetVertexAttribIuiv: _emscripten_glGetVertexAttribIuiv,
  /** @export */
  emscripten_glGetVertexAttribPointerv: _emscripten_glGetVertexAttribPointerv,
  /** @export */
  emscripten_glGetVertexAttribfv: _emscripten_glGetVertexAttribfv,
  /** @export */
  emscripten_glGetVertexAttribiv: _emscripten_glGetVertexAttribiv,
  /** @export */
  emscripten_glHint: _emscripten_glHint,
  /** @export */
  emscripten_glInvalidateFramebuffer: _emscripten_glInvalidateFramebuffer,
  /** @export */
  emscripten_glInvalidateSubFramebuffer: _emscripten_glInvalidateSubFramebuffer,
  /** @export */
  emscripten_glIsBuffer: _emscripten_glIsBuffer,
  /** @export */
  emscripten_glIsEnabled: _emscripten_glIsEnabled,
  /** @export */
  emscripten_glIsFramebuffer: _emscripten_glIsFramebuffer,
  /** @export */
  emscripten_glIsProgram: _emscripten_glIsProgram,
  /** @export */
  emscripten_glIsQuery: _emscripten_glIsQuery,
  /** @export */
  emscripten_glIsQueryEXT: _emscripten_glIsQueryEXT,
  /** @export */
  emscripten_glIsRenderbuffer: _emscripten_glIsRenderbuffer,
  /** @export */
  emscripten_glIsSampler: _emscripten_glIsSampler,
  /** @export */
  emscripten_glIsShader: _emscripten_glIsShader,
  /** @export */
  emscripten_glIsSync: _emscripten_glIsSync,
  /** @export */
  emscripten_glIsTexture: _emscripten_glIsTexture,
  /** @export */
  emscripten_glIsTransformFeedback: _emscripten_glIsTransformFeedback,
  /** @export */
  emscripten_glIsVertexArray: _emscripten_glIsVertexArray,
  /** @export */
  emscripten_glIsVertexArrayOES: _emscripten_glIsVertexArrayOES,
  /** @export */
  emscripten_glLineWidth: _emscripten_glLineWidth,
  /** @export */
  emscripten_glLinkProgram: _emscripten_glLinkProgram,
  /** @export */
  emscripten_glMultiDrawArraysInstancedBaseInstanceWEBGL: _emscripten_glMultiDrawArraysInstancedBaseInstanceWEBGL,
  /** @export */
  emscripten_glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL: _emscripten_glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL,
  /** @export */
  emscripten_glPauseTransformFeedback: _emscripten_glPauseTransformFeedback,
  /** @export */
  emscripten_glPixelStorei: _emscripten_glPixelStorei,
  /** @export */
  emscripten_glPolygonModeWEBGL: _emscripten_glPolygonModeWEBGL,
  /** @export */
  emscripten_glPolygonOffset: _emscripten_glPolygonOffset,
  /** @export */
  emscripten_glPolygonOffsetClampEXT: _emscripten_glPolygonOffsetClampEXT,
  /** @export */
  emscripten_glProgramBinary: _emscripten_glProgramBinary,
  /** @export */
  emscripten_glProgramParameteri: _emscripten_glProgramParameteri,
  /** @export */
  emscripten_glQueryCounterEXT: _emscripten_glQueryCounterEXT,
  /** @export */
  emscripten_glReadBuffer: _emscripten_glReadBuffer,
  /** @export */
  emscripten_glReadPixels: _emscripten_glReadPixels,
  /** @export */
  emscripten_glReleaseShaderCompiler: _emscripten_glReleaseShaderCompiler,
  /** @export */
  emscripten_glRenderbufferStorage: _emscripten_glRenderbufferStorage,
  /** @export */
  emscripten_glRenderbufferStorageMultisample: _emscripten_glRenderbufferStorageMultisample,
  /** @export */
  emscripten_glResumeTransformFeedback: _emscripten_glResumeTransformFeedback,
  /** @export */
  emscripten_glSampleCoverage: _emscripten_glSampleCoverage,
  /** @export */
  emscripten_glSamplerParameterf: _emscripten_glSamplerParameterf,
  /** @export */
  emscripten_glSamplerParameterfv: _emscripten_glSamplerParameterfv,
  /** @export */
  emscripten_glSamplerParameteri: _emscripten_glSamplerParameteri,
  /** @export */
  emscripten_glSamplerParameteriv: _emscripten_glSamplerParameteriv,
  /** @export */
  emscripten_glScissor: _emscripten_glScissor,
  /** @export */
  emscripten_glShaderBinary: _emscripten_glShaderBinary,
  /** @export */
  emscripten_glShaderSource: _emscripten_glShaderSource,
  /** @export */
  emscripten_glStencilFunc: _emscripten_glStencilFunc,
  /** @export */
  emscripten_glStencilFuncSeparate: _emscripten_glStencilFuncSeparate,
  /** @export */
  emscripten_glStencilMask: _emscripten_glStencilMask,
  /** @export */
  emscripten_glStencilMaskSeparate: _emscripten_glStencilMaskSeparate,
  /** @export */
  emscripten_glStencilOp: _emscripten_glStencilOp,
  /** @export */
  emscripten_glStencilOpSeparate: _emscripten_glStencilOpSeparate,
  /** @export */
  emscripten_glTexImage2D: _emscripten_glTexImage2D,
  /** @export */
  emscripten_glTexImage3D: _emscripten_glTexImage3D,
  /** @export */
  emscripten_glTexParameterf: _emscripten_glTexParameterf,
  /** @export */
  emscripten_glTexParameterfv: _emscripten_glTexParameterfv,
  /** @export */
  emscripten_glTexParameteri: _emscripten_glTexParameteri,
  /** @export */
  emscripten_glTexParameteriv: _emscripten_glTexParameteriv,
  /** @export */
  emscripten_glTexStorage2D: _emscripten_glTexStorage2D,
  /** @export */
  emscripten_glTexStorage3D: _emscripten_glTexStorage3D,
  /** @export */
  emscripten_glTexSubImage2D: _emscripten_glTexSubImage2D,
  /** @export */
  emscripten_glTexSubImage3D: _emscripten_glTexSubImage3D,
  /** @export */
  emscripten_glTransformFeedbackVaryings: _emscripten_glTransformFeedbackVaryings,
  /** @export */
  emscripten_glUniform1f: _emscripten_glUniform1f,
  /** @export */
  emscripten_glUniform1fv: _emscripten_glUniform1fv,
  /** @export */
  emscripten_glUniform1i: _emscripten_glUniform1i,
  /** @export */
  emscripten_glUniform1iv: _emscripten_glUniform1iv,
  /** @export */
  emscripten_glUniform1ui: _emscripten_glUniform1ui,
  /** @export */
  emscripten_glUniform1uiv: _emscripten_glUniform1uiv,
  /** @export */
  emscripten_glUniform2f: _emscripten_glUniform2f,
  /** @export */
  emscripten_glUniform2fv: _emscripten_glUniform2fv,
  /** @export */
  emscripten_glUniform2i: _emscripten_glUniform2i,
  /** @export */
  emscripten_glUniform2iv: _emscripten_glUniform2iv,
  /** @export */
  emscripten_glUniform2ui: _emscripten_glUniform2ui,
  /** @export */
  emscripten_glUniform2uiv: _emscripten_glUniform2uiv,
  /** @export */
  emscripten_glUniform3f: _emscripten_glUniform3f,
  /** @export */
  emscripten_glUniform3fv: _emscripten_glUniform3fv,
  /** @export */
  emscripten_glUniform3i: _emscripten_glUniform3i,
  /** @export */
  emscripten_glUniform3iv: _emscripten_glUniform3iv,
  /** @export */
  emscripten_glUniform3ui: _emscripten_glUniform3ui,
  /** @export */
  emscripten_glUniform3uiv: _emscripten_glUniform3uiv,
  /** @export */
  emscripten_glUniform4f: _emscripten_glUniform4f,
  /** @export */
  emscripten_glUniform4fv: _emscripten_glUniform4fv,
  /** @export */
  emscripten_glUniform4i: _emscripten_glUniform4i,
  /** @export */
  emscripten_glUniform4iv: _emscripten_glUniform4iv,
  /** @export */
  emscripten_glUniform4ui: _emscripten_glUniform4ui,
  /** @export */
  emscripten_glUniform4uiv: _emscripten_glUniform4uiv,
  /** @export */
  emscripten_glUniformBlockBinding: _emscripten_glUniformBlockBinding,
  /** @export */
  emscripten_glUniformMatrix2fv: _emscripten_glUniformMatrix2fv,
  /** @export */
  emscripten_glUniformMatrix2x3fv: _emscripten_glUniformMatrix2x3fv,
  /** @export */
  emscripten_glUniformMatrix2x4fv: _emscripten_glUniformMatrix2x4fv,
  /** @export */
  emscripten_glUniformMatrix3fv: _emscripten_glUniformMatrix3fv,
  /** @export */
  emscripten_glUniformMatrix3x2fv: _emscripten_glUniformMatrix3x2fv,
  /** @export */
  emscripten_glUniformMatrix3x4fv: _emscripten_glUniformMatrix3x4fv,
  /** @export */
  emscripten_glUniformMatrix4fv: _emscripten_glUniformMatrix4fv,
  /** @export */
  emscripten_glUniformMatrix4x2fv: _emscripten_glUniformMatrix4x2fv,
  /** @export */
  emscripten_glUniformMatrix4x3fv: _emscripten_glUniformMatrix4x3fv,
  /** @export */
  emscripten_glUseProgram: _emscripten_glUseProgram,
  /** @export */
  emscripten_glValidateProgram: _emscripten_glValidateProgram,
  /** @export */
  emscripten_glVertexAttrib1f: _emscripten_glVertexAttrib1f,
  /** @export */
  emscripten_glVertexAttrib1fv: _emscripten_glVertexAttrib1fv,
  /** @export */
  emscripten_glVertexAttrib2f: _emscripten_glVertexAttrib2f,
  /** @export */
  emscripten_glVertexAttrib2fv: _emscripten_glVertexAttrib2fv,
  /** @export */
  emscripten_glVertexAttrib3f: _emscripten_glVertexAttrib3f,
  /** @export */
  emscripten_glVertexAttrib3fv: _emscripten_glVertexAttrib3fv,
  /** @export */
  emscripten_glVertexAttrib4f: _emscripten_glVertexAttrib4f,
  /** @export */
  emscripten_glVertexAttrib4fv: _emscripten_glVertexAttrib4fv,
  /** @export */
  emscripten_glVertexAttribDivisor: _emscripten_glVertexAttribDivisor,
  /** @export */
  emscripten_glVertexAttribDivisorANGLE: _emscripten_glVertexAttribDivisorANGLE,
  /** @export */
  emscripten_glVertexAttribDivisorARB: _emscripten_glVertexAttribDivisorARB,
  /** @export */
  emscripten_glVertexAttribDivisorEXT: _emscripten_glVertexAttribDivisorEXT,
  /** @export */
  emscripten_glVertexAttribDivisorNV: _emscripten_glVertexAttribDivisorNV,
  /** @export */
  emscripten_glVertexAttribI4i: _emscripten_glVertexAttribI4i,
  /** @export */
  emscripten_glVertexAttribI4iv: _emscripten_glVertexAttribI4iv,
  /** @export */
  emscripten_glVertexAttribI4ui: _emscripten_glVertexAttribI4ui,
  /** @export */
  emscripten_glVertexAttribI4uiv: _emscripten_glVertexAttribI4uiv,
  /** @export */
  emscripten_glVertexAttribIPointer: _emscripten_glVertexAttribIPointer,
  /** @export */
  emscripten_glVertexAttribPointer: _emscripten_glVertexAttribPointer,
  /** @export */
  emscripten_glViewport: _emscripten_glViewport,
  /** @export */
  emscripten_glWaitSync: _emscripten_glWaitSync,
  /** @export */
  emscripten_resize_heap: _emscripten_resize_heap,
  /** @export */
  environ_get: _environ_get,
  /** @export */
  environ_sizes_get: _environ_sizes_get,
  /** @export */
  exit: _exit,
  /** @export */
  fd_close: _fd_close,
  /** @export */
  fd_pread: _fd_pread,
  /** @export */
  fd_read: _fd_read,
  /** @export */
  fd_seek: _fd_seek,
  /** @export */
  fd_write: _fd_write,
  /** @export */
  glGetIntegerv: _glGetIntegerv,
  /** @export */
  glGetString: _glGetString,
  /** @export */
  glGetStringi: _glGetStringi,
  /** @export */
  invoke_dd,
  /** @export */
  invoke_dddd,
  /** @export */
  invoke_did,
  /** @export */
  invoke_diddi,
  /** @export */
  invoke_dii,
  /** @export */
  invoke_diii,
  /** @export */
  invoke_fffff,
  /** @export */
  invoke_fi,
  /** @export */
  invoke_fif,
  /** @export */
  invoke_fii,
  /** @export */
  invoke_fiif,
  /** @export */
  invoke_fiii,
  /** @export */
  invoke_i,
  /** @export */
  invoke_iffffffff,
  /** @export */
  invoke_iffii,
  /** @export */
  invoke_iffiii,
  /** @export */
  invoke_ii,
  /** @export */
  invoke_iif,
  /** @export */
  invoke_iiff,
  /** @export */
  invoke_iiffffff,
  /** @export */
  invoke_iiffi,
  /** @export */
  invoke_iifi,
  /** @export */
  invoke_iii,
  /** @export */
  invoke_iiif,
  /** @export */
  invoke_iiiff,
  /** @export */
  invoke_iiiffii,
  /** @export */
  invoke_iiii,
  /** @export */
  invoke_iiiii,
  /** @export */
  invoke_iiiiid,
  /** @export */
  invoke_iiiiii,
  /** @export */
  invoke_iiiiiii,
  /** @export */
  invoke_iiiiiiii,
  /** @export */
  invoke_iiiiiiiii,
  /** @export */
  invoke_iiiiiiiiii,
  /** @export */
  invoke_iiiiiiiiiii,
  /** @export */
  invoke_iiiiiiiiiiii,
  /** @export */
  invoke_iiiiiiiiiiiii,
  /** @export */
  invoke_jii,
  /** @export */
  invoke_jiii,
  /** @export */
  invoke_jiiii,
  /** @export */
  invoke_v,
  /** @export */
  invoke_vffi,
  /** @export */
  invoke_vi,
  /** @export */
  invoke_vif,
  /** @export */
  invoke_viff,
  /** @export */
  invoke_vifff,
  /** @export */
  invoke_viffff,
  /** @export */
  invoke_viffffff,
  /** @export */
  invoke_vii,
  /** @export */
  invoke_viiddiddd,
  /** @export */
  invoke_viif,
  /** @export */
  invoke_viiff,
  /** @export */
  invoke_viiffi,
  /** @export */
  invoke_viiffii,
  /** @export */
  invoke_viiffiiiiffff,
  /** @export */
  invoke_viiffiiiiiffff,
  /** @export */
  invoke_viifiii,
  /** @export */
  invoke_viii,
  /** @export */
  invoke_viiidd,
  /** @export */
  invoke_viiif,
  /** @export */
  invoke_viiiff,
  /** @export */
  invoke_viiii,
  /** @export */
  invoke_viiiifiii,
  /** @export */
  invoke_viiiii,
  /** @export */
  invoke_viiiiif,
  /** @export */
  invoke_viiiiiffffi,
  /** @export */
  invoke_viiiiifffi,
  /** @export */
  invoke_viiiiifiii,
  /** @export */
  invoke_viiiiii,
  /** @export */
  invoke_viiiiiii,
  /** @export */
  invoke_viiiiiiii,
  /** @export */
  invoke_viiiiiiiii,
  /** @export */
  invoke_viiiiiiiiii,
  /** @export */
  invoke_viiiiiiiiiiiiiii,
  /** @export */
  invoke_viiijdjd,
  /** @export */
  invoke_viiji,
  /** @export */
  invoke_vijj,
  /** @export */
  invoke_vijjjj,
  /** @export */
  llvm_eh_typeid_for: _llvm_eh_typeid_for,
  /** @export */
  random_get: _random_get,
  /** @export */
  wapi_cancelAnimationFrame: _wapi_cancelAnimationFrame,
  /** @export */
  wapi_requestAnimationFrame: _wapi_requestAnimationFrame
};

function invoke_viiii(index,a1,a2,a3,a4) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)(a1,a2,a3,a4);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_vi(index,a1) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)(a1);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viii(index,a1,a2,a3) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)(a1,a2,a3);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viiiii(index,a1,a2,a3,a4,a5) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)(a1,a2,a3,a4,a5);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_ii(index,a1) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_vii(index,a1,a2) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)(a1,a2);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viiiiii(index,a1,a2,a3,a4,a5,a6) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_iiiii(index,a1,a2,a3,a4) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1,a2,a3,a4);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_iii(index,a1,a2) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1,a2);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_jiii(index,a1,a2,a3) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1,a2,a3);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
    return 0n;
  }
}

function invoke_jii(index,a1,a2) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1,a2);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
    return 0n;
  }
}

function invoke_iif(index,a1,a2) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1,a2);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_iffii(index,a1,a2,a3,a4) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1,a2,a3,a4);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_iiii(index,a1,a2,a3) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1,a2,a3);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viiiiif(index,a1,a2,a3,a4,a5,a6) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viiff(index,a1,a2,a3,a4) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)(a1,a2,a3,a4);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6,a7,a8);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viiif(index,a1,a2,a3,a4) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)(a1,a2,a3,a4);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_iiiffii(index,a1,a2,a3,a4,a5,a6) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_fi(index,a1) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_iiff(index,a1,a2,a3) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1,a2,a3);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viiffii(index,a1,a2,a3,a4,a5,a6) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viff(index,a1,a2,a3) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)(a1,a2,a3);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viiiiiii(index,a1,a2,a3,a4,a5,a6,a7) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6,a7);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viiiiifiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6,a7,a8,a9);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viiiifiii(index,a1,a2,a3,a4,a5,a6,a7,a8) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6,a7,a8);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viifiii(index,a1,a2,a3,a4,a5,a6) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viffff(index,a1,a2,a3,a4,a5) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)(a1,a2,a3,a4,a5);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_iiiiiiii(index,a1,a2,a3,a4,a5,a6,a7) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6,a7);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_fif(index,a1,a2) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1,a2);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_fffff(index,a1,a2,a3,a4) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1,a2,a3,a4);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viiiff(index,a1,a2,a3,a4,a5) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)(a1,a2,a3,a4,a5);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viiji(index,a1,a2,a3,a4) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)(a1,a2,a3,a4);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_vif(index,a1,a2) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)(a1,a2);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viiijdjd(index,a1,a2,a3,a4,a5,a6,a7) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6,a7);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_i(index) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)();
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_iiiiii(index,a1,a2,a3,a4,a5) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1,a2,a3,a4,a5);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_iiiiiii(index,a1,a2,a3,a4,a5,a6) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_iiiiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6,a7,a8,a9);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_vijj(index,a1,a2,a3) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)(a1,a2,a3);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_v(index) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)();
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viif(index,a1,a2,a3) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)(a1,a2,a3);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_iiiff(index,a1,a2,a3,a4) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1,a2,a3,a4);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viiffiiiiiffff(index,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12,a13) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12,a13);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viiffiiiiffff(index,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viffffff(index,a1,a2,a3,a4,a5,a6,a7) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6,a7);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_vffi(index,a1,a2,a3) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)(a1,a2,a3);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_vifff(index,a1,a2,a3,a4) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)(a1,a2,a3,a4);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viiffi(index,a1,a2,a3,a4,a5) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)(a1,a2,a3,a4,a5);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_iiffffff(index,a1,a2,a3,a4,a5,a6,a7) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6,a7);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_iiffi(index,a1,a2,a3,a4) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1,a2,a3,a4);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_iiif(index,a1,a2,a3) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1,a2,a3);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viiiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6,a7,a8,a9);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viiiiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6,a7,a8,a9,a10);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_fiii(index,a1,a2,a3) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1,a2,a3);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_diddi(index,a1,a2,a3,a4) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1,a2,a3,a4);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_fiif(index,a1,a2,a3) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1,a2,a3);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_iffiii(index,a1,a2,a3,a4,a5) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1,a2,a3,a4,a5);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_iffffffff(index,a1,a2,a3,a4,a5,a6,a7,a8) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6,a7,a8);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_iifi(index,a1,a2,a3) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1,a2,a3);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viiiiifffi(index,a1,a2,a3,a4,a5,a6,a7,a8,a9) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6,a7,a8,a9);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viiiiiffffi(index,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6,a7,a8,a9,a10);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_iiiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6,a7,a8);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_fii(index,a1,a2) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1,a2);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_did(index,a1,a2) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1,a2);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viiidd(index,a1,a2,a3,a4,a5) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)(a1,a2,a3,a4,a5);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_dii(index,a1,a2) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1,a2);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viiddiddd(index,a1,a2,a3,a4,a5,a6,a7,a8) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6,a7,a8);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_vijjjj(index,a1,a2,a3,a4,a5) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)(a1,a2,a3,a4,a5);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_dd(index,a1) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_dddd(index,a1,a2,a3) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1,a2,a3);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_iiiiid(index,a1,a2,a3,a4,a5) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1,a2,a3,a4,a5);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_iiiiiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6,a7,a8,a9,a10);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_jiiii(index,a1,a2,a3,a4) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1,a2,a3,a4);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
    return 0n;
  }
}

function invoke_iiiiiiiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_diii(index,a1,a2,a3) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1,a2,a3);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_iiiiiiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viiiiiiiiiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12,a13,a14,a15) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12,a13,a14,a15);
  } catch(e) {
    stackRestore(sp);
    if (!(e instanceof EmscriptenEH)) throw e;
    _setThrew(1, 0);
  }
}


// include: postamble.js
// === Auto-generated postamble setup entry stuff ===

var calledRun;

function callMain(args = []) {
  assert(runDependencies == 0, 'cannot call main when async dependencies remain! (listen on Module["onRuntimeInitialized"])');
  assert(typeof onPreRuns === 'undefined' || onPreRuns.length == 0, 'cannot call main when preRun functions remain to be called');

  var entryFunction = _main;

  args.unshift(thisProgram);

  var argc = args.length;
  var argv = stackAlloc((argc + 1) * 4);
  var argv_ptr = argv;
  for (var arg of args) {
    HEAPU32[((argv_ptr)>>2)] = stringToUTF8OnStack(arg);
    argv_ptr += 4;
  }
  HEAPU32[((argv_ptr)>>2)] = 0;

  try {

    var ret = entryFunction(argc, argv);

    // if we're not running an evented main loop, it's time to exit
    exitJS(ret, /* implicit = */ true);
    return ret;
  } catch (e) {
    return handleException(e);
  }
}

function stackCheckInit() {
  // This is normally called automatically during __wasm_call_ctors but need to
  // get these values before even running any of the ctors so we call it redundantly
  // here.
  _emscripten_stack_init();
  // TODO(sbc): Move writeStackCookie to native to to avoid this.
  writeStackCookie();
}

function run(args = arguments_) {

  if (runDependencies > 0) {
    dependenciesFulfilled = run;
    return;
  }

  stackCheckInit();

  preRun();

  // a preRun added a dependency, run will be called later
  if (runDependencies > 0) {
    dependenciesFulfilled = run;
    return;
  }

  function doRun() {
    // run may have just been called through dependencies being fulfilled just in this very frame,
    // or while the async setStatus time below was happening
    assert(!calledRun);
    calledRun = true;
    Module['calledRun'] = true;

    if (ABORT) return;

    initRuntime();

    preMain();

    readyPromiseResolve?.(Module);
    Module['onRuntimeInitialized']?.();
    consumedModuleProp('onRuntimeInitialized');

    var noInitialRun = Module['noInitialRun'] || false;
    if (!noInitialRun) callMain(args);

    postRun();
  }

  if (Module['setStatus']) {
    Module['setStatus']('Running...');
    setTimeout(() => {
      setTimeout(() => Module['setStatus'](''), 1);
      doRun();
    }, 1);
  } else
  {
    doRun();
  }
  checkStackCookie();
}

function checkUnflushedContent() {
  // Compiler settings do not allow exiting the runtime, so flushing
  // the streams is not possible. but in ASSERTIONS mode we check
  // if there was something to flush, and if so tell the user they
  // should request that the runtime be exitable.
  // Normally we would not even include flush() at all, but in ASSERTIONS
  // builds we do so just for this check, and here we see if there is any
  // content to flush, that is, we check if there would have been
  // something a non-ASSERTIONS build would have not seen.
  // How we flush the streams depends on whether we are in SYSCALLS_REQUIRE_FILESYSTEM=0
  // mode (which has its own special function for this; otherwise, all
  // the code is inside libc)
  var oldOut = out;
  var oldErr = err;
  var has = false;
  out = err = (x) => {
    has = true;
  }
  try { // it doesn't matter if it fails
    _fflush(0);
    // also flush in the JS FS layer
    for (var name of ['stdout', 'stderr']) {
      var info = FS.analyzePath('/dev/' + name);
      if (!info) return;
      var stream = info.object;
      var rdev = stream.rdev;
      var tty = TTY.ttys[rdev];
      if (tty?.output?.length) {
        has = true;
      }
    }
  } catch(e) {}
  out = oldOut;
  err = oldErr;
  if (has) {
    warnOnce('stdio streams had content in them that was not flushed. you should set EXIT_RUNTIME to 1 (see the Emscripten FAQ), or make sure to emit a newline when you printf etc.');
  }
}

var wasmExports;

// In modularize mode the generated code is within a factory function so we
// can use await here (since it's not top-level-await).
wasmExports = await (createWasm());

run();

// end include: postamble.js

// include: postamble_modularize.js
// In MODULARIZE mode we wrap the generated code in a factory function
// and return either the Module itself, or a promise of the module.
//
// We assign to the `moduleRtn` global here and configure closure to see
// this as an extern so it won't get minified.

if (runtimeInitialized)  {
  moduleRtn = Module;
} else {
  // Set up the promise that indicates the Module is initialized
  moduleRtn = new Promise((resolve, reject) => {
    readyPromiseResolve = resolve;
    readyPromiseReject = reject;
  });
}

// Assertion for attempting to access module properties on the incoming
// moduleArg.  In the past we used this object as the prototype of the module
// and assigned properties to it, but now we return a distinct object.  This
// keeps the instance private until it is ready (i.e the promise has been
// resolved).
for (const prop of Object.keys(Module)) {
  if (!(prop in moduleArg)) {
    Object.defineProperty(moduleArg, prop, {
      configurable: true,
      get() {
        abort(`Access to module property ('${prop}') is no longer possible via the module constructor argument; Instead, use the result of the module constructor.`)
      }
    });
  }
}
// end include: postamble_modularize.js



  return moduleRtn;
}

// Export using a UMD style export, or ES6 exports if selected
export default createRustSkiaModule;

